BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering %!s(int64=10) %!d(string=hai) anos
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BsLightRendering.cpp dafc253aca Camera & Light can now be activated/deactivated %!s(int64=10) %!d(string=hai) anos
BsRenderBeast.cpp 3effe98d8b Fixed transparency for handle/gizmos rendering %!s(int64=10) %!d(string=hai) anos
BsRenderBeastFactory.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderBeastPlugin.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderTargets.cpp 3effe98d8b Fixed transparency for handle/gizmos rendering %!s(int64=10) %!d(string=hai) anos
BsRenderTexturePool.cpp 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos
BsSamplerOverrides.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsStaticRenderableHandler.cpp 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader %!s(int64=10) %!d(string=hai) anos