BearishSun 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly 10 years ago
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GUI e9f413f71b Added various missing menu bar items 10 years ago
Inspector 87a15985b5 Added toggle for scene object active/inactive state 10 years ago
Inspectors 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 years ago
Library d13799bfd9 Current library folder now persists assembly refresh 10 years ago
Properties e51cbce52c Started work on scripting 12 years ago
Scene 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly 10 years ago
AboutBox.cs 0ab825051b Added render target for game view 10 years ago
BrowseDialog.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 years ago
BuildManager.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 years ago
BuildWindow.cs f0a0e1d9dd Fixing managed slerp code, and reordered some menu items 10 years ago
CodeEditor.cs b7e345e7a0 ConsoleWindow: 10 years ago
ColorPicker.cs a393b43fc3 Hooked up color picker to the color field 10 years ago
ConsoleWindow.cs d70d5aa4cf Added negative handles to scene axes handle 10 years ago
DefaultSize.cs c9a85f77da Added a (working) way to specify default size for editor windows 10 years ago
DialogBox.cs f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 years ago
DragDrop.cs cd6d63da7d Documentation 10 years ago
DropDownWindow.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
EditorApplication.cs 3effe98d8b Fixed transparency for handle/gizmos rendering 10 years ago
EditorBuiltin.cs 839ae0f784 Better icons for the console window 10 years ago
EditorInput.cs 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 years ago
EditorSettings.cs 6248cf4f7f Documentation 10 years ago
EditorStyles.cs 56f5d5db86 About box 10 years ago
EditorUtility.cs 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 years ago
EditorVirtualInput.cs 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 years ago
EditorWindow.cs 3effe98d8b Fixed transparency for handle/gizmos rendering 10 years ago
FolderMonitor.cs 4f0d194556 Documentation 10 years ago
GameWindow.cs d13799bfd9 Current library folder now persists assembly refresh 10 years ago
HierarchyWindow.cs e9f413f71b Added various missing menu bar items 10 years ago
ImportOptions.cs e3f01f3c80 Font importing supports multiple render styles 10 years ago
LocEdString.cs 4f0d194556 Documentation 10 years ago
MBansheeEditor.csproj e81f552e28 Added gizmos for the Light component 10 years ago
MenuItem.cs 4f0d194556 Documentation 10 years ago
MenuItems.cs d13799bfd9 Current library folder now persists assembly refresh 10 years ago
ModalWindow.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
OSDropTarget.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
PrefabUtility.cs b270993395 Light inspector 10 years ago
Program.cs 3209476868 Save project on editor exit 10 years ago
ProgressBar.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 years ago
ProjectLibrary.cs e60129bba4 When opening windows don't activate them (helps when app is in background and progress bar opens) 10 years ago
ProjectSettings.cs 6248cf4f7f Documentation 10 years ago
ProjectWindow.cs 8f27ad6744 Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync 10 years ago
ScriptCodeManager.cs 36d1080271 Delay compilation until editor window is in focus 10 years ago
ScriptCompiler.cs ab1231720c Use separate debug and release assemblies when building 10 years ago
Selection.cs 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 years ago
SettingsWindow.cs 2ef50fe6ee VS2015 available as external code editor 10 years ago
ToolbarItem.cs 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice 10 years ago
UndoRedo.cs e9f413f71b Added various missing menu bar items 10 years ago
UnitTestTypes.cs 059d757ac5 Added a way to find scene objects by name 10 years ago
UnitTests.cs a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 years ago