| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- #include "BsSelection.h"
- #include "BsGUISceneTreeView.h"
- #include "BsGUIResourceTreeView.h"
- #include "BsProjectLibrary.h"
- #include "BsProjectResourceMeta.h"
- namespace BansheeEngine
- {
- Selection::Selection(GUISceneTreeView* sceneTreeView, GUIResourceTreeView* resourceTreeView)
- :mSceneTreeView(sceneTreeView), mResourceTreeView(resourceTreeView)
- {
- mSceneSelectionChangedConn = mSceneTreeView->onSelectionChanged.connect(std::bind(&Selection::sceneSelectionChanged, this));
- mResourceSelectionChangedConn = mResourceTreeView->onSelectionChanged.connect(std::bind(&Selection::resourceSelectionChanged, this));
- }
- Selection::~Selection()
- {
- mSceneSelectionChangedConn.disconnect();
- mResourceSelectionChangedConn.disconnect();
- }
- const Vector<HSceneObject>& Selection::getSceneObjects() const
- {
- return mSelectedSceneObjects;
- }
- void Selection::setSceneObjects(const Vector<HSceneObject>& sceneObjects)
- {
- mSelectedSceneObjects = sceneObjects;
- mResourceTreeView->setSelection(mSelectedResourcePaths);
- }
- const Vector<Path>& Selection::getResourcePaths() const
- {
- return mSelectedResourcePaths;
- }
- void Selection::setResourcePaths(const Vector<Path>& paths)
- {
- mSelectedResourcePaths = paths;
- }
- Vector<String> Selection::getResourceUUIDs() const
- {
- Vector<String> UUIDs;
- for (auto& path : mSelectedResourcePaths)
- {
- ProjectLibrary::LibraryEntry* entry = ProjectLibrary::instance().findEntry(path);
- if (entry != nullptr && entry->type == ProjectLibrary::LibraryEntryType::File)
- {
- ProjectLibrary::ResourceEntry* resEntry = static_cast<ProjectLibrary::ResourceEntry*>(entry);
- UUIDs.push_back(resEntry->meta->getUUID());
- }
- }
- return UUIDs;
- }
- void Selection::setResourceUUIDs(const Vector<String>& UUIDs)
- {
- mSelectedResourcePaths.clear();
- for (auto& uuid : UUIDs)
- {
- Path path = ProjectLibrary::instance().uuidToPath(uuid);
- if (path != Path::BLANK)
- mSelectedResourcePaths.push_back(path);
- }
- mResourceTreeView->setSelection(mSelectedResourcePaths);
- }
- void Selection::sceneSelectionChanged()
- {
- mSelectedSceneObjects = mSceneTreeView->getSelection();
- }
- void Selection::resourceSelectionChanged()
- {
- mSelectedResourcePaths = mResourceTreeView->getSelection();
- }
- }
|