BsSceneGrid.cpp 4.6 KB

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  1. #include "BsSceneGrid.h"
  2. #include "BsMath.h"
  3. #include "BsDrawHelper3D.h"
  4. #include "BsVertexDataDesc.h"
  5. #include "BsMaterial.h"
  6. #include "BsMesh.h"
  7. #include "BsDrawList.h"
  8. #include "BsBuiltinEditorResources.h"
  9. #include "BsCamera.h"
  10. namespace BansheeEngine
  11. {
  12. const float SceneGrid::LINE_WIDTH = 0.025f;
  13. const float SceneGrid::LINE_BORDER_WIDTH = 0.005f;
  14. const float SceneGrid::MAJOR_AXIS_WIDTH = 0.075f;
  15. const float SceneGrid::MAJOR_AXIS_BORDER_WIDTH = 0.015f;
  16. const float SceneGrid::AXIS_MARKER_WIDTH = 0.1f;
  17. const float SceneGrid::AXIS_MARKER_BORDER_WIDTH = 0.02f;
  18. const Color SceneGrid::AXIS_X_MARKER_COLOR = Color::Red;
  19. const Color SceneGrid::AXIS_Z_MARKER_COLOR = Color::Blue;
  20. SceneGrid::SceneGrid()
  21. {
  22. mVertexDesc = bs_shared_ptr<VertexDataDesc>();
  23. mVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
  24. mVertexDesc->addVertElem(VET_COLOR, VES_COLOR);
  25. mGridMaterial = BuiltinEditorResources::instance().createSceneGridMaterial();
  26. mViewProjParam = mGridMaterial->getParamMat4("matViewProj");
  27. updateGridMesh();
  28. }
  29. void SceneGrid::setOrigin(const Vector3& origin)
  30. {
  31. mOrigin = origin;
  32. updateGridMesh();
  33. }
  34. void SceneGrid::setSize(float size)
  35. {
  36. mSize = size;
  37. updateGridMesh();
  38. }
  39. void SceneGrid::setSpacing(float spacing)
  40. {
  41. mSpacing = spacing;
  42. updateGridMesh();
  43. }
  44. void SceneGrid::setMajorAxisSpacing(UINT32 spacing)
  45. {
  46. mMajorAxisSpacing = spacing;
  47. updateGridMesh();
  48. }
  49. void SceneGrid::setAxisMarkerSpacing(UINT32 spacing)
  50. {
  51. mAxisMarkerSpacing = spacing;
  52. updateGridMesh();
  53. }
  54. void SceneGrid::render(const CameraPtr& camera, DrawList& drawList)
  55. {
  56. MaterialPtr mat = mGridMaterial.getInternalPtr();
  57. MeshPtr mesh = mGridMesh.getInternalPtr();
  58. Matrix4 projMatrix = camera->getProjectionMatrix();
  59. Matrix4 viewMatrix = camera->getViewMatrix();
  60. Matrix4 viewProjMatrix = projMatrix * viewMatrix;
  61. mViewProjParam.set(viewProjMatrix);
  62. drawList.add(mat, mesh, 0, Vector3::ZERO);
  63. }
  64. void SceneGrid::updateGridMesh()
  65. {
  66. UINT32 numLines = (UINT32)Math::roundToInt(mSize / mSpacing) - 1;
  67. if (numLines % 2 != 0)
  68. numLines++;
  69. INT32 originX = Math::roundToInt(mOrigin.x / mSpacing);
  70. INT32 originZ = Math::roundToInt(mOrigin.y / mSpacing);
  71. INT32 startX = originX - numLines / 2;
  72. INT32 startZ = originZ - numLines / 2;
  73. float minX = startX * mSpacing;
  74. float minZ = startZ * mSpacing;
  75. float maxX = (startX + numLines) * mSpacing;
  76. float maxZ = (startZ + numLines) * mSpacing;
  77. UINT32 totalNumVertices = DrawHelper3D::NUM_VERTICES_AA_LINE * (numLines + 1) * 2;
  78. UINT32 totalNumIndices = DrawHelper3D::NUM_INDICES_AA_LINE * (numLines + 1) * 2;
  79. MeshDataPtr meshData = bs_shared_ptr<MeshData, PoolAlloc>(totalNumVertices, totalNumIndices, mVertexDesc);
  80. UINT32 vertexOffset = 0;
  81. UINT32 indexOffset = 0;
  82. for (UINT32 i = 0; i <= numLines; i++)
  83. {
  84. INT32 x = startX + i;
  85. float linePosX = x * mSpacing;
  86. Vector3 lineStartX(linePosX, 0, minZ);
  87. Vector3 lineEndX(linePosX, 0, maxZ);
  88. if (x % mAxisMarkerSpacing == 0)
  89. {
  90. DrawHelper3D::instance().antialiasedLine(lineStartX, lineEndX, Vector3::UNIT_Y, AXIS_MARKER_WIDTH,
  91. AXIS_MARKER_BORDER_WIDTH, AXIS_X_MARKER_COLOR, meshData, vertexOffset, indexOffset);
  92. }
  93. else if (x % mMajorAxisSpacing == 0)
  94. {
  95. DrawHelper3D::instance().antialiasedLine(lineStartX, lineEndX, Vector3::UNIT_Y, MAJOR_AXIS_WIDTH,
  96. MAJOR_AXIS_BORDER_WIDTH, Color::White, meshData, vertexOffset, indexOffset);
  97. }
  98. else
  99. {
  100. DrawHelper3D::instance().antialiasedLine(lineStartX, lineEndX, Vector3::UNIT_Y, LINE_WIDTH,
  101. LINE_BORDER_WIDTH, Color::White, meshData, vertexOffset, indexOffset);
  102. }
  103. vertexOffset += DrawHelper3D::NUM_VERTICES_AA_LINE;
  104. indexOffset += DrawHelper3D::NUM_INDICES_AA_LINE;
  105. INT32 z = startZ + i;
  106. float linePosZ = z * mSpacing;
  107. Vector3 lineStartZ(minX, 0, linePosZ);
  108. Vector3 lineEndZ(maxX, 0, linePosZ);
  109. if (z % mAxisMarkerSpacing == 0)
  110. {
  111. DrawHelper3D::instance().antialiasedLine(lineStartZ, lineEndZ, Vector3::UNIT_Y, AXIS_MARKER_WIDTH,
  112. AXIS_MARKER_BORDER_WIDTH, AXIS_Z_MARKER_COLOR, meshData, vertexOffset, indexOffset);
  113. }
  114. else if (z % mMajorAxisSpacing == 0)
  115. {
  116. DrawHelper3D::instance().antialiasedLine(lineStartZ, lineEndZ, Vector3::UNIT_Y, MAJOR_AXIS_WIDTH,
  117. MAJOR_AXIS_BORDER_WIDTH, Color::White, meshData, vertexOffset, indexOffset);
  118. }
  119. else
  120. {
  121. DrawHelper3D::instance().antialiasedLine(lineStartZ, lineEndZ, Vector3::UNIT_Y, LINE_WIDTH,
  122. LINE_BORDER_WIDTH, Color::White, meshData, vertexOffset, indexOffset);
  123. }
  124. vertexOffset += DrawHelper3D::NUM_VERTICES_AA_LINE;
  125. indexOffset += DrawHelper3D::NUM_INDICES_AA_LINE;
  126. }
  127. mGridMesh = Mesh::create(meshData);
  128. }
  129. }