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Win32
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2ef50fe6ee
VS2015 available as external code editor
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10 年之前 |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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10 年之前 |
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BsBuiltinEditorResources.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 年之前 |
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BsCmdBreakPrefab.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 年之前 |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 年之前 |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 年之前 |
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BsCmdDeleteSO.cpp
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1c17be6581
Moved everything to VS 2015
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10 年之前 |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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10 年之前 |
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BsCmdRecordSO.cpp
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62f5104652
Undo/redo command for breaking prefabs added
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10 年之前 |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 年之前 |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 年之前 |
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BsCodeEditor.cpp
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dab2b32982
Scene view frame object functionality
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10 年之前 |
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BsDockManager.cpp
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750d34dbe4
Properly close widgets when changing layout
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10 年之前 |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 年之前 |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 年之前 |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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10 年之前 |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 年之前 |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 年之前 |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 年之前 |
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BsEditorTestSuite.cpp
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9a7c493976
RecordSO command now properly records a single object instead of the entire hierarchy
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10 年之前 |
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BsEditorUtility.cpp
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c580127a4b
Scene axes handle WIP
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10 年之前 |
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BsEditorWidget.cpp
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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10 年之前 |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 年之前 |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 年之前 |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 年之前 |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 年之前 |
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BsEditorWindowBase.cpp
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e60129bba4
When opening windows don't activate them (helps when app is in background and progress bar opens)
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10 年之前 |
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BsEditorWindowManager.cpp
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36d1080271
Delay compilation until editor window is in focus
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10 年之前 |
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BsGUIColor.cpp
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d8241a1166
Improved performance by simpler and faster GUI element material management
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10 年之前 |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 年之前 |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 年之前 |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 年之前 |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 年之前 |
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BsGUIFloatField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 年之前 |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 年之前 |
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BsGUIIntField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 年之前 |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 年之前 |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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10 年之前 |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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10 年之前 |
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BsGUISceneTreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 年之前 |
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BsGUISliderField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 年之前 |
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BsGUIStatusBar.cpp
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dd61a6d788
Update status bar when debug log contents are removed
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10 年之前 |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 年之前 |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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10 年之前 |
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BsGUITextField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 年之前 |
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BsGUIToggleField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 年之前 |
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BsGUITreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 年之前 |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 年之前 |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 年之前 |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 年之前 |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 年之前 |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 年之前 |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 年之前 |
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BsGizmoManager.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 年之前 |
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BsHandleDrawManager.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 年之前 |
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BsHandleManager.cpp
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0e5e1e9c99
Properly handling input for handle sliders from multiple cameras
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10 年之前 |
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BsHandleSlider.cpp
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c622d4cbfb
Added a way to disable slider handles
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10 年之前 |
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BsHandleSliderDisc.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 年之前 |
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BsHandleSliderLine.cpp
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54c63e0fd5
Fixed scene axes handle offsets so picking is now handled correctly
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10 年之前 |
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BsHandleSliderManager.cpp
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c622d4cbfb
Added a way to disable slider handles
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10 年之前 |
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BsHandleSliderPlane.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 年之前 |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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10 年之前 |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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10 年之前 |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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10 年之前 |
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BsProjectLibrary.cpp
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b649ca1fae
Reimporting script code as editor-only now works properly
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10 年之前 |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 年之前 |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 年之前 |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 年之前 |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 年之前 |
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BsSceneGrid.cpp
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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10 年之前 |
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BsScenePicking.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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10 年之前 |
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BsSelection.cpp
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bae75227c1
Project library:
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10 年之前 |
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BsSelectionRenderer.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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10 年之前 |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 年之前 |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 年之前 |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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10 年之前 |