BearishSun 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view %!s(int64=8) %!d(string=hai) anos
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BsCommandQueue.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsCommandQueue.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsCoreObject.cpp c57de7effa Bugfix: Crash on shutdown when camera in scene %!s(int64=8) %!d(string=hai) anos
BsCoreObject.h c57de7effa Bugfix: Crash on shutdown when camera in scene %!s(int64=8) %!d(string=hai) anos
BsCoreObjectCore.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsCoreObjectCore.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsCoreObjectManager.cpp 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view %!s(int64=8) %!d(string=hai) anos
BsCoreObjectManager.h c57de7effa Bugfix: Crash on shutdown when camera in scene %!s(int64=8) %!d(string=hai) anos
BsCoreThread.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsCoreThread.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsCoreThreadQueue.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsCoreThreadQueue.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos