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Win32
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2ef50fe6ee
VS2015 available as external code editor
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10 jaren geleden |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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10 jaren geleden |
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BsBuiltinEditorResources.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 jaren geleden |
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BsCmdBreakPrefab.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 jaren geleden |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 jaren geleden |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 jaren geleden |
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BsCmdDeleteSO.cpp
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1c17be6581
Moved everything to VS 2015
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10 jaren geleden |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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10 jaren geleden |
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BsCmdRecordSO.cpp
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62f5104652
Undo/redo command for breaking prefabs added
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10 jaren geleden |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 jaren geleden |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 jaren geleden |
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BsCodeEditor.cpp
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dab2b32982
Scene view frame object functionality
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10 jaren geleden |
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BsDockManager.cpp
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750d34dbe4
Properly close widgets when changing layout
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10 jaren geleden |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 jaren geleden |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 jaren geleden |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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10 jaren geleden |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 jaren geleden |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 jaren geleden |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 jaren geleden |
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BsEditorTestSuite.cpp
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9a7c493976
RecordSO command now properly records a single object instead of the entire hierarchy
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10 jaren geleden |
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BsEditorUtility.cpp
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c580127a4b
Scene axes handle WIP
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10 jaren geleden |
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BsEditorWidget.cpp
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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10 jaren geleden |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 jaren geleden |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 jaren geleden |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 jaren geleden |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 jaren geleden |
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BsEditorWindowBase.cpp
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e60129bba4
When opening windows don't activate them (helps when app is in background and progress bar opens)
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10 jaren geleden |
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BsEditorWindowManager.cpp
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36d1080271
Delay compilation until editor window is in focus
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10 jaren geleden |
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BsGUIColor.cpp
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d8241a1166
Improved performance by simpler and faster GUI element material management
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10 jaren geleden |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 jaren geleden |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 jaren geleden |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 jaren geleden |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 jaren geleden |
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BsGUIFloatField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 jaren geleden |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 jaren geleden |
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BsGUIIntField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 jaren geleden |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 jaren geleden |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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10 jaren geleden |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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10 jaren geleden |
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BsGUISceneTreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 jaren geleden |
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BsGUISliderField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 jaren geleden |
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BsGUIStatusBar.cpp
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dd61a6d788
Update status bar when debug log contents are removed
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10 jaren geleden |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 jaren geleden |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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10 jaren geleden |
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BsGUITextField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 jaren geleden |
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BsGUIToggleField.cpp
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b428af3c08
Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector
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10 jaren geleden |
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BsGUITreeView.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 jaren geleden |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 jaren geleden |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 jaren geleden |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 jaren geleden |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 jaren geleden |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 jaren geleden |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 jaren geleden |
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BsGizmoManager.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 jaren geleden |
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BsHandleDrawManager.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 jaren geleden |
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BsHandleManager.cpp
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0e5e1e9c99
Properly handling input for handle sliders from multiple cameras
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10 jaren geleden |
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BsHandleSlider.cpp
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c622d4cbfb
Added a way to disable slider handles
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10 jaren geleden |
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BsHandleSliderDisc.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 jaren geleden |
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BsHandleSliderLine.cpp
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54c63e0fd5
Fixed scene axes handle offsets so picking is now handled correctly
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10 jaren geleden |
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BsHandleSliderManager.cpp
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c622d4cbfb
Added a way to disable slider handles
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10 jaren geleden |
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BsHandleSliderPlane.cpp
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5ab1368c9e
Scene handle rendering & interaction can now be separated per layer
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10 jaren geleden |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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10 jaren geleden |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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10 jaren geleden |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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10 jaren geleden |
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BsProjectLibrary.cpp
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b649ca1fae
Reimporting script code as editor-only now works properly
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10 jaren geleden |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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10 jaren geleden |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 jaren geleden |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 jaren geleden |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 jaren geleden |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 jaren geleden |
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BsSceneGrid.cpp
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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10 jaren geleden |
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BsScenePicking.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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10 jaren geleden |
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BsSelection.cpp
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bae75227c1
Project library:
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10 jaren geleden |
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BsSelectionRenderer.cpp
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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10 jaren geleden |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 jaren geleden |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 jaren geleden |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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10 jaren geleden |