BsD3D9RenderWindow.h 5.3 KB

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  1. #pragma once
  2. #include "BsD3D9Prerequisites.h"
  3. #include "BsRenderWindow.h"
  4. #include "BsD3D9Device.h"
  5. namespace BansheeEngine
  6. {
  7. class D3D9RenderWindow;
  8. /**
  9. * @brief Contains various properties that describe a render window.
  10. */
  11. class BS_D3D9_EXPORT D3D9RenderWindowProperties : public RenderWindowProperties
  12. {
  13. public:
  14. D3D9RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
  15. virtual ~D3D9RenderWindowProperties() { }
  16. private:
  17. friend class D3D9RenderWindowCore;
  18. friend class D3D9RenderWindow;
  19. };
  20. /**
  21. * @brief Render window implementation for Windows.
  22. *
  23. * @note Core thread only.
  24. */
  25. class BS_D3D9_EXPORT D3D9RenderWindowCore : public RenderWindowCore
  26. {
  27. public:
  28. D3D9RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId, HINSTANCE instance);
  29. ~D3D9RenderWindowCore();
  30. /**
  31. * @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32)
  32. */
  33. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  34. /**
  35. * @copydoc RenderWindowCore::setFullscreen(const VideoMode&)
  36. */
  37. void setFullscreen(const VideoMode& mode) override;
  38. /**
  39. * @copydoc RenderWindowCore::setWindowed
  40. */
  41. void setWindowed(UINT32 width, UINT32 height) override;
  42. /**
  43. * @copydoc RenderWindowCore::setActive
  44. */
  45. virtual void setActive(bool state) override;
  46. /**
  47. * @copydoc RenderWindowCore::setHidden
  48. */
  49. void setHidden(bool hidden) override;
  50. /**
  51. * @copydoc RenderWindowCore::minimize
  52. */
  53. void minimize() override;
  54. /**
  55. * @copydoc RenderWindowCore::maximize
  56. */
  57. void maximize() override;
  58. /**
  59. * @copydoc RenderWindowCore::restore
  60. */
  61. void restore() override;
  62. /**
  63. * @copydoc RenderWindowCore::move
  64. */
  65. void move(INT32 left, INT32 top) override;
  66. /**
  67. * @copydoc RenderWindowCore::resize
  68. */
  69. void resize(UINT32 width, UINT32 height) override;
  70. /**
  71. * @copydoc RenderWindowCore::getCustomAttribute
  72. */
  73. void getCustomAttribute(const String& name, void* pData) const override;
  74. /**
  75. * @copydoc RenderWindowCore::copyContentsToMemory
  76. */
  77. void copyToMemory(PixelData &dst, FrameBuffer buffer);
  78. /**
  79. * @copydoc RenderWindowCore::swapBuffers
  80. */
  81. void swapBuffers() override;
  82. /**
  83. * @copydoc RenderWindowCore::_windowMovedOrResized
  84. */
  85. void _windowMovedOrResized() override;
  86. /**
  87. * @brief Gets internal Win32 window handle.
  88. */
  89. HWND _getWindowHandle() const;
  90. /**
  91. * @brief Gets the DirectX 9 device object that manages this window.
  92. */
  93. IDirect3DDevice9* _getD3D9Device() const;
  94. /**
  95. * @brief Gets the device that manages this window.
  96. */
  97. D3D9Device* _getDevice() const;
  98. /**
  99. * @brief Sets the device that manages this window.
  100. */
  101. void _setDevice(D3D9Device* device);
  102. /**
  103. * @brief Build the presentation parameters used with this window.
  104. */
  105. void _buildPresentParameters(D3DPRESENT_PARAMETERS* presentParams) const;
  106. /**
  107. * @brief Accessor for render surface.
  108. */
  109. IDirect3DSurface9* _getRenderSurface() const;
  110. /**
  111. * @brief Returns true if this window use depth buffer.
  112. */
  113. bool _isDepthBuffered() const;
  114. /**
  115. * @brief Validate the device for this window.
  116. */
  117. bool _validateDevice();
  118. protected:
  119. friend class D3D9RenderWindow;
  120. /**
  121. * @copydoc CoreObjectCore::initialize
  122. */
  123. virtual void initialize() override;
  124. /**
  125. * @copydoc RenderWindowCore::getProperties
  126. */
  127. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  128. /**
  129. * @copydoc RenderWindowCore::getSyncedProperties
  130. */
  131. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  132. /**
  133. * @copydoc RenderWindowCore::syncProperties
  134. */
  135. void syncProperties() override;
  136. protected:
  137. Win32Window* mWindow;
  138. HINSTANCE mInstance;
  139. D3D9Device* mDevice;
  140. bool mDeviceValid;
  141. D3DMULTISAMPLE_TYPE mMultisampleType;
  142. DWORD mMultisampleQuality;
  143. UINT mDisplayFrequency;
  144. unsigned int mVSyncInterval;
  145. bool mIsDepthBuffered;
  146. bool mIsChild;
  147. bool mShowOnSwap;
  148. D3D9RenderWindowProperties mProperties;
  149. D3D9RenderWindowProperties mSyncedProperties;
  150. };
  151. /**
  152. * @brief Render window implementation for Windows.
  153. *
  154. * @note Sim thread only.
  155. */
  156. class BS_D3D9_EXPORT D3D9RenderWindow : public RenderWindow
  157. {
  158. public:
  159. ~D3D9RenderWindow() { }
  160. /**
  161. * @copydoc RenderWindow::screenToWindowPos
  162. */
  163. void getCustomAttribute(const String& name, void* pData) const override;
  164. /**
  165. * @copydoc RenderWindow::screenToWindowPos
  166. */
  167. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  168. /**
  169. * @copydoc RenderWindow::windowToScreenPos
  170. */
  171. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  172. /**
  173. * @copydoc RenderWindow::getCore
  174. */
  175. SPtr<D3D9RenderWindowCore> getCore() const;
  176. protected:
  177. friend class D3D9RenderWindowManager;
  178. friend class D3D9RenderWindowCore;
  179. D3D9RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, HINSTANCE instance);
  180. /**
  181. * @copydoc RenderWindowCore::getProperties
  182. */
  183. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  184. /**
  185. * @copydoc RenderWindow::syncProperties
  186. */
  187. void syncProperties() override;
  188. /**
  189. * @brief Retrieves internal window handle.
  190. */
  191. HWND getHWnd() const;
  192. private:
  193. HINSTANCE mInstance;
  194. D3D9RenderWindowProperties mProperties;
  195. };
  196. }