Marko Pintera 4f6bbe7067 Added GUI bounds and gui widget transform 12 years ago
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 years ago
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 years ago
Win32 5f93eb1683 Remaining files after adding OIS and timers 13 years ago
CmAsyncOp.h 735836d51d Even more memory allocator related changes 12 years ago
CmAxisAlignedBox.cpp a61ab3d5b3 Renamed all files and removed some warnings 13 years ago
CmAxisAlignedBox.h 62cc09827b Time 13 years ago
CmBinarySerializer.h 39345d4363 Fixed the deserialization issue with circular references and uninitialized objects 13 years ago
CmBitmapWriter.h a25ea2ab4f Added support for debug bitmap texture saving 12 years ago
CmBitwise.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmBox.h 612644f309 Utility library builds on x64 13 years ago
CmColor.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 years ago
CmDataStream.h 77df4b87a9 Finished porting to memory allocators 12 years ago
CmDebug.h a25ea2ab4f Added support for debug bitmap texture saving 12 years ago
CmDynLib.h b377957703 CamelotUtility is now .dll 13 years ago
CmDynLibManager.h b377957703 CamelotUtility is now .dll 13 years ago
CmException.h 2175dabfe5 Removed low level shader support for GL 13 years ago
CmFileSerializer.h be9a1abb9e Serialization stores (and automatically figures out on loading) types 13 years ago
CmFileSystem.h 76d881a8c6 Basic project creation and loading mostly finished 13 years ago
CmFwdDeclUtil.h 03f4bb7402 Refactored Texture part #2 13 years ago
CmIReflectable.h 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 years ago
CmInt2.h 54d787cc56 Some cursor management methods 13 years ago
CmKeyValuepair.h 417df991bc Maybe, just maybe I have solved material deserialization crash? 13 years ago
CmLog.h b377957703 CamelotUtility is now .dll 13 years ago
CmManagedDataBlock.h 46f6a8aeca Updated ManagedMemoryBlock allocations 12 years ago
CmMath.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 years ago
CmMathAsm.h 612644f309 Utility library builds on x64 13 years ago
CmMatrix3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 years ago
CmMatrix4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 years ago
CmMemoryAllocator.h 8606499f7a More memory allocator related changes 12 years ago
CmModule.h b914b9434f First batch of memory allocator porting from new/delete 12 years ago
CmPath.h d0f2212f2a Resource meta files 13 years ago
CmPixelData.h e4b2dbb7c7 Moved PixelData to use allocators 12 years ago
CmPixelDataRTTI.h 735836d51d Even more memory allocator related changes 12 years ago
CmPixelUtil.h c138b62b72 GLRenderSystem ported to x64 13 years ago
CmPlane.h b377957703 CamelotUtility is now .dll 13 years ago
CmPlatform.h b377957703 CamelotUtility is now .dll 13 years ago
CmPoint.h 6483812436 Added a bunch more of text rendering and general sprite code. Still WIP though 12 years ago
CmPrerequisitesUtil.h 735836d51d Even more memory allocator related changes 12 years ago
CmQuaternion.h b377957703 CamelotUtility is now .dll 13 years ago
CmRTTIField.h f212513ba8 Added circular reference checking 13 years ago
CmRTTIManagedDataBlockField.h 46f6a8aeca Updated ManagedMemoryBlock allocations 12 years ago
CmRTTIPlainField.h f212513ba8 Added circular reference checking 13 years ago
CmRTTIPrerequisites.h e02ce5a386 Beggining work on fonts 12 years ago
CmRTTIReflectableField.h f212513ba8 Added circular reference checking 13 years ago
CmRTTIReflectablePtrField.h f212513ba8 Added circular reference checking 13 years ago
CmRTTIType.h e4b2dbb7c7 Moved PixelData to use allocators 12 years ago
CmRay.h b377957703 CamelotUtility is now .dll 13 years ago
CmRect.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 12 years ago
CmSphere.h b377957703 CamelotUtility is now .dll 13 years ago
CmStdHeaders.h 15a13feeb0 Updated MeshData so it is much easier to use 12 years ago
CmString.h 735836d51d Even more memory allocator related changes 12 years ago
CmTexAtlasGenerator.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 12 years ago
CmThreadDefines.h 77df4b87a9 Finished porting to memory allocators 12 years ago
CmTime.h 7ef92f594e Some fixes with camera rotation 13 years ago
CmTimer.h 62cc09827b Time 13 years ago
CmTypes.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 years ago
CmUUID.h d0f2212f2a Resource meta files 13 years ago
CmUtil.h 26ac8e10b8 More work on generic buffers 13 years ago
CmVector2.h 4f6bbe7067 Added GUI bounds and gui widget transform 12 years ago
CmVector3.h 4f6bbe7067 Added GUI bounds and gui widget transform 12 years ago
CmVector4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 years ago
CmWorkQueue.h 54f71540e0 More allocator porting work 12 years ago