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CmD3D9BuiltinMaterialManager.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmD3D9Device.cpp
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63c189c3c6
Ported D3D9 to use memory allocator
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12 years ago |
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CmD3D9DeviceManager.cpp
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63c189c3c6
Ported D3D9 to use memory allocator
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12 years ago |
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CmD3D9Driver.cpp
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63c189c3c6
Ported D3D9 to use memory allocator
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12 years ago |
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CmD3D9DriverList.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9GpuBuffer.cpp
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e090e96915
CoreGpuObject
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13 years ago |
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CmD3D9GpuProgram.cpp
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63c189c3c6
Ported D3D9 to use memory allocator
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12 years ago |
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CmD3D9GpuProgramManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 years ago |
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CmD3D9HLSLProgram.cpp
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63c189c3c6
Ported D3D9 to use memory allocator
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12 years ago |
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CmD3D9HLSLProgramFactory.cpp
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmD3D9HardwareBufferManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 years ago |
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CmD3D9IndexBuffer.cpp
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63c189c3c6
Ported D3D9 to use memory allocator
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12 years ago |
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CmD3D9Mappings.cpp
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adf8226151
Renamed blend modes
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12 years ago |
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CmD3D9MultiRenderTexture.cpp
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34662227f0
Made multirender textures immutable
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13 years ago |
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CmD3D9OcclusionQuery.cpp
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656d3e7b07
Renamed all of the hardware buffers
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13 years ago |
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CmD3D9PixelBuffer.cpp
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63c189c3c6
Ported D3D9 to use memory allocator
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12 years ago |
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CmD3D9RenderSystem.cpp
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5bf23618b8
Text material resolution now gets set dynamically
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12 years ago |
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CmD3D9RenderSystemFactory.cpp
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b914b9434f
First batch of memory allocator porting from new/delete
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12 years ago |
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CmD3D9RenderTexture.cpp
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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13 years ago |
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CmD3D9RenderWindow.cpp
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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13 years ago |
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CmD3D9RenderWindowManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 years ago |
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CmD3D9Resource.cpp
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5c64304d91
Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management)
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13 years ago |
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CmD3D9ResourceManager.cpp
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5c64304d91
Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management)
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13 years ago |
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CmD3D9Texture.cpp
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63c189c3c6
Ported D3D9 to use memory allocator
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12 years ago |
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CmD3D9TextureManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 years ago |
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CmD3D9VertexBuffer.cpp
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63c189c3c6
Ported D3D9 to use memory allocator
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12 years ago |
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CmD3D9VertexDeclaration.cpp
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63c189c3c6
Ported D3D9 to use memory allocator
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12 years ago |
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CmD3D9VideoMode.cpp
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9VideoModeList.cpp
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a884d33548
Exception ported
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13 years ago |