Marko Pintera 77df4b87a9 Finished porting to memory allocators 12 rokov pred
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CmD3D9BuiltinMaterialManager.h 54c08871e0 Renamed handles and add GameObject handles 12 rokov pred
CmD3D9Device.h 570e911896 Merged Depth stencil surface into Texture class for DX9 13 rokov pred
CmD3D9DeviceManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
CmD3D9Driver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
CmD3D9DriverList.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
CmD3D9GpuBuffer.h e090e96915 CoreGpuObject 13 rokov pred
CmD3D9GpuProgram.h 2de43e95a4 Gpu program include importer 13 rokov pred
CmD3D9GpuProgramManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 rokov pred
CmD3D9HLSLParamParser.h 01defbfd9d DX11 arrays work 13 rokov pred
CmD3D9HLSLProgram.h 54c08871e0 Renamed handles and add GameObject handles 12 rokov pred
CmD3D9HLSLProgramFactory.h 54c08871e0 Renamed handles and add GameObject handles 12 rokov pred
CmD3D9HLSLProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 rokov pred
CmD3D9HardwareBufferManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 rokov pred
CmD3D9IndexBuffer.h e090e96915 CoreGpuObject 13 rokov pred
CmD3D9Mappings.h adf8226151 Renamed blend modes 12 rokov pred
CmD3D9MultiRenderTexture.h e090e96915 CoreGpuObject 13 rokov pred
CmD3D9OcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers 13 rokov pred
CmD3D9PixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers 13 rokov pred
CmD3D9Prerequisites.h 77df4b87a9 Finished porting to memory allocators 12 rokov pred
CmD3D9RenderSystem.h 54c08871e0 Renamed handles and add GameObject handles 12 rokov pred
CmD3D9RenderSystemFactory.h 63c189c3c6 Ported D3D9 to use memory allocator 12 rokov pred
CmD3D9RenderTexture.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 rokov pred
CmD3D9RenderWindow.h 5eeed8897c Refactored how are render targets handled in all of the render systems 13 rokov pred
CmD3D9RenderWindowManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 rokov pred
CmD3D9Resource.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
CmD3D9ResourceManager.h fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 rokov pred
CmD3D9Texture.h e090e96915 CoreGpuObject 13 rokov pred
CmD3D9TextureManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 rokov pred
CmD3D9VertexBuffer.h e090e96915 CoreGpuObject 13 rokov pred
CmD3D9VertexDeclaration.h e090e96915 CoreGpuObject 13 rokov pred
CmD3D9VideoMode.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred
CmD3D9VideoModeList.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 rokov pred