BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 gadi atpakaļ
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 gadi atpakaļ
BsImageBasedLighting.cpp 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
BsImageBasedLighting.h f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
BsLightProbes.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
BsLightRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
BsLightRendering.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
BsObjectRendering.cpp f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 gadi atpakaļ
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
BsRenderBeast.cpp 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 gadi atpakaļ
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 gadi atpakaļ
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 gadi atpakaļ
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
BsRenderBeastIBLUtility.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 gadi atpakaļ
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 gadi atpakaļ
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 gadi atpakaļ
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 gadi atpakaļ
BsRenderCompositor.cpp 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
BsRenderCompositor.h f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 gadi atpakaļ
BsRendererObject.h 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 gadi atpakaļ
BsRendererScene.cpp 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 gadi atpakaļ
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor 8 gadi atpakaļ
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 gadi atpakaļ
BsRendererView.cpp 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
BsRendererView.h 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 gadi atpakaļ
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 gadi atpakaļ
BsShadowRendering.cpp 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 gadi atpakaļ
BsShadowRendering.h 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 gadi atpakaļ
BsStandardDeferredLighting.cpp f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
BsStandardDeferredLighting.h f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 gadi atpakaļ
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 gadi atpakaļ
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 gadi atpakaļ