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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- /** Interop class between C++ & CLR for SceneGizmos. */
- class BS_SCR_BED_EXPORT ScriptSceneGizmos : public ScriptObject <ScriptSceneGizmos>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "SceneGizmos")
- private:
- ScriptSceneGizmos(MonoObject* object, const SPtr<Camera>& camera);
- ~ScriptSceneGizmos();
- SPtr<Camera> mCamera;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_Create(MonoObject* managedInstance, ScriptCamera* camera);
- static void internal_Draw(ScriptSceneGizmos* thisPtr);
- };
- }
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