BsMaterial.cpp 45 KB

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  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderAPI.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsDebug.h"
  14. #include "BsResources.h"
  15. #include "BsFrameAlloc.h"
  16. #include "BsMatrixNxM.h"
  17. #include "BsVectorNI.h"
  18. #include "BsMemorySerializer.h"
  19. namespace BansheeEngine
  20. {
  21. struct ShaderBlockDesc
  22. {
  23. String name;
  24. GpuParamBlockUsage usage;
  25. int size;
  26. bool create;
  27. };
  28. enum MaterialLoadFlags
  29. {
  30. Load_None = 0,
  31. Load_Shader = 1,
  32. Load_All = 2
  33. };
  34. const UINT32 PassParameters::NUM_PARAMS = 6;
  35. const UINT32 PassParametersCore::NUM_PARAMS = 6;
  36. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  37. {
  38. SPtr<PassParametersCore> passParameters = bs_shared_ptr_new<PassParametersCore>();
  39. if (passParams->mVertParams != nullptr)
  40. passParameters->mVertParams = passParams->mVertParams->getCore();
  41. else
  42. passParameters->mVertParams = nullptr;
  43. if (passParams->mFragParams != nullptr)
  44. passParameters->mFragParams = passParams->mFragParams->getCore();
  45. else
  46. passParameters->mFragParams = nullptr;
  47. if (passParams->mGeomParams != nullptr)
  48. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  49. else
  50. passParameters->mGeomParams = nullptr;
  51. if (passParams->mHullParams != nullptr)
  52. passParameters->mHullParams = passParams->mHullParams->getCore();
  53. else
  54. passParameters->mHullParams = nullptr;
  55. if (passParams->mDomainParams != nullptr)
  56. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  57. else
  58. passParameters->mDomainParams = nullptr;
  59. if (passParams->mComputeParams != nullptr)
  60. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  61. else
  62. passParameters->mComputeParams = nullptr;
  63. return passParameters;
  64. }
  65. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  66. {
  67. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  68. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  69. if (!ignoreBufferOffsets)
  70. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  71. return equal;
  72. }
  73. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs)
  74. {
  75. Map<String, const GpuParamDataDesc*> foundDataParams;
  76. Map<String, bool> validParams;
  77. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  78. {
  79. const GpuParamDesc& curDesc = **iter;
  80. // Check regular data params
  81. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  82. {
  83. bool isParameterValid = true;
  84. const GpuParamDataDesc& curParam = iter2->second;
  85. auto dataFindIter = validParams.find(iter2->first);
  86. if (dataFindIter == validParams.end())
  87. {
  88. validParams[iter2->first] = true;
  89. foundDataParams[iter2->first] = &curParam;
  90. }
  91. else
  92. {
  93. if (validParams[iter2->first])
  94. {
  95. auto dataFindIter2 = foundDataParams.find(iter2->first);
  96. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  97. if (!areParamsEqual(curParam, *otherParam, true))
  98. {
  99. validParams[iter2->first] = false;
  100. foundDataParams.erase(dataFindIter2);
  101. }
  102. }
  103. }
  104. }
  105. }
  106. return foundDataParams;
  107. }
  108. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs)
  109. {
  110. Vector<const GpuParamObjectDesc*> validParams;
  111. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  112. {
  113. const GpuParamDesc& curDesc = **iter;
  114. // Check sampler params
  115. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  116. {
  117. validParams.push_back(&iter2->second);
  118. }
  119. // Check texture params
  120. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  121. {
  122. validParams.push_back(&iter2->second);
  123. }
  124. // Check buffer params
  125. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  126. {
  127. validParams.push_back(&iter2->second);
  128. }
  129. }
  130. return validParams;
  131. }
  132. Set<String> determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs)
  133. {
  134. // Make sure param blocks with the same name actually are the same
  135. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  136. Map<String, bool> validParamBlocks;
  137. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  138. {
  139. const GpuParamDesc& curDesc = **iter;
  140. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  141. {
  142. bool isBlockValid = true;
  143. const GpuParamBlockDesc& curBlock = blockIter->second;
  144. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  145. continue;
  146. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  147. if (iterFind == uniqueParamBlocks.end())
  148. {
  149. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  150. validParamBlocks[blockIter->first] = true;
  151. continue;
  152. }
  153. String otherBlockName = iterFind->second.first;
  154. GpuParamDescPtr otherDesc = iterFind->second.second;
  155. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  156. {
  157. const GpuParamDataDesc& myParam = myParamIter->second;
  158. if (myParam.paramBlockSlot != curBlock.slot)
  159. continue; // Param is in another block, so we will check it when its time for that block
  160. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  161. // Cannot find other param, blocks aren't equal
  162. if (otherParamFind == otherDesc->params.end())
  163. {
  164. isBlockValid = false;
  165. break;
  166. }
  167. const GpuParamDataDesc& otherParam = otherParamFind->second;
  168. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  169. {
  170. isBlockValid = false;
  171. break;
  172. }
  173. }
  174. if (!isBlockValid)
  175. {
  176. if (validParamBlocks[blockIter->first])
  177. {
  178. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  179. validParamBlocks[blockIter->first] = false;
  180. }
  181. }
  182. }
  183. }
  184. Set<String> validParamBlocksReturn;
  185. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  186. {
  187. if (iter->second)
  188. validParamBlocksReturn.insert(iter->first);
  189. }
  190. return validParamBlocksReturn;
  191. }
  192. Map<String, String> determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  193. {
  194. Map<String, String> paramToParamBlock;
  195. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  196. {
  197. const GpuParamDesc& curDesc = **iter;
  198. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  199. {
  200. const GpuParamDataDesc& curParam = iter2->second;
  201. auto iterFind = paramToParamBlock.find(curParam.name);
  202. if (iterFind != paramToParamBlock.end())
  203. continue;
  204. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  205. {
  206. if (iterBlock->second.slot == curParam.paramBlockSlot)
  207. {
  208. paramToParamBlock[curParam.name] = iterBlock->second.name;
  209. break;
  210. }
  211. }
  212. }
  213. }
  214. return paramToParamBlock;
  215. }
  216. Map<String, String> determineParamMappings(const Vector<GpuParamDescPtr>& paramDescs,
  217. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  218. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams,
  219. const Map<String, SHADER_OBJECT_PARAM_DESC>& bufferParams,
  220. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams)
  221. {
  222. Map<String, String> validParams;
  223. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  224. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  225. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  226. // Create data param mappings
  227. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  228. {
  229. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  230. // Not valid so we skip it
  231. if (findIter == validDataParameters.end())
  232. continue;
  233. if (findIter->second->type != iter->second.type && !(iter->second.type == GPDT_COLOR && findIter->second->type == GPDT_FLOAT4))
  234. {
  235. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  236. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  237. continue;
  238. }
  239. if (findIter->second->arraySize != iter->second.arraySize)
  240. {
  241. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
  242. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  243. continue;
  244. }
  245. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  246. if (findBlockIter == paramToParamBlockMap.end())
  247. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  248. validParams[iter->first] = iter->second.gpuVariableName;
  249. }
  250. // Create object param mappings
  251. auto determineObjectMappings = [&](const Map<String, SHADER_OBJECT_PARAM_DESC>& params)
  252. {
  253. for (auto iter = params.begin(); iter != params.end(); ++iter)
  254. {
  255. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  256. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  257. {
  258. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  259. {
  260. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  261. {
  262. validParams[iter->first] = *iter2;
  263. break;
  264. }
  265. }
  266. }
  267. }
  268. };
  269. determineObjectMappings(textureParams);
  270. determineObjectMappings(samplerParams);
  271. determineObjectMappings(bufferParams);
  272. return validParams;
  273. }
  274. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<GpuParamDescPtr>& paramDescs,
  275. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  276. {
  277. Vector<ShaderBlockDesc> output;
  278. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  279. {
  280. ShaderBlockDesc shaderBlockDesc;
  281. shaderBlockDesc.create = true;
  282. shaderBlockDesc.usage = GPBU_STATIC;
  283. shaderBlockDesc.size = 0;
  284. shaderBlockDesc.name = *iter;
  285. auto iterFind = shaderDesc.find(*iter);
  286. if (iterFind != shaderDesc.end())
  287. {
  288. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == StringID::NONE;
  289. shaderBlockDesc.usage = iterFind->second.usage;
  290. }
  291. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  292. {
  293. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  294. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  295. {
  296. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  297. break;
  298. }
  299. }
  300. output.push_back(shaderBlockDesc);
  301. }
  302. return output;
  303. }
  304. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  305. {
  306. Vector<GpuParamDescPtr> allParamDescs;
  307. // Make sure all gpu programs are fully loaded
  308. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  309. {
  310. PassPtr curPass = technique->getPass(i);
  311. GpuProgramPtr vertProgram = curPass->getVertexProgram();
  312. if (vertProgram)
  313. {
  314. vertProgram->blockUntilCoreInitialized();
  315. allParamDescs.push_back(vertProgram->getParamDesc());
  316. }
  317. GpuProgramPtr fragProgram = curPass->getFragmentProgram();
  318. if (fragProgram)
  319. {
  320. fragProgram->blockUntilCoreInitialized();
  321. allParamDescs.push_back(fragProgram->getParamDesc());
  322. }
  323. GpuProgramPtr geomProgram = curPass->getGeometryProgram();
  324. if (geomProgram)
  325. {
  326. geomProgram->blockUntilCoreInitialized();
  327. allParamDescs.push_back(geomProgram->getParamDesc());
  328. }
  329. GpuProgramPtr hullProgram = curPass->getHullProgram();
  330. if (hullProgram)
  331. {
  332. hullProgram->blockUntilCoreInitialized();
  333. allParamDescs.push_back(hullProgram->getParamDesc());
  334. }
  335. GpuProgramPtr domainProgram = curPass->getDomainProgram();
  336. if (domainProgram)
  337. {
  338. domainProgram->blockUntilCoreInitialized();
  339. allParamDescs.push_back(domainProgram->getParamDesc());
  340. }
  341. GpuProgramPtr computeProgram = curPass->getComputeProgram();
  342. if (computeProgram)
  343. {
  344. computeProgram->blockUntilCoreInitialized();
  345. allParamDescs.push_back(computeProgram->getParamDesc());
  346. }
  347. }
  348. return allParamDescs;
  349. }
  350. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  351. {
  352. Vector<GpuParamDescPtr> allParamDescs;
  353. // Make sure all gpu programs are fully loaded
  354. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  355. {
  356. SPtr<PassCore> curPass = technique->getPass(i);
  357. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  358. if (vertProgram)
  359. allParamDescs.push_back(vertProgram->getParamDesc());
  360. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  361. if (fragProgram)
  362. allParamDescs.push_back(fragProgram->getParamDesc());
  363. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  364. if (geomProgram)
  365. allParamDescs.push_back(geomProgram->getParamDesc());
  366. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  367. if (hullProgram)
  368. allParamDescs.push_back(hullProgram->getParamDesc());
  369. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  370. if (domainProgram)
  371. allParamDescs.push_back(domainProgram->getParamDesc());
  372. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  373. if (computeProgram)
  374. allParamDescs.push_back(computeProgram->getParamDesc());
  375. }
  376. return allParamDescs;
  377. }
  378. template<bool Core>
  379. UINT32 TMaterial<Core>::getNumPasses() const
  380. {
  381. if (mShader == nullptr)
  382. return 0;
  383. return mShader->getBestTechnique()->getNumPasses();
  384. }
  385. template<bool Core>
  386. typename TMaterial<Core>::PassType TMaterial<Core>::getPass(UINT32 passIdx) const
  387. {
  388. if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  389. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  390. return mShader->getBestTechnique()->getPass(passIdx);
  391. }
  392. template<bool Core>
  393. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  394. {
  395. throwIfNotInitialized();
  396. auto iterFind = mValidParams.find(name);
  397. if (iterFind == mValidParams.end())
  398. {
  399. LOGWRN("Material doesn't have a parameter named " + name);
  400. return TMaterialParamStruct<Core>();
  401. }
  402. const String& gpuVarName = iterFind->second;
  403. SPtr<Vector<TGpuParamStruct<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamStruct<Core>>>();
  404. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  405. {
  406. SPtr<PassParamsType> params = *iter;
  407. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  408. {
  409. GpuParamsType& paramPtr = params->getParamByIdx(i);
  410. if (paramPtr)
  411. {
  412. if (paramPtr->hasParam(gpuVarName))
  413. {
  414. gpuParams->push_back(TGpuParamStruct<Core>());
  415. paramPtr->getStructParam(gpuVarName, gpuParams->back());
  416. }
  417. }
  418. }
  419. }
  420. return TMaterialParamStruct<Core>(gpuParams);
  421. }
  422. template<bool Core>
  423. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  424. {
  425. throwIfNotInitialized();
  426. auto iterFind = mValidParams.find(name);
  427. if (iterFind == mValidParams.end())
  428. {
  429. LOGWRN("Material doesn't have a parameter named " + name);
  430. return TMaterialParamTexture<Core>();
  431. }
  432. const String& gpuVarName = iterFind->second;
  433. SPtr<Vector<TGpuParamTexture<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamTexture<Core>>>();
  434. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  435. {
  436. SPtr<PassParamsType> params = *iter;
  437. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  438. {
  439. GpuParamsType& paramPtr = params->getParamByIdx(i);
  440. if (paramPtr)
  441. {
  442. if (paramPtr->hasTexture(gpuVarName))
  443. {
  444. gpuParams->push_back(TGpuParamTexture<Core>());
  445. paramPtr->getTextureParam(gpuVarName, gpuParams->back());
  446. }
  447. }
  448. }
  449. }
  450. return TMaterialParamTexture<Core>(gpuParams);
  451. }
  452. template<bool Core>
  453. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  454. {
  455. throwIfNotInitialized();
  456. auto iterFind = mValidParams.find(name);
  457. if (iterFind == mValidParams.end())
  458. {
  459. LOGWRN("Material doesn't have a parameter named " + name);
  460. return TMaterialParamLoadStoreTexture<Core>();
  461. }
  462. const String& gpuVarName = iterFind->second;
  463. SPtr<Vector<TGpuParamLoadStoreTexture<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamLoadStoreTexture<Core>>>();
  464. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  465. {
  466. SPtr<PassParamsType> params = *iter;
  467. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  468. {
  469. GpuParamsType& paramPtr = params->getParamByIdx(i);
  470. if (paramPtr)
  471. {
  472. if (paramPtr->hasTexture(gpuVarName))
  473. {
  474. gpuParams->push_back(TGpuParamLoadStoreTexture<Core>());
  475. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams->back());
  476. }
  477. }
  478. }
  479. }
  480. return TMaterialParamLoadStoreTexture<Core>(gpuParams);
  481. }
  482. template<bool Core>
  483. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  484. {
  485. throwIfNotInitialized();
  486. auto iterFind = mValidParams.find(name);
  487. if (iterFind == mValidParams.end())
  488. {
  489. LOGWRN("Material doesn't have a parameter named " + name);
  490. return TMaterialParamSampState<Core>();
  491. }
  492. const String& gpuVarName = iterFind->second;
  493. SPtr<Vector<TGpuParamSampState<Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuParamSampState<Core>>>();
  494. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  495. {
  496. SPtr<PassParamsType> params = *iter;
  497. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  498. {
  499. GpuParamsType& paramPtr = params->getParamByIdx(i);
  500. if (paramPtr)
  501. {
  502. if (paramPtr->hasSamplerState(gpuVarName))
  503. {
  504. gpuParams->push_back(TGpuParamSampState<Core>());
  505. paramPtr->getSamplerStateParam(gpuVarName, gpuParams->back());
  506. }
  507. }
  508. }
  509. }
  510. return TMaterialParamSampState<Core>(gpuParams);
  511. }
  512. template<bool Core>
  513. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  514. {
  515. auto iterFind = mValidShareableParamBlocks.find(name);
  516. if (iterFind == mValidShareableParamBlocks.end())
  517. {
  518. LOGWRN("Material doesn't have a parameter block named " + name);
  519. return;
  520. }
  521. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  522. {
  523. SPtr<PassParamsType> params = *iter;
  524. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  525. {
  526. GpuParamsType& paramPtr = params->getParamByIdx(i);
  527. if (paramPtr)
  528. {
  529. if (paramPtr->hasParamBlock(name))
  530. paramPtr->setParamBlockBuffer(name, paramBlock);
  531. }
  532. }
  533. }
  534. }
  535. template<bool Core>
  536. void TMaterial<Core>::initBestTechnique()
  537. {
  538. mBestTechnique = nullptr;
  539. mParametersPerPass.clear();
  540. if (mShader)
  541. {
  542. mBestTechnique = mShader->getBestTechnique();
  543. if (mBestTechnique == nullptr)
  544. return;
  545. mValidShareableParamBlocks.clear();
  546. Vector<GpuParamDescPtr> allParamDescs = getAllParamDescs(mBestTechnique);
  547. mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getTextureParams(),
  548. mShader->getBufferParams(), mShader->getSamplerParams());
  549. // Fill out various helper structures
  550. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  551. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  552. Map<String, ParamBlockPtrType> paramBlockBuffers;
  553. // Create param blocks
  554. for (auto& paramBlock : paramBlockData)
  555. {
  556. ParamBlockPtrType newParamBlockBuffer;
  557. if (paramBlock.create)
  558. {
  559. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  560. }
  561. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  562. mValidShareableParamBlocks.insert(paramBlock.name);
  563. }
  564. for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  565. {
  566. PassType curPass = mBestTechnique->getPass(i);
  567. SPtr<PassParamsType> params = SPtr<PassParamsType>(new PassParamsType());
  568. GpuProgramType vertProgram = curPass->getVertexProgram();
  569. if (vertProgram)
  570. params->mVertParams = vertProgram->createParameters();
  571. GpuProgramType fragProgram = curPass->getFragmentProgram();
  572. if (fragProgram)
  573. params->mFragParams = fragProgram->createParameters();
  574. GpuProgramType geomProgram = curPass->getGeometryProgram();
  575. if (geomProgram)
  576. params->mGeomParams = geomProgram->createParameters();
  577. GpuProgramType hullProgram = curPass->getHullProgram();
  578. if (hullProgram)
  579. params->mHullParams = hullProgram->createParameters();
  580. GpuProgramType domainProgram = curPass->getDomainProgram();
  581. if (domainProgram)
  582. params->mDomainParams = domainProgram->createParameters();
  583. GpuProgramType computeProgram = curPass->getComputeProgram();
  584. if (computeProgram)
  585. params->mComputeParams = computeProgram->createParameters();
  586. mParametersPerPass.push_back(params);
  587. }
  588. // Assign param block buffers
  589. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  590. {
  591. SPtr<PassParamsType> params = *iter;
  592. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  593. {
  594. GpuParamsType& paramPtr = params->getParamByIdx(i);
  595. if (paramPtr)
  596. {
  597. // Assign shareable buffers
  598. for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  599. {
  600. const String& paramBlockName = *iterBlock;
  601. if (paramPtr->hasParamBlock(paramBlockName))
  602. {
  603. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  604. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  605. }
  606. }
  607. // Create non-shareable ones
  608. const GpuParamDesc& desc = paramPtr->getParamDesc();
  609. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  610. {
  611. if (!iterBlockDesc->second.isShareable)
  612. {
  613. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  614. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  615. }
  616. }
  617. }
  618. }
  619. }
  620. // Assign default parameters
  621. initDefaultParameters();
  622. }
  623. _markDependenciesDirty();
  624. }
  625. template <bool Core>
  626. template <typename T>
  627. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  628. {
  629. TMaterialDataParam<T, Core> param;
  630. getParam(name, param);
  631. T* ptr = (T*)buffer;
  632. for (UINT32 i = 0; i < numElements; i++)
  633. param.set(ptr[i], i);
  634. }
  635. template <bool Core>
  636. void TMaterial<Core>::initDefaultParameters()
  637. {
  638. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  639. for (auto& paramData : dataParams)
  640. {
  641. if (paramData.second.defaultValueIdx == (UINT32)-1)
  642. continue;
  643. auto iterFind = mValidParams.find(paramData.first);
  644. if (iterFind == mValidParams.end())
  645. continue;
  646. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  647. if (buffer == nullptr)
  648. continue;
  649. switch (paramData.second.type)
  650. {
  651. case GPDT_FLOAT1:
  652. setParamValue<float>(iterFind->first, buffer, paramData.second.arraySize);
  653. break;
  654. case GPDT_FLOAT2:
  655. setParamValue<Vector2>(iterFind->first, buffer, paramData.second.arraySize);
  656. break;
  657. case GPDT_FLOAT3:
  658. setParamValue<Vector3>(iterFind->first, buffer, paramData.second.arraySize);
  659. break;
  660. case GPDT_FLOAT4:
  661. setParamValue<Vector4>(iterFind->first, buffer, paramData.second.arraySize);
  662. break;
  663. case GPDT_MATRIX_2X2:
  664. setParamValue<Matrix2>(iterFind->first, buffer, paramData.second.arraySize);
  665. break;
  666. case GPDT_MATRIX_2X3:
  667. setParamValue<Matrix2x3>(iterFind->first, buffer, paramData.second.arraySize);
  668. break;
  669. case GPDT_MATRIX_2X4:
  670. setParamValue<Matrix2x4>(iterFind->first, buffer, paramData.second.arraySize);
  671. break;
  672. case GPDT_MATRIX_3X2:
  673. setParamValue<Matrix3x2>(iterFind->first, buffer, paramData.second.arraySize);
  674. break;
  675. case GPDT_MATRIX_3X3:
  676. setParamValue<Matrix3>(iterFind->first, buffer, paramData.second.arraySize);
  677. break;
  678. case GPDT_MATRIX_3X4:
  679. setParamValue<Matrix3x4>(iterFind->first, buffer, paramData.second.arraySize);
  680. break;
  681. case GPDT_MATRIX_4X2:
  682. setParamValue<Matrix4x2>(iterFind->first, buffer, paramData.second.arraySize);
  683. break;
  684. case GPDT_MATRIX_4X3:
  685. setParamValue<Matrix4x3>(iterFind->first, buffer, paramData.second.arraySize);
  686. break;
  687. case GPDT_MATRIX_4X4:
  688. setParamValue<Matrix4>(iterFind->first, buffer, paramData.second.arraySize);
  689. break;
  690. case GPDT_INT1:
  691. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  692. break;
  693. case GPDT_INT2:
  694. setParamValue<Vector2I>(iterFind->first, buffer, paramData.second.arraySize);
  695. break;
  696. case GPDT_INT3:
  697. setParamValue<Vector3I>(iterFind->first, buffer, paramData.second.arraySize);
  698. break;
  699. case GPDT_INT4:
  700. setParamValue<Vector4I>(iterFind->first, buffer, paramData.second.arraySize);
  701. break;
  702. case GPDT_BOOL:
  703. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  704. break;
  705. case GPDT_COLOR:
  706. setParamValue<Color>(iterFind->first, buffer, paramData.second.arraySize);
  707. break;
  708. case GPDT_STRUCT:
  709. {
  710. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  711. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  712. UINT8* ptr = buffer;
  713. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  714. {
  715. param.set(ptr, elementSizeBytes, i);
  716. ptr += elementSizeBytes;
  717. }
  718. }
  719. break;
  720. }
  721. }
  722. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  723. for (auto& param : textureParams)
  724. {
  725. if (param.second.defaultValueIdx == (UINT32)-1)
  726. continue;
  727. auto iterFind = mValidParams.find(param.first);
  728. if (iterFind == mValidParams.end())
  729. continue;
  730. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  731. getParamTexture(param.first).set(defaultTex);
  732. }
  733. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  734. for (auto& param : samplerParams)
  735. {
  736. if (param.second.defaultValueIdx == (UINT32)-1)
  737. continue;
  738. auto iterFind = mValidParams.find(param.first);
  739. if (iterFind == mValidParams.end())
  740. continue;
  741. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  742. getParamSamplerState(param.first).set(defaultSampler);
  743. }
  744. }
  745. template <bool Core>
  746. template <typename T>
  747. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  748. {
  749. throwIfNotInitialized();
  750. auto iterFind = mValidParams.find(name);
  751. if (iterFind == mValidParams.end())
  752. {
  753. LOGWRN("Material doesn't have a parameter named " + name);
  754. return;
  755. }
  756. const String& gpuVarName = iterFind->second;
  757. SPtr<Vector<TGpuDataParam<T, Core>>> gpuParams = bs_shared_ptr_new<Vector<TGpuDataParam<T, Core>>>();
  758. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  759. {
  760. SPtr<PassParamsType> params = *iter;
  761. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  762. {
  763. GpuParamsType& paramPtr = params->getParamByIdx(i);
  764. if (paramPtr)
  765. {
  766. if (paramPtr->hasParam(gpuVarName))
  767. {
  768. gpuParams->push_back(TGpuDataParam<T, Core>());
  769. paramPtr->getParam<T>(gpuVarName, gpuParams->back());
  770. }
  771. }
  772. }
  773. }
  774. output = TMaterialDataParam<T, Core>(gpuParams);
  775. }
  776. template<bool Core>
  777. void TMaterial<Core>::throwIfNotInitialized() const
  778. {
  779. if (mShader == nullptr)
  780. {
  781. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  782. }
  783. if (mBestTechnique == nullptr)
  784. {
  785. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  786. }
  787. }
  788. template class TMaterial < false > ;
  789. template class TMaterial < true > ;
  790. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  791. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  792. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  793. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  794. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  795. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  796. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  797. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  798. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  799. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  800. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  801. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  802. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  803. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  804. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  805. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  806. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  807. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  808. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  809. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  810. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  811. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  812. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  813. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  814. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  815. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  816. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  817. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  818. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  819. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  820. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  821. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  822. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  823. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  824. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  825. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  826. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  827. {
  828. setShader(shader);
  829. }
  830. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
  831. const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
  832. const Vector<SPtr<PassParametersCore>>& passParams)
  833. {
  834. mShader = shader;
  835. mBestTechnique = bestTechnique;
  836. mValidShareableParamBlocks = validShareableParamBlocks;
  837. mValidParams = validParams;
  838. UINT32 numPassParams = (UINT32)passParams.size();
  839. mParametersPerPass.resize(numPassParams);
  840. for (UINT32 i = 0; i < numPassParams; i++)
  841. mParametersPerPass[i] = passParams[i];
  842. }
  843. void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
  844. {
  845. mShader = shader;
  846. initBestTechnique();
  847. _markCoreDirty();
  848. }
  849. void MaterialCore::syncToCore(const CoreSyncData& data)
  850. {
  851. char* dataPtr = (char*)data.getBuffer();
  852. mValidShareableParamBlocks.clear();
  853. mValidParams.clear();
  854. mParametersPerPass.clear();
  855. UINT32 numPasses = 0;
  856. dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
  857. dataPtr = rttiReadElem(mValidParams, dataPtr);
  858. dataPtr = rttiReadElem(numPasses, dataPtr);
  859. for (UINT32 i = 0; i < numPasses; i++)
  860. {
  861. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  862. mParametersPerPass.push_back(*passParameters);
  863. passParameters->~SPtr<PassParametersCore>();
  864. dataPtr += sizeof(SPtr<PassParametersCore>);
  865. }
  866. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  867. mShader = *shader;
  868. shader->~SPtr<ShaderCore>();
  869. dataPtr += sizeof(SPtr<ShaderCore>);
  870. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  871. mBestTechnique = *technique;
  872. technique->~SPtr<TechniqueCore>();
  873. dataPtr += sizeof(SPtr<TechniqueCore>);
  874. }
  875. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  876. {
  877. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  878. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  879. materialPtr->_setThisPtr(materialPtr);
  880. materialPtr->initialize();
  881. return materialPtr;
  882. }
  883. Material::Material()
  884. :mLoadFlags(Load_None)
  885. { }
  886. Material::Material(const HShader& shader)
  887. :mLoadFlags(Load_None)
  888. {
  889. mShader = shader;
  890. }
  891. void Material::initialize()
  892. {
  893. setShader(mShader); // Not calling directly in constructor because it calls virtual methods
  894. Resource::initialize();
  895. }
  896. void Material::setShader(const HShader& shader)
  897. {
  898. mShader = shader;
  899. mBestTechnique = nullptr;
  900. mLoadFlags = Load_None;
  901. _markResourcesDirty();
  902. initializeIfLoaded();
  903. }
  904. void Material::_markCoreDirty()
  905. {
  906. markCoreDirty();
  907. }
  908. void Material::_markDependenciesDirty()
  909. {
  910. markDependenciesDirty();
  911. }
  912. void Material::_markResourcesDirty()
  913. {
  914. markListenerResourcesDirty();
  915. }
  916. SPtr<MaterialCore> Material::getCore() const
  917. {
  918. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  919. }
  920. SPtr<CoreObjectCore> Material::createCore() const
  921. {
  922. MaterialCore* material = nullptr;
  923. SPtr<ShaderCore> shader;
  924. if (mShader != nullptr)
  925. {
  926. shader = mShader->getCore();
  927. if (mBestTechnique != nullptr)
  928. {
  929. SPtr<TechniqueCore> technique = mBestTechnique->getCore();
  930. Vector<SPtr<PassParametersCore>> passParams;
  931. for (auto& passParam : mParametersPerPass)
  932. passParams.push_back(convertParamsToCore(passParam));
  933. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
  934. }
  935. }
  936. if (material == nullptr)
  937. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  938. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  939. materialPtr->_setThisPtr(materialPtr);
  940. return materialPtr;
  941. }
  942. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  943. {
  944. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  945. UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
  946. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
  947. + rttiGetElemSize(mValidParams);
  948. UINT8* buffer = allocator->alloc(size);
  949. char* dataPtr = (char*)buffer;
  950. dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
  951. dataPtr = rttiWriteElem(mValidParams, dataPtr);
  952. dataPtr = rttiWriteElem(numPasses, dataPtr);
  953. for (UINT32 i = 0; i < numPasses; i++)
  954. {
  955. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  956. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  957. dataPtr += sizeof(SPtr<PassParametersCore>);
  958. }
  959. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  960. if (mShader != nullptr)
  961. *shader = mShader->getCore();
  962. else
  963. *shader = nullptr;
  964. dataPtr += sizeof(SPtr<ShaderCore>);
  965. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  966. if (mBestTechnique != nullptr)
  967. *technique = mBestTechnique->getCore();
  968. else
  969. *technique = nullptr;
  970. dataPtr += sizeof(SPtr<TechniqueCore>);
  971. return CoreSyncData(buffer, size);
  972. }
  973. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  974. {
  975. if (mShader.isLoaded())
  976. dependencies.push_back(mShader.get());
  977. for (auto& params : mParametersPerPass)
  978. {
  979. for (UINT32 i = 0; i < PassParameters::NUM_PARAMS; i++)
  980. {
  981. GpuParamsPtr gpuParams = params->getParamByIdx(i);
  982. if (gpuParams != nullptr)
  983. dependencies.push_back(gpuParams.get());
  984. }
  985. }
  986. }
  987. void Material::getListenerResources(Vector<HResource>& resources)
  988. {
  989. if (mShader != nullptr)
  990. resources.push_back(mShader);
  991. }
  992. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  993. {
  994. if (mShader != nullptr)
  995. dependencies.push_back(mShader);
  996. if (mShader.isLoaded())
  997. {
  998. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  999. for (auto& param : textureParams)
  1000. {
  1001. if (param.second.defaultValueIdx != (UINT32)-1)
  1002. {
  1003. HTexture defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  1004. if (defaultTex != nullptr)
  1005. dependencies.push_back(defaultTex);
  1006. }
  1007. }
  1008. }
  1009. }
  1010. void Material::initializeIfLoaded()
  1011. {
  1012. if (areDependenciesLoaded())
  1013. {
  1014. if (mLoadFlags != Load_All)
  1015. {
  1016. mLoadFlags = Load_All;
  1017. initBestTechnique();
  1018. markCoreDirty();
  1019. }
  1020. }
  1021. else
  1022. {
  1023. if (mShader.isLoaded() && mLoadFlags == Load_None)
  1024. {
  1025. mLoadFlags = Load_Shader;
  1026. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  1027. }
  1028. }
  1029. }
  1030. void Material::notifyResourceLoaded(const HResource& resource)
  1031. {
  1032. initializeIfLoaded();
  1033. }
  1034. void Material::notifyResourceDestroyed(const HResource& resource)
  1035. {
  1036. initializeIfLoaded();
  1037. }
  1038. template<class T>
  1039. void copyParam(SPtr<GpuParams>& from, SPtr<GpuParams>& to, const String& name, UINT32 arraySize)
  1040. {
  1041. TGpuDataParam<T, false> newParam;
  1042. to->getParam(name, newParam);
  1043. TGpuDataParam<T, false> oldParam;
  1044. from->getParam(name, oldParam);
  1045. for (UINT32 i = 0; i < arraySize; i++)
  1046. newParam.set(oldParam.get(i), i);
  1047. }
  1048. void Material::notifyResourceChanged(const HResource& resource)
  1049. {
  1050. // Shader changed, so save parameters, rebuild material and restore parameters
  1051. Vector<SPtr<PassParameters>> oldPassParams = mParametersPerPass;
  1052. mLoadFlags = Load_None;
  1053. initializeIfLoaded();
  1054. for (UINT32 i = 0; i < (UINT32)oldPassParams.size(); i++)
  1055. {
  1056. if (i >= (UINT32)mParametersPerPass.size())
  1057. continue;
  1058. SPtr<PassParameters> oldParams = oldPassParams[i];
  1059. SPtr<PassParameters> newParams = mParametersPerPass[i];
  1060. for (UINT32 j = 0; j < PassParameters::NUM_PARAMS; j++)
  1061. {
  1062. SPtr<GpuParams>& oldGpuParams = oldParams->getParamByIdx(j);
  1063. SPtr<GpuParams>& newGpuParams = newParams->getParamByIdx(j);
  1064. if (oldGpuParams == nullptr || newGpuParams == nullptr)
  1065. continue;
  1066. const GpuParamDesc& oldDesc = oldGpuParams->getParamDesc();
  1067. const GpuParamDesc& newDesc = newGpuParams->getParamDesc();
  1068. for (auto& param : oldDesc.params)
  1069. {
  1070. auto iterFind = newDesc.params.find(param.first);
  1071. if (iterFind == newDesc.params.end())
  1072. continue;
  1073. if (param.second.type != iterFind->second.type)
  1074. continue;
  1075. UINT32 arraySize = std::min(param.second.arraySize, iterFind->second.arraySize);
  1076. switch (param.second.type)
  1077. {
  1078. case GPDT_FLOAT1:
  1079. copyParam<float>(oldGpuParams, newGpuParams, param.first, arraySize);
  1080. break;
  1081. case GPDT_FLOAT2:
  1082. copyParam<Vector2>(oldGpuParams, newGpuParams, param.first, arraySize);
  1083. break;
  1084. case GPDT_FLOAT3:
  1085. copyParam<Vector3>(oldGpuParams, newGpuParams, param.first, arraySize);
  1086. break;
  1087. case GPDT_FLOAT4:
  1088. copyParam<Vector4>(oldGpuParams, newGpuParams, param.first, arraySize);
  1089. break;
  1090. case GPDT_MATRIX_2X2:
  1091. copyParam<Matrix2>(oldGpuParams, newGpuParams, param.first, arraySize);
  1092. break;
  1093. case GPDT_MATRIX_2X3:
  1094. copyParam<Matrix2x3>(oldGpuParams, newGpuParams, param.first, arraySize);
  1095. break;
  1096. case GPDT_MATRIX_2X4:
  1097. copyParam<Matrix2x4>(oldGpuParams, newGpuParams, param.first, arraySize);
  1098. break;
  1099. case GPDT_MATRIX_3X2:
  1100. copyParam<Matrix3x2>(oldGpuParams, newGpuParams, param.first, arraySize);
  1101. break;
  1102. case GPDT_MATRIX_3X3:
  1103. copyParam<Matrix3>(oldGpuParams, newGpuParams, param.first, arraySize);
  1104. break;
  1105. case GPDT_MATRIX_3X4:
  1106. copyParam<Matrix3x4>(oldGpuParams, newGpuParams, param.first, arraySize);
  1107. break;
  1108. case GPDT_MATRIX_4X2:
  1109. copyParam<Matrix4x2>(oldGpuParams, newGpuParams, param.first, arraySize);
  1110. break;
  1111. case GPDT_MATRIX_4X3:
  1112. copyParam<Matrix4x3>(oldGpuParams, newGpuParams, param.first, arraySize);
  1113. break;
  1114. case GPDT_MATRIX_4X4:
  1115. copyParam<Matrix4>(oldGpuParams, newGpuParams, param.first, arraySize);
  1116. break;
  1117. case GPDT_INT1:
  1118. case GPDT_BOOL:
  1119. copyParam<int>(oldGpuParams, newGpuParams, param.first, arraySize);
  1120. break;
  1121. case GPDT_INT2:
  1122. copyParam<Vector2I>(oldGpuParams, newGpuParams, param.first, arraySize);
  1123. break;
  1124. case GPDT_INT3:
  1125. copyParam<Vector3I>(oldGpuParams, newGpuParams, param.first, arraySize);
  1126. break;
  1127. case GPDT_INT4:
  1128. copyParam<Vector4I>(oldGpuParams, newGpuParams, param.first, arraySize);
  1129. break;
  1130. case GPDT_COLOR:
  1131. copyParam<Color>(oldGpuParams, newGpuParams, param.first, arraySize);
  1132. break;
  1133. case GPDT_STRUCT:
  1134. {
  1135. GpuParamStruct newParam;
  1136. newGpuParams->getStructParam(param.first, newParam);
  1137. GpuParamStruct oldParam;
  1138. oldGpuParams->getStructParam(param.first, oldParam);
  1139. if (param.second.elementSize == iterFind->second.elementSize)
  1140. {
  1141. for (UINT32 k = 0; k < arraySize; k++)
  1142. {
  1143. UINT8* data = (UINT8*)bs_stack_alloc(param.second.elementSize);
  1144. oldParam.get(data, param.second.elementSize, k);
  1145. newParam.set(data, param.second.elementSize, k);
  1146. bs_stack_free(data);
  1147. }
  1148. }
  1149. }
  1150. break;
  1151. }
  1152. }
  1153. for (auto& param : oldDesc.textures)
  1154. {
  1155. auto iterFind = newDesc.textures.find(param.first);
  1156. if (iterFind == newDesc.textures.end())
  1157. continue;
  1158. UINT32 oldSlot = param.second.slot;
  1159. UINT32 newSlot = iterFind->second.slot;
  1160. bool isLoadStore = oldGpuParams->isLoadStoreTexture(oldSlot);
  1161. if (!isLoadStore)
  1162. newGpuParams->setTexture(newSlot, oldGpuParams->getTexture(oldSlot));
  1163. else
  1164. {
  1165. newGpuParams->setIsLoadStoreTexture(newSlot, true);
  1166. newGpuParams->setLoadStoreSurface(newSlot, oldGpuParams->getLoadStoreSurface(oldSlot));
  1167. }
  1168. }
  1169. for (auto& param : oldDesc.samplers)
  1170. {
  1171. auto iterFind = newDesc.samplers.find(param.first);
  1172. if (iterFind == newDesc.samplers.end())
  1173. continue;
  1174. newGpuParams->setSamplerState(iterFind->second.slot, oldGpuParams->getSamplerState(param.second.slot));
  1175. }
  1176. }
  1177. }
  1178. }
  1179. HMaterial Material::clone()
  1180. {
  1181. UINT32 bufferSize = 0;
  1182. MemorySerializer serializer;
  1183. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  1184. std::shared_ptr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  1185. bs_free(buffer);
  1186. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  1187. }
  1188. HMaterial Material::create()
  1189. {
  1190. MaterialPtr materialPtr = MaterialManager::instance().create();
  1191. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1192. }
  1193. HMaterial Material::create(const HShader& shader)
  1194. {
  1195. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  1196. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1197. }
  1198. RTTITypeBase* Material::getRTTIStatic()
  1199. {
  1200. return MaterialRTTI::instance();
  1201. }
  1202. RTTITypeBase* Material::getRTTI() const
  1203. {
  1204. return Material::getRTTIStatic();
  1205. }
  1206. }