| .. |
|
BsMonoArray.cpp
|
b5bfb88590
Resource handle refactor complete
|
před 10 roky |
|
BsMonoAssembly.cpp
|
7729dfa933
Load assemblies from memory so that their files aren't locked and can be replaced by the compiler
|
před 10 roky |
|
BsMonoClass.cpp
|
29ddb80a56
Added ability to register custom inspectors for managed types
|
před 10 roky |
|
BsMonoField.cpp
|
d61a7ecffd
A lot more work on C# scene window
|
před 11 roky |
|
BsMonoManager.cpp
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
|
před 10 roky |
|
BsMonoMethod.cpp
|
77ab742482
Engine compiles after Gizmo modifications (still untested)
|
před 11 roky |
|
BsMonoPlugin.cpp
|
e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
|
před 10 roky |
|
BsMonoProperty.cpp
|
b4b3842050
More documentation
|
před 11 roky |
|
BsMonoUtil.cpp
|
c12b03a92f
Moved all Script stuff to separate libraries
|
před 12 roky |
|
BsScriptMeta.cpp
|
0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
|
před 11 roky |