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- #pragma once
- #include "BsD3D9Prerequisites.h"
- #include "BsRenderWindow.h"
- #include "BsD3D9Device.h"
- namespace BansheeEngine
- {
- class D3D9RenderWindow;
- /**
- * @brief Contains various properties that describe a render window.
- */
- class BS_D3D9_EXPORT D3D9RenderWindowProperties : public RenderWindowProperties
- {
- public:
- D3D9RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
- virtual ~D3D9RenderWindowProperties() { }
- private:
- friend class D3D9RenderWindowCore;
- friend class D3D9RenderWindow;
- };
- /**
- * @brief Render window implementation for Windows.
- *
- * @note Core thread only.
- */
- class BS_D3D9_EXPORT D3D9RenderWindowCore : public RenderWindowCore
- {
- public:
- D3D9RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId, HINSTANCE instance);
- ~D3D9RenderWindowCore();
-
- /**
- * @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32)
- */
- void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
- /**
- * @copydoc RenderWindowCore::setFullscreen(const VideoMode&)
- */
- void setFullscreen(const VideoMode& mode) override;
- /**
- * @copydoc RenderWindowCore::setWindowed
- */
- void setWindowed(UINT32 width, UINT32 height) override;
- /**
- * @copydoc RenderWindowCore::setActive
- */
- virtual void setActive(bool state) override;
- /**
- * @copydoc RenderWindowCore::setHidden
- */
- void setHidden(bool hidden) override;
- /**
- * @copydoc RenderWindowCore::minimize
- */
- void minimize() override;
- /**
- * @copydoc RenderWindowCore::maximize
- */
- void maximize() override;
- /**
- * @copydoc RenderWindowCore::restore
- */
- void restore() override;
- /**
- * @copydoc RenderWindowCore::move
- */
- void move(INT32 left, INT32 top) override;
- /**
- * @copydoc RenderWindowCore::resize
- */
- void resize(UINT32 width, UINT32 height) override;
- /**
- * @copydoc RenderWindowCore::getCustomAttribute
- */
- void getCustomAttribute(const String& name, void* pData) const override;
- /**
- * @copydoc RenderWindowCore::copyContentsToMemory
- */
- void copyToMemory(PixelData &dst, FrameBuffer buffer);
- /**
- * @copydoc RenderWindowCore::swapBuffers
- */
- void swapBuffers() override;
- /**
- * @copydoc RenderWindowCore::_windowMovedOrResized
- */
- void _windowMovedOrResized() override;
- /**
- * @brief Gets internal Win32 window handle.
- */
- HWND _getWindowHandle() const;
- /**
- * @brief Gets the DirectX 9 device object that manages this window.
- */
- IDirect3DDevice9* _getD3D9Device() const;
- /**
- * @brief Gets the device that manages this window.
- */
- D3D9Device* _getDevice() const;
- /**
- * @brief Sets the device that manages this window.
- */
- void _setDevice(D3D9Device* device);
- /**
- * @brief Build the presentation parameters used with this window.
- */
- void _buildPresentParameters(D3DPRESENT_PARAMETERS* presentParams) const;
- /**
- * @brief Accessor for render surface.
- */
- IDirect3DSurface9* _getRenderSurface() const;
-
- /**
- * @brief Returns true if this window use depth buffer.
- */
- bool _isDepthBuffered() const;
- /**
- * @brief Validate the device for this window.
- */
- bool _validateDevice();
-
- protected:
- friend class D3D9RenderWindow;
- /**
- * @copydoc CoreObjectCore::initialize
- */
- virtual void initialize() override;
- /**
- * @copydoc RenderWindowCore::getProperties
- */
- const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
- /**
- * @copydoc RenderWindowCore::getSyncedProperties
- */
- RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
- /**
- * @copydoc RenderWindowCore::syncProperties
- */
- void syncProperties() override;
- protected:
- Win32Window* mWindow;
- HINSTANCE mInstance;
- D3D9Device* mDevice;
- bool mDeviceValid;
- D3DMULTISAMPLE_TYPE mMultisampleType;
- DWORD mMultisampleQuality;
- UINT mDisplayFrequency;
- unsigned int mVSyncInterval;
- bool mIsDepthBuffered;
- bool mIsChild;
- bool mShowOnSwap;
-
- D3D9RenderWindowProperties mProperties;
- D3D9RenderWindowProperties mSyncedProperties;
- };
- /**
- * @brief Render window implementation for Windows.
- *
- * @note Sim thread only.
- */
- class BS_D3D9_EXPORT D3D9RenderWindow : public RenderWindow
- {
- public:
- ~D3D9RenderWindow() { }
- /**
- * @copydoc RenderWindow::screenToWindowPos
- */
- void getCustomAttribute(const String& name, void* pData) const override;
- /**
- * @copydoc RenderWindow::screenToWindowPos
- */
- Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
- /**
- * @copydoc RenderWindow::windowToScreenPos
- */
- Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
- /**
- * @copydoc RenderWindow::getCore
- */
- SPtr<D3D9RenderWindowCore> getCore() const;
- protected:
- friend class D3D9RenderWindowManager;
- friend class D3D9RenderWindowCore;
- D3D9RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, HINSTANCE instance);
- /**
- * @copydoc RenderWindowCore::getProperties
- */
- const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
- /**
- * @copydoc RenderWindow::syncProperties
- */
- void syncProperties() override;
- /**
- * @brief Retrieves internal window handle.
- */
- HWND getHWnd() const;
- private:
- HINSTANCE mInstance;
- D3D9RenderWindowProperties mProperties;
- };
- }
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