BsSceneGrid.cpp 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233
  1. #include "BsSceneGrid.h"
  2. #include "BsMath.h"
  3. #include "BsShapeMeshes3D.h"
  4. #include "BsVertexDataDesc.h"
  5. #include "BsMaterial.h"
  6. #include "BsMesh.h"
  7. #include "BsBuiltinEditorResources.h"
  8. #include "BsCCamera.h"
  9. #include "BsRect3.h"
  10. #include "BsCoreThread.h"
  11. #include "BsEditorSettings.h"
  12. #include "BsRendererManager.h"
  13. #include "BsRenderer.h"
  14. #include "BsRendererUtility.h"
  15. namespace BansheeEngine
  16. {
  17. const Color SceneGridCore::GRID_LINE_COLOR = Color(0.5f, 0.5f, 0.5f);
  18. const float SceneGridCore::LINE_WIDTH = 0.025f;
  19. const float SceneGridCore::LINE_BORDER_WIDTH = 0.00075f;
  20. const float SceneGridCore::FADE_OUT_START = 5.0f;
  21. const float SceneGridCore::FADE_OUT_END = 40.0f;
  22. SceneGrid::SceneGrid(const CameraPtr& camera)
  23. :mCoreDirty(true), mCore(nullptr)
  24. {
  25. mVertexDesc = bs_shared_ptr_new<VertexDataDesc>();
  26. mVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
  27. mVertexDesc->addVertElem(VET_FLOAT3, VES_NORMAL);
  28. mCore.store(bs_new<SceneGridCore>(), std::memory_order_release);
  29. HMaterial gridMaterial = BuiltinEditorResources::instance().createSceneGridMaterial();
  30. SPtr<MaterialCore> materialCore = gridMaterial->getCore();
  31. gCoreAccessor().queueCommand(std::bind(&SceneGrid::initializeCore, this, camera->getCore(), materialCore));
  32. updateGridMesh();
  33. }
  34. SceneGrid::~SceneGrid()
  35. {
  36. gCoreAccessor().queueCommand(std::bind(&SceneGrid::destroyCore, this, mCore.load(std::memory_order_relaxed)));
  37. }
  38. void SceneGrid::initializeCore(const SPtr<CameraCore>& camera, const SPtr<MaterialCore>& material)
  39. {
  40. THROW_IF_NOT_CORE_THREAD;
  41. mCore.load()->initialize(camera, material);
  42. }
  43. void SceneGrid::destroyCore(SceneGridCore* core)
  44. {
  45. THROW_IF_NOT_CORE_THREAD;
  46. bs_delete(core);
  47. }
  48. void SceneGrid::setSize(UINT32 size)
  49. {
  50. if (mSize != size)
  51. {
  52. mSize = size;
  53. updateGridMesh();
  54. }
  55. }
  56. void SceneGrid::setSpacing(float spacing)
  57. {
  58. if (mSpacing != spacing)
  59. {
  60. mSpacing = spacing;
  61. mCoreDirty = true;
  62. }
  63. }
  64. void SceneGrid::setMode(GridMode mode)
  65. {
  66. if(mMode != mode)
  67. {
  68. mMode = mode;
  69. updateGridMesh();
  70. }
  71. }
  72. void SceneGrid::setSettings(const EditorSettingsPtr& settings)
  73. {
  74. mSettings = settings;
  75. updateFromEditorSettings();
  76. }
  77. void SceneGrid::_update()
  78. {
  79. if (mSettings != nullptr && mSettingsHash != mSettings->getHash())
  80. updateFromEditorSettings();
  81. if (mCoreDirty)
  82. {
  83. SceneGridCore* core = mCore.load(std::memory_order_relaxed);
  84. gCoreAccessor().queueCommand(
  85. std::bind(&SceneGridCore::updateData, core, mGridMesh->getCore(), mSpacing, mMode == GridMode::Perspective));
  86. mCoreDirty = false;
  87. }
  88. }
  89. void SceneGrid::updateFromEditorSettings()
  90. {
  91. setSize(mSettings->getGridSize());
  92. setSpacing(mSettings->getGridSpacing());
  93. mSettingsHash = mSettings->getHash();
  94. }
  95. void SceneGrid::updateGridMesh()
  96. {
  97. std::array<Vector3, 2> axes;
  98. Vector3 origin;
  99. switch(mMode)
  100. {
  101. case GridMode::Perspective:
  102. axes[0] = Vector3::UNIT_X;
  103. axes[1] = Vector3::UNIT_Z;
  104. origin = Vector3::ZERO;
  105. break;
  106. case GridMode::OrthoX:
  107. axes[0] = Vector3::UNIT_Y;
  108. axes[1] = Vector3::UNIT_Z;
  109. origin = Vector3(500.0f, 0.0f, 0.0f);
  110. break;
  111. case GridMode::OrthoY:
  112. axes[0] = Vector3::UNIT_X;
  113. axes[1] = Vector3::UNIT_Z;
  114. origin = Vector3(0.0f, 500.0f, 0.0f);
  115. break;
  116. case GridMode::OrthoZ:
  117. axes[0] = Vector3::UNIT_X;
  118. axes[1] = Vector3::UNIT_Y;
  119. origin = Vector3(0.0f, 0.0f, 500.0f);
  120. break;
  121. case GridMode::OrthoNegX:
  122. axes[0] = Vector3::UNIT_Y;
  123. axes[1] = Vector3::UNIT_Z;
  124. origin = Vector3(-500.0f, 0.0f, 0.0f);
  125. break;
  126. case GridMode::OrthoNegY:
  127. axes[0] = Vector3::UNIT_X;
  128. axes[1] = Vector3::UNIT_Z;
  129. origin = Vector3(0.0f, -500.0f, 0.0f);
  130. break;
  131. case GridMode::OrthoNegZ:
  132. axes[0] = Vector3::UNIT_X;
  133. axes[1] = Vector3::UNIT_Y;
  134. origin = Vector3(0.0f, 0.0f, -500.0f);
  135. break;
  136. }
  137. axes[0] = Vector3::UNIT_X;
  138. axes[1] = Vector3::UNIT_Z;
  139. std::array<float, 2> extents;
  140. extents[0] = mSize * 0.5f;
  141. extents[1] = mSize * 0.5f;
  142. Rect3 quad(origin, axes, extents);
  143. MeshDataPtr meshData = bs_shared_ptr_new<MeshData>(8, 12, mVertexDesc);
  144. ShapeMeshes3D::solidQuad(quad, meshData, 0, 0);
  145. mGridMesh = Mesh::create(meshData);
  146. mCoreDirty = true;
  147. }
  148. SceneGridCore::~SceneGridCore()
  149. {
  150. CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
  151. activeRenderer->_unregisterRenderCallback(mCamera.get(), 5);
  152. }
  153. void SceneGridCore::initialize(const SPtr<CameraCore>& camera, const SPtr<MaterialCore>& material)
  154. {
  155. mCamera = camera;
  156. mGridMaterial = material;
  157. mViewProjParam = mGridMaterial->getParamMat4("matViewProj");
  158. mWorldCameraPosParam = mGridMaterial->getParamVec4("worldCameraPos");
  159. mGridColorParam = mGridMaterial->getParamColor("gridColor");
  160. mGridSpacingParam = mGridMaterial->getParamFloat("gridSpacing");
  161. mGridBorderWidthParam = mGridMaterial->getParamFloat("gridBorderWidth");
  162. mGridFadeOutStartParam = mGridMaterial->getParamFloat("gridFadeOutStart");
  163. mGridFadeOutEndParam = mGridMaterial->getParamFloat("gridFadeOutEnd");
  164. CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
  165. activeRenderer->_registerRenderCallback(camera.get(), 5, std::bind(&SceneGridCore::render, this));
  166. }
  167. void SceneGridCore::updateData(const SPtr<MeshCore>& mesh, float spacing, bool fadeGrid)
  168. {
  169. mGridMesh = mesh;
  170. mSpacing = spacing;
  171. mFadeGrid = fadeGrid;
  172. }
  173. void SceneGridCore::render()
  174. {
  175. THROW_IF_NOT_CORE_THREAD;
  176. Matrix4 projMatrix = mCamera->getProjectionMatrixRS();
  177. Matrix4 viewMatrix = mCamera->getViewMatrix();
  178. Matrix4 viewProjMatrix = projMatrix * viewMatrix;
  179. mViewProjParam.set(viewProjMatrix);
  180. mWorldCameraPosParam.set(Vector4(mCamera->getPosition(), 1.0f));
  181. mGridColorParam.set(GRID_LINE_COLOR);
  182. mGridSpacingParam.set(mSpacing);
  183. mGridBorderWidthParam.set(LINE_BORDER_WIDTH);
  184. if (mFadeGrid)
  185. {
  186. mGridFadeOutStartParam.set(FADE_OUT_START);
  187. mGridFadeOutEndParam.set(FADE_OUT_END);
  188. }
  189. else
  190. {
  191. mGridFadeOutStartParam.set(1000.0f);
  192. mGridFadeOutEndParam.set(1500.0f);
  193. }
  194. gRendererUtility().setPass(mGridMaterial, 0);
  195. gRendererUtility().draw(mGridMesh, mGridMesh->getProperties().getSubMesh(0));
  196. }
  197. }