Marko Pintera d4f4fb55e1 Capsule collider works há 11 anos atrás
..
BsBuiltinEditorResources.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera há 11 anos atrás
BsCmdRecordSO.cpp 4867d3a4a3 Added test case for scene object commit and restore há 11 anos atrás
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDockManager.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
BsEditorApplication.cpp d231b89e53 Fixed OpenGL texture binding há 11 anos atrás
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore há 11 anos atrás
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) há 11 anos atrás
BsEditorWidget.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) há 11 anos atrás
BsEditorWidgetContainer.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
BsEditorWidgetManager.cpp e4d4e884c9 Handle abort signal instead of exit há 11 anos atrás
BsEditorWindow.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing há 11 anos atrás
BsEditorWindowBase.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. há 11 anos atrás
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit há 11 anos atrás
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields há 11 anos atrás
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields há 11 anos atrás
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIMenuBar.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation há 11 anos atrás
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation há 11 anos atrás
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
BsGUITabbedTitleBar.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles há 11 anos atrás
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles há 11 anos atrás
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles há 11 anos atrás
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles há 11 anos atrás
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader há 11 anos atrás
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader há 11 anos atrás
BsGUIWindowFrameWidget.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGizmoManager.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera há 11 anos atrás
BsHandleDrawManager.cpp 85c697cb7d Deal with handle input more correctly há 11 anos atrás
BsHandleManager.cpp 85c697cb7d Deal with handle input more correctly há 11 anos atrás
BsHandleSlider.cpp 3a6d26a6f6 Mostly complete but completely untested handle implementation há 11 anos atrás
BsHandleSliderDisc.cpp 43b595cda9 Gizmo icon picking works há 11 anos atrás
BsHandleSliderLine.cpp d4f4fb55e1 Capsule collider works há 11 anos atrás
BsHandleSliderManager.cpp 7ee22c56b5 Set up gizmo picking (icons still don't work) há 11 anos atrás
BsHandleSliderPlane.cpp 43b595cda9 Gizmo icon picking works há 11 anos atrás
BsMainEditorWindow.cpp 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing há 11 anos atrás
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary há 11 anos atrás
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management há 11 anos atrás
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested há 11 anos atrás
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes há 11 anos atrás
BsSceneEditorWidget.cpp d4f4fb55e1 Capsule collider works há 11 anos atrás
BsSceneGrid.cpp 7ee22c56b5 Set up gizmo picking (icons still don't work) há 11 anos atrás
BsScenePicking.cpp ff8ed9021c Refactored Renderable into RenderableHandler há 11 anos atrás
BsSelection.cpp d231b89e53 Fixed OpenGL texture binding há 11 anos atrás
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. há 11 anos atrás
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing há 11 anos atrás
DbgEditorWidget2.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet há 11 anos atrás