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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsResource.h"
- #include "BsHardwareBuffer.h"
- #include "BsPixelUtil.h"
- #include "BsTextureView.h"
- namespace BansheeEngine
- {
- /**
- * @brief Flags that describe how is a texture used.
- */
- enum TextureUsage
- {
- TU_STATIC = GBU_STATIC, /**< A regular texture that is not often or ever updated from the CPU. */
- TU_DYNAMIC = GBU_DYNAMIC, /**< A regular texture that is often updated by the CPU. */
- TU_RENDERTARGET = 0x200, /**< Texture that can be rendered to by the GPU. */
- TU_DEPTHSTENCIL = 0x400, /**< Texture used as a depth/stencil buffer by the GPU. */
- TU_LOADSTORE = 0x800, /**< Texture that allows load/store operations from the GPU program. */
- TU_CPUCACHED = 0x1000, /**< Ensures all texture data will also be cached in system memory. */
- TU_DEFAULT = TU_STATIC
- };
- /**
- * @brief Different texture types.
- */
- enum TextureType
- {
- TEX_TYPE_1D = 1, /**< One dimensional texture. Just a row of pixels. */
- TEX_TYPE_2D = 2, /**< Two dimensional texture. */
- TEX_TYPE_3D = 3, /**< Three dimensional texture. */
- TEX_TYPE_CUBE_MAP = 4 /**< Texture consisting out of six 2D textures describing an inside of a cube. Allows special sampling. */
- };
- /**
- * @brief Mipmap options.
- */
- enum TextureMipmap
- {
- MIP_UNLIMITED = 0x7FFFFFFF /**< Create all mip maps down to 1x1. */
- };
- /**
- * @brief Contains various information about a texture
- */
- class BS_CORE_EXPORT TextureProperties
- {
- public:
- TextureProperties();
- TextureProperties(TextureType textureType, UINT32 width, UINT32 height, UINT32 depth, UINT32 numMipmaps,
- PixelFormat format, int usage, bool hwGamma, UINT32 multisampleCount);
- /**
- * @brief Gets the type of texture.
- */
- TextureType getTextureType() const { return mTextureType; }
- /**
- * @brief Gets the number of mipmaps to be used for this texture. This number excludes the top level
- * map (which is always assumed to be present).
- */
- UINT32 getNumMipmaps() const {return mNumMipmaps;}
- /**
- * @brief Gets whether this texture will be set up so that on sampling it,
- * hardware gamma correction is applied.
- */
- bool isHardwareGammaEnabled() const { return mHwGamma; }
- /**
- * @brief Gets the number of samples used for multisampling.
- * (0 if multisampling is not used).
- */
- UINT32 getMultisampleCount() const { return mMultisampleCount; }
- /**
- * @brief Returns the height of the texture.
- */
- UINT32 getHeight() const { return mHeight; }
- /**
- * @brief Returns the width of the texture.
- */
- UINT32 getWidth() const { return mWidth; }
- /**
- * @brief Returns the depth of the texture (only applicable for 3D textures).
- */
- UINT32 getDepth() const { return mDepth; }
- /**
- * @brief Returns texture usage (TextureUsage) of this texture.
- */
- int getUsage() const { return mUsage; }
- /**
- * @brief Returns the pixel format for the texture surface.
- */
- PixelFormat getFormat() const { return mFormat; }
- /**
- * @brief Returns true if the texture has an alpha layer.
- */
- bool hasAlpha() const;
- /**
- * @brief Return the number of faces this texture has.
- */
- UINT32 getNumFaces() const;
- /**
- * @brief Maps a sub-resource index to an exact face and mip level. Sub-resource indexes
- * are used when reading or writing to the resource.
- *
- * @note Sub-resource index is only valid for the instance it was created on. You cannot use a sub-resource
- * index from a different texture and expect to get valid result. Modifying the resource so the number
- * of sub-resources changes invalidates all sub-resource indexes.
- */
- void mapFromSubresourceIdx(UINT32 subresourceIdx, UINT32& face, UINT32& mip) const;
- /**
- * @brief Map a face and a mip level to a sub-resource index you can use for updating or reading
- * a specific sub-resource.
- *
- * @note Generated sub-resource index is only valid for the instance it was created on. Modifying the resource so the number
- * of sub-resources changes, invalidates all sub-resource indexes.
- */
- UINT32 mapToSubresourceIdx(UINT32 face, UINT32 mip) const;
- /**
- * @brief Allocates a buffer you may use for storage when reading or writing a sub-resource. You
- * need to allocate such a buffer if you are calling "readSubresource".
- *
- * You can retrieve a sub-resource index by calling "mapToSubresourceIdx".
- *
- * @note Thread safe.
- */
- PixelDataPtr allocateSubresourceBuffer(UINT32 subresourceIdx) const;
- protected:
- friend class TextureRTTI;
- UINT32 mHeight;
- UINT32 mWidth;
- UINT32 mDepth;
- UINT32 mNumMipmaps;
- bool mHwGamma;
- UINT32 mMultisampleCount;
- TextureType mTextureType;
- PixelFormat mFormat;
- int mUsage;
- };
- /**
- * @brief Core thread version of a Texture.
- *
- * @see Texture
- *
- * @note Core thread.
- */
- class BS_CORE_EXPORT TextureCore : public CoreObjectCore
- {
- public:
- TextureCore(TextureType textureType, UINT32 width, UINT32 height, UINT32 depth, UINT32 numMipmaps,
- PixelFormat format, int usage, bool hwGamma, UINT32 multisampleCount, const PixelDataPtr& initData);
- virtual ~TextureCore() {}
- /**
- * @copydoc CoreObjectCore::initialize
- */
- virtual void initialize() override;
- /**
- * @brief Updates a part of the texture with the provided data.
- *
- * @param subresourceIdx Index of the subresource to update, if the texture has more than one.
- * @param data Data to update the texture with.
- * @param discardEntireBuffer When true the existing contents of the resource you are updating will be discarded. This can make the
- * operation faster. Resources with certain buffer types might require this flag to be in a specific state
- * otherwise the operation will fail.
- */
- virtual void writeSubresource(UINT32 subresourceIdx, const PixelData& data, bool discardEntireBuffer);
- /**
- * @brief Reads a part of the current resource into the provided "data" parameter.
- * Data buffer needs to be pre-allocated.
- *
- * @param subresourceIdx Index of the subresource to update, if the texture has more than one.
- * @param data Buffer that will receive the data. Should be allocated with "allocateSubresourceBuffer"
- * to ensure it is of valid type and size.
- */
- virtual void readSubresource(UINT32 subresourceIdx, PixelData& data);
- /**
- * @brief Locks the buffer for reading or writing.
- *
- * @param options Options for controlling what you may do with the locked data.
- * @param mipLevel (optional) Mipmap level to lock.
- * @param face (optional) Texture face to lock.
- *
- * @return Pointer to the buffer data. Only valid until you call unlock.
- *
- * @note If you are just reading or writing one block of data use
- * readData/writeData methods as they can be much faster in certain situations.
- */
- PixelData lock(GpuLockOptions options, UINT32 mipLevel = 0, UINT32 face = 0);
- /**
- * @brief Unlocks a previously locked buffer. After the buffer is unlocked,
- * any data returned by lock becomes invalid.
- */
- void unlock();
- /**
- * @brief Copies the contents a subresource in this texture to another texture.
- * Texture format and size of the subresource must match.
- *
- * You are allowed to copy from a multisampled to non-multisampled
- * surface, which will resolve the multisampled surface before copying.
- *
- * @param srcSubresourceIdx Index of the subresource to copy from.
- * @param destSubresourceIdx Index of the subresource to copy to.
- * @param target Texture that contains the destination subresource.
- */
- void copy(UINT32 srcSubresourceIdx, UINT32 destSubresourceIdx, const SPtr<TextureCore>& target);
- /**
- * @brief Reads data from the texture buffer into the provided buffer.
- *
- * @param dest Previously allocated buffer to read data into.
- * @param mipLevel (optional) Mipmap level to read from.
- * @param face (optional) Texture face to read from.
- */
- virtual void readData(PixelData& dest, UINT32 mipLevel = 0, UINT32 face = 0) = 0;
- /**
- * @brief Writes data from the provided buffer into the texture buffer.
- *
- * @param dest Buffer to retrieve the data from.
- * @param mipLevel (optional) Mipmap level to write into.
- * @param face (optional) Texture face to write into.
- * @param discardWholeBuffer (optional) If true any existing texture data will be discard. This can
- * improve performance of the write operation.
- */
- virtual void writeData(const PixelData& src, UINT32 mipLevel = 0, UINT32 face = 0, bool discardWholeBuffer = false) = 0;
- /**
- * @brief Returns true if the texture can be bound to a shader.
- *
- * @note This is only false for some rare special cases. (e.g. AA render texture in DX9)
- * Internal method.
- */
- virtual bool isBindableAsShaderResource() const { return true; }
- /**
- * @brief Returns properties that contain information about the texture.
- */
- const TextureProperties& getProperties() const { return mProperties; }
- /************************************************************************/
- /* TEXTURE VIEW */
- /************************************************************************/
- /**
- * @brief Requests a texture view for the specified mip and array ranges. Returns an existing view of one for
- * the specified ranges already exists, otherwise creates a new one. You must release all views
- * by calling "releaseView" when done.
- *
- * @note Core thread only.
- */
- static TextureViewPtr requestView(const SPtr<TextureCore>& texture, UINT32 mostDetailMip, UINT32 numMips,
- UINT32 firstArraySlice, UINT32 numArraySlices, GpuViewUsage usage);
- /**
- * @brief Releases the view. View won't actually get destroyed until all references to it are released.
- *
- * @note Core thread only.
- */
- static void releaseView(const TextureViewPtr& view);
- protected:
- /**
- * @copydoc lock
- */
- virtual PixelData lockImpl(GpuLockOptions options, UINT32 mipLevel = 0, UINT32 face = 0) = 0;
- /**
- * @copydoc unlock
- */
- virtual void unlockImpl() = 0;
- /**
- * @copydoc copy
- */
- virtual void copyImpl(UINT32 srcFace, UINT32 srcMipLevel, UINT32 destFace, UINT32 destMipLevel, const SPtr<TextureCore>& target) = 0;
- /************************************************************************/
- /* TEXTURE VIEW */
- /************************************************************************/
- /**
- * @brief Creates a new empty/undefined texture view.
- */
- virtual TextureViewPtr createView(const SPtr<TextureCore>& texture, const TEXTURE_VIEW_DESC& desc);
- /**
- * @brief Releases all internal texture view references. Views won't get destroyed if there are external references still held.
- */
- void clearBufferViews();
- /**
- * @brief Holds a single texture view with a usage reference count.
- */
- struct TextureViewReference
- {
- TextureViewReference(TextureViewPtr _view)
- :view(_view), refCount(0)
- { }
- TextureViewPtr view;
- UINT32 refCount;
- };
- UnorderedMap<TEXTURE_VIEW_DESC, TextureViewReference*, TextureView::HashFunction, TextureView::EqualFunction> mTextureViews;
- TextureProperties mProperties;
- PixelDataPtr mInitData;
- };
- /**
- * @brief Abstract class representing a texture. Specific render systems have their
- * own Texture implementations. Internally represented as one or more surfaces
- * with pixels in a certain number of dimensions, backed by a hardware buffer.
- *
- * @note Sim thread.
- */
- class BS_CORE_EXPORT Texture : public Resource
- {
- public:
- /**
- * @brief Updates the texture with new data. The actual write will be queued for later execution on the core thread.
- * Provided data buffer will be locked until the operation completes.
- *
- * @param accessor Accessor to queue the operation on.
- *
- * @return Async operation object you can use to track operation completion.
- *
- * @see TextureCore::writeSubresource
- */
- AsyncOp writeSubresource(CoreAccessor& accessor, UINT32 subresourceIdx, const PixelDataPtr& data, bool discardEntireBuffer);
- /**
- * @brief Reads internal texture data to the provided previously allocated buffer. The read is queued for execution
- * on the core thread and not executed immediately. Provided data buffer will be locked until the
- * operation completes.
- *
- * @param accessor Accessor to queue the operation on.
- *
- * @return Async operation object you can use to track operation completion.
- *
- * @see TextureCore::readSubresource
- */
- AsyncOp readSubresource(CoreAccessor& accessor, UINT32 subresourceIdx, const PixelDataPtr& data);
- /**
- * @brief Reads data from the cached system memory texture buffer into the provided buffer.
- *
- * @param dest Previously allocated buffer to read data into.
- * @param mipLevel (optional) Mipmap level to read from.
- * @param face (optional) Texture face to read from.
- *
- * @note The data read is the cached texture data. Any data written to the texture from the GPU
- * or core thread will not be reflected in this data. Use "readSubresource" if you require
- * those changes.
- *
- * The texture must have been created with TU_CPUCACHED usage otherwise this method
- * will not return any data.
- */
- void readData(PixelData& dest, UINT32 mipLevel = 0, UINT32 face = 0);
- /**
- * @brief Returns properties that contain information about the texture.
- */
- const TextureProperties& getProperties() const { return mProperties; }
- /**
- * @brief Retrieves a core implementation of a texture usable only from the
- * core thread.
- */
- SPtr<TextureCore> getCore() const;
- /************************************************************************/
- /* STATICS */
- /************************************************************************/
- /**
- * @brief Creates a new empty texture.
- *
- * @param texType Type of the texture.
- * @param width Width of the texture in pixels.
- * @param height Height of the texture in pixels.
- * @param depth Depth of the texture in pixels (Must be 1 for 2D textures).
- * @param numMips Number of mip-maps the texture has. This number excludes the full resolution map.
- * @param format Format of the pixels.
- * @param usage Describes how we plan on using the texture in the pipeline.
- * @param hwGammaCorrection If true the texture data is assumed to have been gamma corrected and will be
- * converted back to linear space when sampled on GPU.
- * @param multisampleCount If higher than 1, texture containing multiple samples per pixel is created.
- */
- static HTexture create(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
- int numMips, PixelFormat format, int usage = TU_DEFAULT,
- bool hwGammaCorrection = false, UINT32 multisampleCount = 0);
- /**
- * @brief Creates a new empty texture.
- *
- * @param texType Type of the texture.
- * @param width Width of the texture in pixels.
- * @param height Height of the texture in pixels.
- * @param numMips Number of mip-maps the texture has. This number excludes the full resolution map.
- * @param format Format of the pixels.
- * @param usage Describes planned texture use.
- * @param hwGammaCorrection If true the texture data is assumed to have been gamma corrected and will be
- * converted back to linear space when sampled on GPU.
- * @param multisampleCount If higher than 1, texture containing multiple samples per pixel is created.
- */
- static HTexture create(TextureType texType, UINT32 width, UINT32 height, int numMips,
- PixelFormat format, int usage = TU_DEFAULT,
- bool hwGammaCorrection = false, UINT32 multisampleCount = 0);
- /**
- * @brief Creates a new 2D or 3D texture initialized using the provided pixel data. Texture will not have any mipmaps.
- *
- * @param pixelData Data to initialize the texture width.
- * @param usage Describes planned texture use.
- * @param hwGammaCorrection If true the texture data is assumed to have been gamma corrected and will be
- * converted back to linear space when sampled on GPU.
- */
- static HTexture create(const PixelDataPtr& pixelData, int usage = TU_DEFAULT, bool hwGammaCorrection = false);
- /**
- * @copydoc create(TextureType, UINT32, UINT32, UINT32, int, PixelFormat, int, bool, UINT32)
- *
- * @note Internal method. Creates a texture pointer without a handle. Use "create" for normal usage.
- */
- static TexturePtr _createPtr(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
- int num_mips, PixelFormat format, int usage = TU_DEFAULT,
- bool hwGammaCorrection = false, UINT32 multisampleCount = 0);
- /**
- * @copydoc create(TextureType, UINT32, UINT32, int, PixelFormat, int, bool, UINT32)
- *
- * @note Internal method. Creates a texture pointer without a handle. Use "create" for normal usage.
- */
- static TexturePtr _createPtr(TextureType texType, UINT32 width, UINT32 height, int num_mips,
- PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false, UINT32 multisampleCount = 0);
- protected:
- friend class TextureManager;
- Texture(TextureType textureType, UINT32 width, UINT32 height, UINT32 depth, UINT32 numMipmaps,
- PixelFormat format, int usage, bool hwGamma, UINT32 multisampleCount);
- Texture(const PixelDataPtr& pixelData, int usage, bool hwGamma);
- /**
- * @copydoc Resource::initialize
- */
- void initialize() override;
- /**
- * @copydoc CoreObject::createCore
- */
- SPtr<CoreObjectCore> createCore() const override;
- /**
- * @copydoc Resource::calculateSize
- */
- UINT32 calculateSize() const;
- /**
- * @brief Creates buffers used for caching of CPU texture data.
- *
- * @note Make sure to initialize all texture properties before calling this.
- */
- void createCPUBuffers();
- /**
- * @brief Updates the cached CPU buffers with new data.
- */
- void updateCPUBuffers(UINT32 subresourceIdx, const PixelData& data);
- protected:
- Vector<PixelDataPtr> mCPUSubresourceData;
- TextureProperties mProperties;
- mutable PixelDataPtr mInitData;
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- Texture(); // Serialization only
- friend class TextureRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const override;
- };
- }
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