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Win32
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53835849ad
Update material when shader changes
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10 年之前 |
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BsBlendState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 年之前 |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 年之前 |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 年之前 |
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BsCoreApplication.cpp
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06e03f1239
Bulk of work on the build system
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10 年之前 |
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BsCoreObject.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 年之前 |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 年之前 |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 年之前 |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 年之前 |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 年之前 |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 年之前 |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年之前 |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 年之前 |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 年之前 |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 年之前 |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 年之前 |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 年之前 |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 年之前 |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 年之前 |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 年之前 |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 年之前 |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsGpuParams.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 年之前 |
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BsGpuProgram.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 年之前 |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 年之前 |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 年之前 |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 年之前 |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 年之前 |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年之前 |
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BsInput.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsMaterial.cpp
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53835849ad
Update material when shader changes
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10 年之前 |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsMaterialParam.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 年之前 |
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BsMaterialRTTI.cpp
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95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
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10 年之前 |
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BsMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 年之前 |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 年之前 |
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BsMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsMeshHeap.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 年之前 |
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BsMeshImportOptions.cpp
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461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
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10 年之前 |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 年之前 |
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BsMeshUtility.cpp
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4347837545
Added tangent and normal generation for meshes
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10 年之前 |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 年之前 |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 年之前 |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 年之前 |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 年之前 |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 年之前 |
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BsPixelVolume.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 年之前 |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 年之前 |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 年之前 |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 年之前 |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 年之前 |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 年之前 |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 年之前 |
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BsRenderAPI.cpp
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a4b506c55b
Unloading project library no longer deletes all imported assets
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10 年之前 |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年之前 |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 年之前 |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 年之前 |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 年之前 |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 年之前 |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 年之前 |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 年之前 |
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BsRendererManager.cpp
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 年之前 |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsRendererUtility.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 年之前 |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsResourceHandle.cpp
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95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
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10 年之前 |
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BsResourceListenerManager.cpp
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53835849ad
Update material when shader changes
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10 年之前 |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 年之前 |
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BsResources.cpp
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95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
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10 年之前 |
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BsSamplerState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 年之前 |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 年之前 |
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BsSceneObject.cpp
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00d78189f3
More work on Play in editor
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10 年之前 |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 年之前 |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 年之前 |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 年之前 |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsStringTable.cpp
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0ddbb1ffce
Changes escape character for localized strings so they deal with paths more easily
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10 年之前 |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 年之前 |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 年之前 |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 年之前 |
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BsTexture.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 年之前 |
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BsTextureImportOptions.cpp
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874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
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10 年之前 |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 年之前 |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 年之前 |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年之前 |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 年之前 |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 年之前 |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 年之前 |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年之前 |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年之前 |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 年之前 |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 年之前 |
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BsViewport.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 年之前 |