| .. |
|
BsBuiltinEditorResources.cpp
|
e8383f3cb7
Added picking code for gizmos
|
пре 11 година |
|
BsCmdRecordSO.cpp
|
4867d3a4a3
Added test case for scene object commit and restore
|
пре 11 година |
|
BsCmdReparentSO.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
пре 11 година |
|
BsDbgTestGameObjectRef.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
пре 11 година |
|
BsDockManager.cpp
|
17d906d731
SceneGrid renders (but doesn't look pretty)
|
пре 11 година |
|
BsDockManagerLayout.cpp
|
203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
|
пре 11 година |
|
BsEditorApplication.cpp
|
8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
|
пре 11 година |
|
BsEditorCommand.cpp
|
203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
|
пре 11 година |
|
BsEditorTestSuite.cpp
|
4867d3a4a3
Added test case for scene object commit and restore
|
пре 11 година |
|
BsEditorWidget.cpp
|
17d906d731
SceneGrid renders (but doesn't look pretty)
|
пре 11 година |
|
BsEditorWidgetContainer.cpp
|
7c1348d402
Enabled scene and tree views for better GameObjectField testing
|
пре 11 година |
|
BsEditorWidgetLayout.cpp
|
0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
|
пре 11 година |
|
BsEditorWidgetManager.cpp
|
e4d4e884c9
Handle abort signal instead of exit
|
пре 11 година |
|
BsEditorWindow.cpp
|
7c1348d402
Enabled scene and tree views for better GameObjectField testing
|
пре 11 година |
|
BsEditorWindowBase.cpp
|
8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
|
пре 11 година |
|
BsEditorWindowManager.cpp
|
e4d4e884c9
Handle abort signal instead of exit
|
пре 11 година |
|
BsGUIColor.cpp
|
b0236b0eb1
Added support for GUI sub-styles
|
пре 11 година |
|
BsGUIColorField.cpp
|
4b4f583a71
Added C# versions of many editor fields
|
пре 11 година |
|
BsGUIComponentFoldout.cpp
|
55d19e7973
Added GUIFoldout to InspectableArray/List/Object
|
пре 11 година |
|
BsGUIDockSlider.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
пре 11 година |
|
BsGUIDropButton.cpp
|
d1f33eb36a
Tested remaining inspector fields
|
пре 11 година |
|
BsGUIFieldBase.cpp
|
b0236b0eb1
Added support for GUI sub-styles
|
пре 11 година |
|
BsGUIFloatField.cpp
|
d1f33eb36a
Tested remaining inspector fields
|
пре 11 година |
|
BsGUIFoldout.cpp
|
5bd0616417
Fixed an issue with GUI manager where meshes were not getting released properly
|
пре 11 година |
|
BsGUIIntField.cpp
|
e21240a94f
Don't update inspectable fields while they're being edited
|
пре 11 година |
|
BsGUIMenuBar.cpp
|
7094b00be0
A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update)
|
пре 11 година |
|
BsGUIResourceTreeView.cpp
|
3c5c4b171f
Added Selection classes to C++ and C#
|
пре 11 година |
|
BsGUISceneTreeView.cpp
|
3c5c4b171f
Added Selection classes to C++ and C#
|
пре 11 година |
|
BsGUITabButton.cpp
|
203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
|
пре 11 година |
|
BsGUITabbedTitleBar.cpp
|
7094b00be0
A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update)
|
пре 11 година |
|
BsGUITextField.cpp
|
c0b00d66fb
Inspector will not try to display multi-rank arrays as it doesn't support them yet
|
пре 11 година |
|
BsGUIToggleField.cpp
|
b0236b0eb1
Added support for GUI sub-styles
|
пре 11 година |
|
BsGUITreeView.cpp
|
0269741e02
Added better selected element management to scene and resource TreeViews
|
пре 11 година |
|
BsGUITreeViewEditBox.cpp
|
203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
|
пре 11 година |
|
BsGUIVector2Field.cpp
|
b0236b0eb1
Added support for GUI sub-styles
|
пре 11 година |
|
BsGUIVector3Field.cpp
|
b0236b0eb1
Added support for GUI sub-styles
|
пре 11 година |
|
BsGUIVector4Field.cpp
|
b0236b0eb1
Added support for GUI sub-styles
|
пре 11 година |
|
BsGUIWindowDropArea.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
пре 11 година |
|
BsGUIWindowFrame.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
пре 11 година |
|
BsGUIWindowFrameWidget.cpp
|
492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
|
пре 11 година |
|
BsGizmoManager.cpp
|
547d3f9c59
Added root finding code to Math
|
пре 11 година |
|
BsMainEditorWindow.cpp
|
830c1f5fe8
Added a debug model in Scene view
|
пре 11 година |
|
BsProjectLibrary.cpp
|
3c5c4b171f
Added Selection classes to C++ and C#
|
пре 11 година |
|
BsProjectLibraryEntries.cpp
|
203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
|
пре 11 година |
|
BsProjectResourceMeta.cpp
|
a35f11d8cc
Added ManagedResource and improve project library and resource meta data management
|
пре 11 година |
|
BsResourceImporter.cpp
|
0ca3bc9a98
ManagedResource saving/loading mostly finished but untested
|
пре 11 година |
|
BsSceneCameraController.cpp
|
17d906d731
SceneGrid renders (but doesn't look pretty)
|
пре 11 година |
|
BsSceneEditorWidget.cpp
|
547d3f9c59
Added root finding code to Math
|
пре 11 година |
|
BsSceneGrid.cpp
|
c010d2c9fc
Added a bunch of new mesh creation methods (untested)
|
пре 11 година |
|
BsScenePicking.cpp
|
53455b1c74
Picking now includes main texture when rendering with alpha
|
пре 11 година |
|
BsSelection.cpp
|
3c5c4b171f
Added Selection classes to C++ and C#
|
пре 11 година |
|
BsTestTextSprite.cpp
|
8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
|
пре 11 година |
|
BsUndoRedo.cpp
|
203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
|
пре 11 година |
|
DbgEditorWidget1.cpp
|
7c1348d402
Enabled scene and tree views for better GameObjectField testing
|
пре 11 година |
|
DbgEditorWidget2.cpp
|
c0b00d66fb
Inspector will not try to display multi-rank arrays as it doesn't support them yet
|
пре 11 година |