Marko Pintera 53d89dfdff Fix issue with material shader initializing twice 11 lat temu
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Win32 24f99ac96e Various fixes in order to get handles operational 11 lat temu
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 lat temu
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 lat temu
BsCoreApplication.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsCoreObject.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 lat temu
BsCoreObjectCore.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsCoreObjectManager.cpp b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 lat temu
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 lat temu
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFont.cpp d231b89e53 Fixed OpenGL texture binding 11 lat temu
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGameObject.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 lat temu
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 lat temu
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 lat temu
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 lat temu
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 lat temu
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 lat temu
BsGpuParams.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 lat temu
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 lat temu
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 lat temu
BsIResourceListener.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 lat temu
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsInput.cpp 17e7648476 Work on handles: 11 lat temu
BsMaterial.cpp 53d89dfdff Fix issue with material shader initializing twice 11 lat temu
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 lat temu
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 lat temu
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 lat temu
BsMesh.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsMeshBase.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 lat temu
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 lat temu
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 lat temu
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 lat temu
BsMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 lat temu
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPass.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 lat temu
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPixelData.cpp d5d2171319 Added C# PixelData 11 lat temu
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 lat temu
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 lat temu
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 lat temu
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 lat temu
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 lat temu
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsRenderAPI.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsRenderTarget.cpp af7981f618 Properly sync window resize/move events from core to sim thread 11 lat temu
BsRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsRenderWindow.cpp af7981f618 Properly sync window resize/move events from core to sim thread 11 lat temu
BsRenderWindowManager.cpp af7981f618 Properly sync window resize/move events from core to sim thread 11 lat temu
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 lat temu
BsResource.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsResourceHandle.cpp 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 lat temu
BsResourceListenerManager.cpp 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 lat temu
BsResourceManifest.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsResources.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 lat temu
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsSceneObject.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsShader.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 lat temu
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTechnique.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 lat temu
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 lat temu
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsUtility.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 lat temu
BsViewport.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 lat temu