Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
..
BsManagedComponent.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsManagedResource.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 lat temu
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly 11 lat temu
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 lat temu
BsManagedSerializableArray.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsManagedSerializableDictionary.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsManagedSerializableField.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsManagedSerializableList.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsManagedSerializableObject.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsManagedSerializableObjectInfo.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsRuntimeScriptObjects.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 lat temu
BsScriptCameraHandler.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 lat temu
BsScriptComponent.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 lat temu
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsScriptEnginePlugin.cpp 24f99ac96e Various fixes in order to get handles operational 11 lat temu
BsScriptFont.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 lat temu
BsScriptGUIArea.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 lat temu
BsScriptGUIButton.cpp e9fc86930e A lot more work on handles (WIP) 11 lat temu
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 lat temu
BsScriptGUIElement.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 lat temu
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding 11 lat temu
BsScriptGUIFixedSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 lat temu
BsScriptGUIFlexibleSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 lat temu
BsScriptGUIInputBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsScriptGUILabel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsScriptGUILayout.cpp 5501d158b7 GUIPanelContainer works with clipping 11 lat temu
BsScriptGUILayoutUtility.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 lat temu
BsScriptGUIListBox.cpp e9fc86930e A lot more work on handles (WIP) 11 lat temu
BsScriptGUIPanel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsScriptGUIRenderTexture.cpp e9e4405246 Added C# GUIRenderTexture 11 lat temu
BsScriptGUIScrollArea.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsScriptGUITexture.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 lat temu
BsScriptGUIToggle.cpp e9fc86930e A lot more work on handles (WIP) 11 lat temu
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsScriptGameObjectManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsScriptInput.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 lat temu
BsScriptInputConfiguration.cpp d61a7ecffd A lot more work on C# scene window 11 lat temu
BsScriptManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly 11 lat temu
BsScriptObject.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 lat temu
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D 11 lat temu
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility 11 lat temu
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 lat temu
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 lat temu
BsScriptRenderTexture2D.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsScriptResourceManager.cpp e29349d061 Added C# Texture3D and TextureCube 11 lat temu
BsScriptSceneObject.cpp d61a7ecffd A lot more work on C# scene window 11 lat temu
BsScriptSerializableArray.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsScriptSerializableDictionary.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 lat temu
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 lat temu
BsScriptSerializableList.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 lat temu
BsScriptSerializableObject.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 lat temu
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 lat temu
BsScriptSpriteTexture.cpp d231b89e53 Fixed OpenGL texture binding 11 lat temu
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 lat temu
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 lat temu
BsScriptTexture2D.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsScriptTexture3D.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsScriptTextureCube.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsScriptTime.cpp e8d30fcee1 C# Time and SceneCamera 11 lat temu
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 lat temu
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 lat temu
BsScriptVirtualInput.cpp 474830fefa C# input and virtual input work 11 lat temu