BsScriptSceneGizmos.h 815 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. /** Interop class between C++ & CLR for SceneGizmos. */
  7. class BS_SCR_BED_EXPORT ScriptSceneGizmos : public ScriptObject <ScriptSceneGizmos>
  8. {
  9. public:
  10. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "SceneGizmos")
  11. private:
  12. ScriptSceneGizmos(MonoObject* object, const SPtr<Camera>& camera);
  13. ~ScriptSceneGizmos();
  14. SPtr<Camera> mCamera;
  15. /************************************************************************/
  16. /* CLR HOOKS */
  17. /************************************************************************/
  18. static void internal_Create(MonoObject* managedInstance, ScriptCamera* camera);
  19. static void internal_Draw(ScriptSceneGizmos* thisPtr);
  20. };
  21. }