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CmD3D9BuiltinMaterialManager.h
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54c08871e0
Renamed handles and add GameObject handles
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12 rokov pred |
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CmD3D9Device.h
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570e911896
Merged Depth stencil surface into Texture class for DX9
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13 rokov pred |
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CmD3D9DeviceManager.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 rokov pred |
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CmD3D9Driver.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 rokov pred |
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CmD3D9DriverList.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 rokov pred |
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CmD3D9GpuBuffer.h
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e090e96915
CoreGpuObject
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13 rokov pred |
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CmD3D9GpuProgram.h
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2de43e95a4
Gpu program include importer
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13 rokov pred |
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CmD3D9GpuProgramManager.h
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 rokov pred |
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CmD3D9HLSLParamParser.h
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01defbfd9d
DX11 arrays work
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13 rokov pred |
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CmD3D9HLSLProgram.h
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54c08871e0
Renamed handles and add GameObject handles
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12 rokov pred |
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CmD3D9HLSLProgramFactory.h
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54c08871e0
Renamed handles and add GameObject handles
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12 rokov pred |
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CmD3D9HLSLProgramRTTI.h
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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13 rokov pred |
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CmD3D9HardwareBufferManager.h
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 rokov pred |
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CmD3D9IndexBuffer.h
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e090e96915
CoreGpuObject
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13 rokov pred |
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CmD3D9Mappings.h
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adf8226151
Renamed blend modes
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12 rokov pred |
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CmD3D9MultiRenderTexture.h
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e090e96915
CoreGpuObject
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13 rokov pred |
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CmD3D9OcclusionQuery.h
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656d3e7b07
Renamed all of the hardware buffers
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13 rokov pred |
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CmD3D9PixelBuffer.h
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656d3e7b07
Renamed all of the hardware buffers
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13 rokov pred |
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CmD3D9Prerequisites.h
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77df4b87a9
Finished porting to memory allocators
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12 rokov pred |
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CmD3D9RenderSystem.h
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54c08871e0
Renamed handles and add GameObject handles
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12 rokov pred |
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CmD3D9RenderSystemFactory.h
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63c189c3c6
Ported D3D9 to use memory allocator
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12 rokov pred |
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CmD3D9RenderTexture.h
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 rokov pred |
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CmD3D9RenderWindow.h
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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13 rokov pred |
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CmD3D9RenderWindowManager.h
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 rokov pred |
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CmD3D9Resource.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 rokov pred |
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CmD3D9ResourceManager.h
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fda3ca2150
Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application
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13 rokov pred |
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CmD3D9Texture.h
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e090e96915
CoreGpuObject
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13 rokov pred |
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CmD3D9TextureManager.h
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 rokov pred |
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CmD3D9VertexBuffer.h
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e090e96915
CoreGpuObject
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13 rokov pred |
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CmD3D9VertexDeclaration.h
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e090e96915
CoreGpuObject
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13 rokov pred |
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CmD3D9VideoMode.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 rokov pred |
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CmD3D9VideoModeList.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 rokov pred |