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GLX
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5f93eb1683
Remaining files after adding OIS and timers
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13 years ago |
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OSX
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5f93eb1683
Remaining files after adding OIS and timers
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13 years ago |
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Win32
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5f93eb1683
Remaining files after adding OIS and timers
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13 years ago |
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CmAsyncOp.h
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735836d51d
Even more memory allocator related changes
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12 years ago |
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CmAxisAlignedBox.cpp
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a61ab3d5b3
Renamed all files and removed some warnings
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13 years ago |
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CmAxisAlignedBox.h
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62cc09827b
Time
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13 years ago |
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CmBinarySerializer.h
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39345d4363
Fixed the deserialization issue with circular references and uninitialized objects
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13 years ago |
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CmBitmapWriter.h
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a25ea2ab4f
Added support for debug bitmap texture saving
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12 years ago |
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CmBitwise.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmBox.h
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612644f309
Utility library builds on x64
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13 years ago |
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CmColor.h
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d220a6bf24
Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly
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13 years ago |
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CmDataStream.h
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77df4b87a9
Finished porting to memory allocators
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12 years ago |
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CmDebug.h
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a25ea2ab4f
Added support for debug bitmap texture saving
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12 years ago |
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CmDynLib.h
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b377957703
CamelotUtility is now .dll
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13 years ago |
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CmDynLibManager.h
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b377957703
CamelotUtility is now .dll
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13 years ago |
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CmException.h
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2175dabfe5
Removed low level shader support for GL
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13 years ago |
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CmFileSerializer.h
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be9a1abb9e
Serialization stores (and automatically figures out on loading) types
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13 years ago |
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CmFileSystem.h
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76d881a8c6
Basic project creation and loading mostly finished
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13 years ago |
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CmFwdDeclUtil.h
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03f4bb7402
Refactored Texture part #2
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13 years ago |
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CmIReflectable.h
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7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
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12 years ago |
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CmInt2.h
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54d787cc56
Some cursor management methods
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13 years ago |
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CmKeyValuepair.h
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417df991bc
Maybe, just maybe I have solved material deserialization crash?
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13 years ago |
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CmLog.h
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b377957703
CamelotUtility is now .dll
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13 years ago |
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CmManagedDataBlock.h
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46f6a8aeca
Updated ManagedMemoryBlock allocations
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12 years ago |
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CmMath.h
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7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
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13 years ago |
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CmMathAsm.h
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612644f309
Utility library builds on x64
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13 years ago |
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CmMatrix3.h
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d220a6bf24
Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly
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13 years ago |
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CmMatrix4.h
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d220a6bf24
Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly
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13 years ago |
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CmMemoryAllocator.h
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8606499f7a
More memory allocator related changes
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12 years ago |
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CmModule.h
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b914b9434f
First batch of memory allocator porting from new/delete
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12 years ago |
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CmPath.h
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d0f2212f2a
Resource meta files
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13 years ago |
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CmPixelData.h
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e4b2dbb7c7
Moved PixelData to use allocators
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12 years ago |
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CmPixelDataRTTI.h
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735836d51d
Even more memory allocator related changes
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12 years ago |
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CmPixelUtil.h
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c138b62b72
GLRenderSystem ported to x64
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13 years ago |
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CmPlane.h
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b377957703
CamelotUtility is now .dll
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13 years ago |
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CmPlatform.h
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b377957703
CamelotUtility is now .dll
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13 years ago |
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CmPoint.h
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6483812436
Added a bunch more of text rendering and general sprite code. Still WIP though
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12 years ago |
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CmPrerequisitesUtil.h
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735836d51d
Even more memory allocator related changes
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12 years ago |
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CmQuaternion.h
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b377957703
CamelotUtility is now .dll
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13 years ago |
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CmRTTIField.h
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f212513ba8
Added circular reference checking
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13 years ago |
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CmRTTIManagedDataBlockField.h
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46f6a8aeca
Updated ManagedMemoryBlock allocations
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12 years ago |
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CmRTTIPlainField.h
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f212513ba8
Added circular reference checking
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13 years ago |
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CmRTTIPrerequisites.h
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e02ce5a386
Beggining work on fonts
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12 years ago |
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CmRTTIReflectableField.h
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f212513ba8
Added circular reference checking
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13 years ago |
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CmRTTIReflectablePtrField.h
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f212513ba8
Added circular reference checking
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13 years ago |
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CmRTTIType.h
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e4b2dbb7c7
Moved PixelData to use allocators
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12 years ago |
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CmRay.h
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b377957703
CamelotUtility is now .dll
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13 years ago |
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CmRect.h
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d5a54ec7b4
Font characters now get neatly packed using a texture atlas
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12 years ago |
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CmSphere.h
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b377957703
CamelotUtility is now .dll
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13 years ago |
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CmStdHeaders.h
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15a13feeb0
Updated MeshData so it is much easier to use
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12 years ago |
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CmString.h
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735836d51d
Even more memory allocator related changes
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12 years ago |
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CmTexAtlasGenerator.h
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d5a54ec7b4
Font characters now get neatly packed using a texture atlas
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12 years ago |
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CmThreadDefines.h
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77df4b87a9
Finished porting to memory allocators
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12 years ago |
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CmTime.h
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7ef92f594e
Some fixes with camera rotation
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13 years ago |
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CmTimer.h
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62cc09827b
Time
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13 years ago |
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CmTypes.h
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7aefc7c854
Updated how textures get serialized (needs serious testing)
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13 years ago |
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CmUUID.h
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d0f2212f2a
Resource meta files
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13 years ago |
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CmUtil.h
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26ac8e10b8
More work on generic buffers
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13 years ago |
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CmVector2.h
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4f6bbe7067
Added GUI bounds and gui widget transform
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12 years ago |
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CmVector3.h
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4f6bbe7067
Added GUI bounds and gui widget transform
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12 years ago |
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CmVector4.h
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d220a6bf24
Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly
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13 years ago |
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CmWorkQueue.h
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54f71540e0
More allocator porting work
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12 years ago |