Marko Pintera 53455b1c74 Picking now includes main texture when rendering with alpha %!s(int64=11) %!d(string=hai) anos
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BsBuiltinEditorResources.cpp 77ab742482 Engine compiles after Gizmo modifications (still untested) %!s(int64=11) %!d(string=hai) anos
BsCmdRecordSO.cpp 4867d3a4a3 Added test case for scene object commit and restore %!s(int64=11) %!d(string=hai) anos
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDockManager.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsEditorApplication.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore %!s(int64=11) %!d(string=hai) anos
BsEditorWidget.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetContainer.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetManager.cpp e4d4e884c9 Handle abort signal instead of exit %!s(int64=11) %!d(string=hai) anos
BsEditorWindow.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing %!s(int64=11) %!d(string=hai) anos
BsEditorWindowBase.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit %!s(int64=11) %!d(string=hai) anos
BsGUIColor.cpp b0236b0eb1 Added support for GUI sub-styles %!s(int64=11) %!d(string=hai) anos
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields %!s(int64=11) %!d(string=hai) anos
BsGUIComponentFoldout.cpp 55d19e7973 Added GUIFoldout to InspectableArray/List/Object %!s(int64=11) %!d(string=hai) anos
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields %!s(int64=11) %!d(string=hai) anos
BsGUIFieldBase.cpp b0236b0eb1 Added support for GUI sub-styles %!s(int64=11) %!d(string=hai) anos
BsGUIFloatField.cpp d1f33eb36a Tested remaining inspector fields %!s(int64=11) %!d(string=hai) anos
BsGUIFoldout.cpp 5bd0616417 Fixed an issue with GUI manager where meshes were not getting released properly %!s(int64=11) %!d(string=hai) anos
BsGUIIntField.cpp e21240a94f Don't update inspectable fields while they're being edited %!s(int64=11) %!d(string=hai) anos
BsGUIMenuBar.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) %!s(int64=11) %!d(string=hai) anos
BsGUIResourceTreeView.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
BsGUISceneTreeView.cpp 0e027b8351 Scene picking WIP (untested) %!s(int64=11) %!d(string=hai) anos
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsGUITabbedTitleBar.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) %!s(int64=11) %!d(string=hai) anos
BsGUITextField.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet %!s(int64=11) %!d(string=hai) anos
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles %!s(int64=11) %!d(string=hai) anos
BsGUITreeView.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) %!s(int64=11) %!d(string=hai) anos
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles %!s(int64=11) %!d(string=hai) anos
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles %!s(int64=11) %!d(string=hai) anos
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles %!s(int64=11) %!d(string=hai) anos
BsGUIWindowDropArea.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGUIWindowFrame.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGUIWindowFrameWidget.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsGizmoManager.cpp 77ab742482 Engine compiles after Gizmo modifications (still untested) %!s(int64=11) %!d(string=hai) anos
BsMainEditorWindow.cpp 830c1f5fe8 Added a debug model in Scene view %!s(int64=11) %!d(string=hai) anos
BsProjectLibrary.cpp 4ee72a455c ProjectLibrary::create added and working %!s(int64=11) %!d(string=hai) anos
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
BsSceneCameraController.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
BsSceneEditorWidget.cpp 41dd303914 DirectX 9 reading from render target works %!s(int64=11) %!d(string=hai) anos
BsSceneGrid.cpp c010d2c9fc Added a bunch of new mesh creation methods (untested) %!s(int64=11) %!d(string=hai) anos
BsScenePicking.cpp 53455b1c74 Picking now includes main texture when rendering with alpha %!s(int64=11) %!d(string=hai) anos
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing %!s(int64=11) %!d(string=hai) anos
DbgEditorWidget2.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet %!s(int64=11) %!d(string=hai) anos