#3d #game-engine #engine #gamedev

Marko Pintera 525aff7258 Fixed the creation of default sampler states. Creating them in the constructor was a bad idea. 13 年 前
CamelotClient 525aff7258 Fixed the creation of default sampler states. Creating them in the constructor was a bad idea. 13 年 前
CamelotD3D11RenderSystem e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 年 前
CamelotD3D9Renderer e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 年 前
CamelotFBXImporter 19e874a87d Material serialization (untested) 13 年 前
CamelotForwardRenderer e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 年 前
CamelotFreeImgImporter 19e874a87d Material serialization (untested) 13 年 前
CamelotGLRenderer 7c61af0cd7 Application using OpenGL renderer shuts down properly 13 年 前
CamelotOISInput 19e874a87d Material serialization (untested) 13 年 前
CamelotRenderer 525aff7258 Fixed the creation of default sampler states. Creating them in the constructor was a bad idea. 13 年 前
CamelotUtility 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 年 前
CamelotRenderer.sln f31858229c GL with new depth stencil works 13 年 前
Dependencies.txt d71ac4d2a8 OIS works 13 年 前
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 年 前