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- using System;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// Displays GUI for a serializable property containing a boolean. Boolean is displayed as a toggle button.
- /// </summary>
- public class InspectableBool : InspectableField
- {
- private GUIToggleField guiField;
- private InspectableState state;
- /// <summary>
- /// Creates a new inspectable boolean GUI for the specified property.
- /// </summary>
- /// <param name="title">Name of the property, or some other value to set as the title.</param>
- /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may
- /// contain other fields, in which case you should increase this value by one.</param>
- /// <param name="layout">Parent layout that all the field elements will be added to.</param>
- /// <param name="property">Serializable property referencing the array whose contents to display.</param>
- public InspectableBool(string title, int depth, InspectableFieldLayout layout, SerializableProperty property)
- : base(title, SerializableProperty.FieldType.Bool, depth, layout, property)
- {
- }
- /// <inheritoc/>
- protected internal override void Initialize(int layoutIndex)
- {
- if (property != null)
- {
- guiField = new GUIToggleField(new GUIContent(title));
- guiField.OnChanged += OnFieldValueChanged;
- layout.AddElement(layoutIndex, guiField);
- }
- }
- /// <inheritdoc/>
- public override InspectableState Refresh(int layoutIndex)
- {
- if (guiField != null)
- guiField.Value = property.GetValue<bool>();
- InspectableState oldState = state;
- if (state.HasFlag(InspectableState.Modified))
- state = InspectableState.NotModified;
- return oldState;
- }
- /// <summary>
- /// Triggered when the user toggles the toggle button.
- /// </summary>
- /// <param name="newValue">New value of the toggle button.</param>
- private void OnFieldValueChanged(bool newValue)
- {
- property.SetValue(newValue);
- state = InspectableState.Modified;
- }
- }
- }
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