Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically 12 years ago
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CmD3D9BuiltinMaterialManager.cpp 54c08871e0 Renamed handles and add GameObject handles 12 years ago
CmD3D9Device.cpp 63c189c3c6 Ported D3D9 to use memory allocator 12 years ago
CmD3D9DeviceManager.cpp 63c189c3c6 Ported D3D9 to use memory allocator 12 years ago
CmD3D9Driver.cpp 63c189c3c6 Ported D3D9 to use memory allocator 12 years ago
CmD3D9DriverList.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmD3D9GpuBuffer.cpp e090e96915 CoreGpuObject 13 years ago
CmD3D9GpuProgram.cpp 63c189c3c6 Ported D3D9 to use memory allocator 12 years ago
CmD3D9GpuProgramManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 years ago
CmD3D9HLSLProgram.cpp 63c189c3c6 Ported D3D9 to use memory allocator 12 years ago
CmD3D9HLSLProgramFactory.cpp 54c08871e0 Renamed handles and add GameObject handles 12 years ago
CmD3D9HardwareBufferManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 years ago
CmD3D9IndexBuffer.cpp 63c189c3c6 Ported D3D9 to use memory allocator 12 years ago
CmD3D9Mappings.cpp adf8226151 Renamed blend modes 12 years ago
CmD3D9MultiRenderTexture.cpp 34662227f0 Made multirender textures immutable 13 years ago
CmD3D9OcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmD3D9PixelBuffer.cpp 63c189c3c6 Ported D3D9 to use memory allocator 12 years ago
CmD3D9RenderSystem.cpp 5bf23618b8 Text material resolution now gets set dynamically 12 years ago
CmD3D9RenderSystemFactory.cpp b914b9434f First batch of memory allocator porting from new/delete 12 years ago
CmD3D9RenderTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CmD3D9RenderWindow.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems 13 years ago
CmD3D9RenderWindowManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 years ago
CmD3D9Resource.cpp 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) 13 years ago
CmD3D9ResourceManager.cpp 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) 13 years ago
CmD3D9Texture.cpp 63c189c3c6 Ported D3D9 to use memory allocator 12 years ago
CmD3D9TextureManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 years ago
CmD3D9VertexBuffer.cpp 63c189c3c6 Ported D3D9 to use memory allocator 12 years ago
CmD3D9VertexDeclaration.cpp 63c189c3c6 Ported D3D9 to use memory allocator 12 years ago
CmD3D9VideoMode.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmD3D9VideoModeList.cpp a884d33548 Exception ported 13 years ago