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Win32
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2ef50fe6ee
VS2015 available as external code editor
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10 years ago |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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10 years ago |
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BsBuiltinEditorResources.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 years ago |
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BsCmdBreakPrefab.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 years ago |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 years ago |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 years ago |
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BsCmdDeleteSO.cpp
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1c17be6581
Moved everything to VS 2015
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10 years ago |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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10 years ago |
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BsCmdRecordSO.cpp
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62f5104652
Undo/redo command for breaking prefabs added
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10 years ago |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 years ago |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 years ago |
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BsCodeEditor.cpp
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dab2b32982
Scene view frame object functionality
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10 years ago |
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BsDockManager.cpp
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750d34dbe4
Properly close widgets when changing layout
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10 years ago |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 years ago |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 years ago |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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10 years ago |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 years ago |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 years ago |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 years ago |
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BsEditorTestSuite.cpp
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9a7c493976
RecordSO command now properly records a single object instead of the entire hierarchy
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10 years ago |
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BsEditorUtility.cpp
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c580127a4b
Scene axes handle WIP
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10 years ago |
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BsEditorWidget.cpp
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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10 years ago |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 years ago |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 years ago |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 years ago |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 years ago |
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BsEditorWindowBase.cpp
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e60129bba4
When opening windows don't activate them (helps when app is in background and progress bar opens)
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10 years ago |
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BsEditorWindowManager.cpp
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36d1080271
Delay compilation until editor window is in focus
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10 years ago |
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BsGUIColor.cpp
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d8241a1166
Improved performance by simpler and faster GUI element material management
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10 years ago |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 years ago |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 years ago |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 years ago |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 years ago |
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BsGUIFloatField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 years ago |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 years ago |
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BsGUIIntField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 years ago |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 years ago |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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10 years ago |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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10 years ago |
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BsGUISceneTreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 years ago |
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BsGUISliderField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 years ago |
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BsGUIStatusBar.cpp
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dd61a6d788
Update status bar when debug log contents are removed
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10 years ago |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 years ago |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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10 years ago |
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BsGUITextField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 years ago |
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BsGUIToggleField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 years ago |
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BsGUITreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 years ago |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 years ago |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 years ago |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 years ago |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 years ago |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 years ago |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 years ago |
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BsGizmoManager.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 years ago |
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BsHandleDrawManager.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 years ago |
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BsHandleManager.cpp
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0e5e1e9c99
Properly handling input for handle sliders from multiple cameras
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10 years ago |
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BsHandleSlider.cpp
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c622d4cbfb
Added a way to disable slider handles
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10 years ago |
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BsHandleSliderDisc.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 years ago |
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BsHandleSliderLine.cpp
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54c63e0fd5
Fixed scene axes handle offsets so picking is now handled correctly
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10 years ago |
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BsHandleSliderManager.cpp
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c622d4cbfb
Added a way to disable slider handles
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10 years ago |
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BsHandleSliderPlane.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 years ago |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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10 years ago |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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10 years ago |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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10 years ago |
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BsProjectLibrary.cpp
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b649ca1fae
Reimporting script code as editor-only now works properly
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10 years ago |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 years ago |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 years ago |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 years ago |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 years ago |
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BsSceneGrid.cpp
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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10 years ago |
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BsScenePicking.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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10 years ago |
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BsSelection.cpp
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bae75227c1
Project library:
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10 years ago |
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BsSelectionRenderer.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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10 years ago |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 years ago |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 years ago |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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10 years ago |