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- using System;
- using System.Runtime.CompilerServices;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// Provides functionality for drawing gizmos. This class should only be used in methods defined with
- /// <see cref="DrawGizmo"/> attribute.
- /// </summary>
- public class Gizmos
- {
- /// <summary>
- /// Determines the color that will be used on any following draw method.
- /// </summary>
- public static Color Color
- {
- get
- {
- Color value;
- Internal_GetColor(out value);
- return value;
- }
- set
- {
- Internal_SetColor(ref value);
- }
- }
- /// <summary>
- /// Determines the world transform that will be applied to any following draw method.
- /// </summary>
- public static Matrix4 Transform
- {
- get
- {
- Matrix4 value;
- Internal_GetTransform(out value);
- return value;
- }
- set
- {
- Internal_SetTransform(ref value);
- }
- }
- /// <summary>
- /// Draws an axis aligned solid cube.
- /// </summary>
- /// <param name="position">World coordinates of the center of the cube.</param>
- /// <param name="extents">Extents defining the half-size of the cube in each dimension.</param>
- public static void DrawCube(Vector3 position, Vector3 extents)
- {
- Internal_DrawCube(ref position, ref extents);
- }
- /// <summary>
- /// Draws a solid sphere.
- /// </summary>
- /// <param name="position">World coordinates of the center of the sphere.</param>
- /// <param name="radius">Sphere radius.</param>
- public static void DrawSphere(Vector3 position, float radius)
- {
- Internal_DrawSphere(ref position, radius);
- }
- /// <summary>
- /// Draws an axis aligned wireframe cube.
- /// </summary>
- /// <param name="position">World coordinates of the center of the cube.</param>
- /// <param name="extents">Extents defining the half-size of the cube in each dimension.</param>
- public static void DrawWireCube(Vector3 position, Vector3 extents)
- {
- Internal_DrawWireCube(ref position, ref extents);
- }
- /// <summary>
- /// Draws a wireframe sphere.
- /// </summary>
- /// <param name="position">World coordinates of the center of the sphere.</param>
- /// <param name="radius">Sphere radius.</param>
- public static void DrawWireSphere(Vector3 position, float radius)
- {
- Internal_DrawWireSphere(ref position, radius);
- }
- /// <summary>
- /// Draws a 3D line.
- /// </summary>
- /// <param name="start">Starting point for the line.</param>
- /// <param name="end">Ending point for the line.</param>
- public static void DrawLine(Vector3 start, Vector3 end)
- {
- Internal_DrawLine(ref start, ref end);
- }
- /// <summary>
- /// Draws a wireframe disc.
- /// </summary>
- /// <param name="position">Center of the disc.</param>
- /// <param name="normal">Normal towards which to orient the disc.</param>
- /// <param name="radius">Radius of the disc.</param>
- public static void DrawWireDisc(Vector3 position, Vector3 normal, float radius)
- {
- Internal_DrawWireDisc(ref position, ref normal, radius);
- }
- /// <summary>
- /// Draws a wireframe arc.
- /// </summary>
- /// <param name="position">Center of the disc out of which the arc is cut out of.</param>
- /// <param name="normal">Normal towards which to orient the arc.</param>
- /// <param name="radius">Radius of the disc out of which the arc is cut out of.</param>
- /// <param name="startAngle">Angle at which the arc starts.</param>
- /// <param name="amountAngle">Length of the arc.</param>
- public static void DrawWireArc(Vector3 position, Vector3 normal, float radius, Degree startAngle, Degree amountAngle)
- {
- Internal_DrawWireArc(ref position, ref normal, radius, startAngle.Degrees, amountAngle.Degrees);
- }
- /// <summary>
- /// Draws a wireframe camera frustum.
- /// </summary>
- /// <param name="position">Origin of the frustum (place where the camera origin would normally be).</param>
- /// <param name="aspect">Aspect radio (width/height).</param>
- /// <param name="FOV">Horizontal field of view.</param>
- /// <param name="near">Distance from the origin to the near plane.</param>
- /// <param name="far">Distance from the origin to the far plane.</param>
- public static void DrawFrustum(Vector3 position, float aspect, Degree FOV, float near, float far)
- {
- Internal_DrawFrustum(ref position, aspect, ref FOV, near, far);
- }
- /// <summary>
- /// Draws a texture as a camera-facing quad at a specific position.
- /// </summary>
- /// <param name="position">World position of the center of the quad the texture will be drawn on.</param>
- /// <param name="image">Texture to draw.</param>
- /// <param name="fixedScale">If true the icon will remain consistent size regardless of distance from camera.
- /// If false normal perspective foreshortening effect will occurr.</param>
- public static void DrawIcon(Vector3 position, SpriteTexture image, bool fixedScale)
- {
- Internal_DrawIcon(ref position, image, fixedScale);
- }
- /// <summary>
- /// Draws camera aligned text at the specified position.
- /// </summary>
- /// <param name="position">World position to center the text on.</param>
- /// <param name="text">String to draw.</param>
- /// <param name="font">Font used for drawing the characters.</param>
- /// <param name="size">Size of the characters, in points.</param>
- public static void DrawText(Vector3 position, string text, Font font = null, int size = 16)
- {
- IntPtr scriptFont = IntPtr.Zero;
- if (font != null)
- scriptFont = font.GetCachedPtr();
- Internal_DrawText(ref position, text, scriptFont, size);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetColor(ref Color color);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetColor(out Color color);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetTransform(ref Matrix4 transform);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetTransform(out Matrix4 transform);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_DrawCube(ref Vector3 position, ref Vector3 extents);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_DrawSphere(ref Vector3 position, float radius);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_DrawWireCube(ref Vector3 position, ref Vector3 extents);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_DrawWireSphere(ref Vector3 position, float radius);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_DrawLine(ref Vector3 start, ref Vector3 end);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_DrawWireDisc(ref Vector3 position, ref Vector3 normal, float radius);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_DrawWireArc(ref Vector3 position, ref Vector3 normal, float radius,
- float startAngle, float amountAngle);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_DrawFrustum(ref Vector3 position, float aspect, ref Degree FOV, float near, float far);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_DrawIcon(ref Vector3 position, SpriteTexture image, bool fixedScale);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_DrawText(ref Vector3 position, string text, IntPtr font, int size);
- }
- }
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