BearishSun 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 年之前
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BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 年之前
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedComponent.h 01946d1a00 Getting the new component system to work 8 年之前
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 年之前
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 年之前
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsMeshDataEx.h 0c1be4aac3 Fixing some documentation errors 8 年之前
BsMeshEx.h 0c1be4aac3 Fixing some documentation errors 8 年之前
BsPhysicsMeshEx.h 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 年之前
BsPixelDataEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 年之前
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptAnimationClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptAnimationCurves.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 年之前
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptComponent.h 479e9cb3b2 More work on script binding generation 8 年之前
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptD6Joint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 年之前
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptEnginePrerequisites.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 年之前
BsScriptFixedJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 年之前
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 年之前
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work 8 年之前
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptHingeJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 年之前
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptLight.h 49a338f456 Area light sources (WIP) 8 年之前
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 年之前
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 年之前
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptObject.h 5c8a8ab593 More work on documentation 8 年之前
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 年之前
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 年之前
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 年之前
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 年之前
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptSliderJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 年之前
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptSphericalJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 年之前
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年之前
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsSkeletonEx.h 0c1be4aac3 Fixing some documentation errors 8 年之前
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 年之前