SpriteTextureInspector.cs 2.0 KB

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  1. using System.Collections.Generic;
  2. using BansheeEngine;
  3. namespace BansheeEditor
  4. {
  5. /// <summary>
  6. /// Renders an inspector for the <see cref="SpriteTexture"/> resource.
  7. /// </summary>
  8. [CustomInspector(typeof(SpriteTexture))]
  9. internal class SpriteTextureInspector : Inspector
  10. {
  11. private GUITextureField textureField = new GUITextureField(new LocEdString("Atlas"));
  12. private GUIVector2Field offsetField = new GUIVector2Field(new LocEdString("Offset"));
  13. private GUIVector2Field scaleField = new GUIVector2Field(new LocEdString("Scale"));
  14. /// <inheritdoc/>
  15. protected internal override void Initialize()
  16. {
  17. SpriteTexture spriteTexture = InspectedObject as SpriteTexture;
  18. if (spriteTexture == null)
  19. return;
  20. textureField.OnChanged += (x) =>
  21. {
  22. Texture2D texture = Resources.Load<Texture2D>(x);
  23. spriteTexture.Texture = texture;
  24. EditorApplication.SetDirty(spriteTexture);
  25. };
  26. offsetField.OnChanged += (x) =>
  27. {
  28. spriteTexture.Offset = x;
  29. EditorApplication.SetDirty(spriteTexture);
  30. };
  31. scaleField.OnChanged += (x) =>
  32. {
  33. spriteTexture.Scale = x;
  34. EditorApplication.SetDirty(spriteTexture);
  35. };
  36. Layout.AddElement(textureField);
  37. Layout.AddElement(offsetField);
  38. Layout.AddElement(scaleField);
  39. }
  40. /// <inheritdoc/>
  41. protected internal override InspectableState Refresh()
  42. {
  43. SpriteTexture spriteTexture = InspectedObject as SpriteTexture;
  44. if (spriteTexture == null)
  45. return InspectableState.NotModified;
  46. textureField.Value = spriteTexture.Texture;
  47. offsetField.Value = spriteTexture.Offset;
  48. scaleField.Value = spriteTexture.Scale;
  49. return InspectableState.NotModified;
  50. }
  51. }
  52. }