Marko Pintera 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs il y a 11 ans
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BsManagedComponent.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables il y a 11 ans
BsManagedResource.cpp bf970d8436 Render states refactored to comply with new CoreObject design il y a 11 ans
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly il y a 11 ans
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management il y a 11 ans
BsManagedSerializableArray.cpp 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs il y a 11 ans
BsManagedSerializableDictionary.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step il y a 11 ans
BsManagedSerializableField.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables il y a 11 ans
BsManagedSerializableList.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step il y a 11 ans
BsManagedSerializableObject.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step il y a 11 ans
BsManagedSerializableObjectInfo.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step il y a 11 ans
BsRuntimeScriptObjects.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step il y a 11 ans
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method il y a 11 ans
BsScriptCameraHandler.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables il y a 11 ans
BsScriptColor.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsScriptComponent.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables il y a 11 ans
BsScriptCursor.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsScriptEnginePlugin.cpp 24f99ac96e Various fixes in order to get handles operational il y a 11 ans
BsScriptFont.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary il y a 11 ans
BsScriptGUIArea.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsScriptGUIButton.cpp e9fc86930e A lot more work on handles (WIP) il y a 11 ans
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it il y a 11 ans
BsScriptGUIElement.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way il y a 11 ans
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding il y a 11 ans
BsScriptGUIFixedSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way il y a 11 ans
BsScriptGUIFlexibleSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way il y a 11 ans
BsScriptGUIInputBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsScriptGUILabel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsScriptGUILayout.cpp 5501d158b7 GUIPanelContainer works with clipping il y a 11 ans
BsScriptGUILayoutUtility.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsScriptGUIListBox.cpp e9fc86930e A lot more work on handles (WIP) il y a 11 ans
BsScriptGUIPanel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsScriptGUIRenderTexture.cpp e9e4405246 Added C# GUIRenderTexture il y a 11 ans
BsScriptGUIScrollArea.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsScriptGUITexture.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader il y a 11 ans
BsScriptGUIToggle.cpp e9fc86930e A lot more work on handles (WIP) il y a 11 ans
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsScriptGameObjectManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables il y a 11 ans
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsScriptInput.cpp ad79f66da3 Scene view refactor (moving it to C#) il y a 11 ans
BsScriptInputConfiguration.cpp d61a7ecffd A lot more work on C# scene window il y a 11 ans
BsScriptManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly il y a 11 ans
BsScriptObject.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it il y a 11 ans
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D il y a 11 ans
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility il y a 11 ans
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget il y a 11 ans
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget il y a 11 ans
BsScriptRenderTexture2D.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsScriptResourceManager.cpp e29349d061 Added C# Texture3D and TextureCube il y a 11 ans
BsScriptSceneObject.cpp d61a7ecffd A lot more work on C# scene window il y a 11 ans
BsScriptSerializableArray.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsScriptSerializableDictionary.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types il y a 11 ans
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially il y a 11 ans
BsScriptSerializableList.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types il y a 11 ans
BsScriptSerializableObject.cpp d0a35f68a3 Tested and fixed InspectableObject partially il y a 11 ans
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types il y a 11 ans
BsScriptSpriteTexture.cpp d231b89e53 Fixed OpenGL texture binding il y a 11 ans
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it il y a 11 ans
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design il y a 11 ans
BsScriptTexture2D.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsScriptTexture3D.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsScriptTextureCube.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsScriptTime.cpp e8d30fcee1 C# Time and SceneCamera il y a 11 ans
BsScriptVector2I.cpp 474830fefa C# input and virtual input work il y a 11 ans
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work il y a 11 ans
BsScriptVirtualInput.cpp 474830fefa C# input and virtual input work il y a 11 ans