Marko Pintera 53d89dfdff Fix issue with material shader initializing twice пре 11 година
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp пре 11 година
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsCoreObject.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsCoreObjectCore.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsCoreObjectManager.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) пре 11 година
BsCorePrerequisites.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) пре 11 година
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable пре 11 година
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsDrawList.h 0eecfe525d More documentation пре 11 година
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFont.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class пре 11 година
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) пре 11 година
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) пре 11 година
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects пре 11 година
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. пре 11 година
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles пре 11 година
BsGpuParamDesc.h d1881075fa Various fixes to Renderer пре 11 година
BsGpuParams.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGpuProgram.h f7a076ff3c Pass and Technique refactor пре 11 година
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design пре 11 година
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design пре 11 година
BsGpuResourceData.h d5d2171319 Added C# PixelData пре 11 година
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP пре 11 година
BsIResourceListener.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested пре 11 година
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer пре 11 година
BsInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsMaterial.h 53d89dfdff Fix issue with material shader initializing twice пре 11 година
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. пре 11 година
BsMaterialRTTI.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsMeshBase.h f256dad7d6 Texture refactor to comply with new CoreObject design пре 11 година
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design пре 11 година
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design пре 11 година
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system пре 11 година
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system пре 11 година
BsMultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsOSInputHandler.h 24434868e3 More handle fixes пре 11 година
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPass.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable пре 11 година
BsPixelBuffer.h fc8f2b1eaf More documentation пре 11 година
BsPixelData.h d5d2171319 Added C# PixelData пре 11 година
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture пре 11 година
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive пре 11 година
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation пре 11 година
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive пре 11 година
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown пре 11 година
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsRawInputHandler.h a713a99a65 More documentation & input fixes пре 11 година
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation пре 11 година
BsRenderTarget.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsRenderWindow.h af7981f618 Properly sync window resize/move events from core to sim thread пре 11 година
BsRenderWindowManager.h af7981f618 Properly sync window resize/move events from core to sim thread пре 11 година
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) пре 11 година
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) пре 11 година
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsResourceHandle.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended пре 11 година
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener пре 11 година
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management пре 11 година
BsResources.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsSceneObject.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsShader.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable пре 11 година
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTechnique.h 4fdb3da864 Made Pass/Shader/Technique immutable пре 11 година
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor пре 11 година
BsTextData.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project пре 11 година
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsTextureRTTI.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design пре 11 година
BsUUID.h cf60b3980a More documentation пре 11 година
BsUtility.h 3bcd068db3 Added a method for finding all resource dependencies in an object пре 11 година
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer пре 11 година
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement пре 11 година
BsViewport.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) пре 11 година
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) пре 11 година