Marko Pintera 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges пре 10 година
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Win32 a45a814ea7 Fixed modal windows so they stay in front even if new non-modal windows spawn пре 11 година
BsBlendState.h 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp пре 11 година
BsCommonTypes.h d0793ab046 Shader default values (untested) пре 10 година
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsCoreApplication.h 43c78bc4d0 WIP shader includes пре 10 година
BsCoreObject.h 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies пре 11 година
BsCorePrerequisites.h ecfe9ff397 Project library dependant resource import (untested) пре 10 година
BsCoreRenderer.h ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used пре 10 година
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDepthStencilState.h 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsDrawList.h 0eecfe525d More documentation пре 11 година
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class пре 11 година
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) пре 11 година
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) пре 11 година
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects пре 11 година
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsGpuParam.h d0793ab046 Shader default values (untested) пре 10 година
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles пре 11 година
BsGpuParamDesc.h d1881075fa Various fixes to Renderer пре 11 година
BsGpuParams.h 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsGpuProgram.h 43c78bc4d0 WIP shader includes пре 10 година
BsGpuProgramManager.h 43c78bc4d0 WIP shader includes пре 10 година
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsGpuResourceData.h d5d2171319 Added C# PixelData пре 11 година
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP пре 11 година
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested пре 11 година
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer пре 11 година
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing пре 10 година
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys пре 10 година
BsMaterial.h d0793ab046 Shader default values (untested) пре 10 година
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. пре 11 година
BsMaterialRTTI.h 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsMeshBase.h 550b861440 Individual core object syncing with dependencies пре 11 година
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design пре 11 година
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design пре 11 година
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system пре 11 година
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system пре 11 година
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies пре 11 година
BsOSInputHandler.h 24434868e3 More handle fixes пре 11 година
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPass.h 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsPixelBuffer.h fc8f2b1eaf More documentation пре 11 година
BsPixelData.h f4e58bdc79 WIP ColorPicker пре 10 година
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture пре 11 година
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPlatform.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys пре 10 година
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive пре 11 година
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation пре 11 година
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive пре 11 година
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown пре 11 година
BsRasterizerState.h 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsRawInputHandler.h a713a99a65 More documentation & input fixes пре 11 година
BsRenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsRenderAPICapabilities.h ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation пре 11 година
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderWindow.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation пре 10 година
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation пре 10 година
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) пре 11 година
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsResourceHandle.h fb93370d4c Fixing game shutdown пре 11 година
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 пре 11 година
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener пре 11 година
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management пре 11 година
BsResources.h 2026432fe7 Add core object dependencies пре 11 година
BsSamplerState.h 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 пре 11 година
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 пре 11 година
BsSceneObject.h 2f7095dbd2 Improvements to SceneObject transform пре 11 година
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsShader.h ecfe9ff397 Project library dependant resource import (untested) пре 10 година
BsShaderInclude.h 43c78bc4d0 WIP shader includes пре 10 година
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes пре 10 година
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes пре 10 година
BsShaderManager.h 43c78bc4d0 WIP shader includes пре 10 година
BsShaderRTTI.h ecfe9ff397 Project library dependant resource import (untested) пре 10 година
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsTechniqueRTTI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsTextData.h 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges пре 10 година
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project пре 11 година
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference пре 11 година
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design пре 11 година
BsUUID.h cf60b3980a More documentation пре 11 година
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference пре 11 година
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer пре 11 година
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement пре 11 година
BsViewport.h 2026432fe7 Add core object dependencies пре 11 година
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) пре 11 година