Marko Pintera 8c665ec329 Fixed dock slider so it renderers again 12 лет назад
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
Win32 58b8c0e393 Int and float fields are now draggable 12 лет назад
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
CmApplication.h 10f73b4f06 Properly set up cursors and their hotspots 12 лет назад
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 лет назад
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 лет назад
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 лет назад
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 лет назад
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 лет назад
CmComponent.h f4d6a56251 C# object serialization WIP #2 12 лет назад
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmCoreObject.h 8c665ec329 Fixed dock slider so it renderers again 12 лет назад
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmCoreThread.h 10f73b4f06 Properly set up cursors and their hotspots 12 лет назад
CmCoreThreadAccessor.h ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 12 лет назад
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 лет назад
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 лет назад
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
CmEventQuery.h 7214304ace Added Timer queries 12 лет назад
CmFolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 лет назад
CmFont.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmFontImportOptionsRTTI.h c22edb2db2 Work on ProjectLibrary 12 лет назад
CmFontManager.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmGameObject.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 лет назад
CmGameObjectHandle.h 92a3261371 Bug with destroying GameObjects 12 лет назад
CmGameObjectHandleRTTI.h 1fafaa92a6 A lot more work on GameObject serialization 12 лет назад
CmGameObjectManager.h 17204b8447 Serializing SerializableObject works 12 лет назад
CmGameObjectRTTI.h 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 лет назад
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 лет назад
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 лет назад
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 лет назад
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 лет назад
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmGpuParams.h 99f545b06f Added frame allocator 12 лет назад
CmGpuProgInclude.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
CmGpuProgIncludeImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 лет назад
CmGpuProgramImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
CmGpuProgramManager.h 0a242cf23e Reverted Module changes 12 лет назад
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
CmGpuProgramRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 лет назад
CmGpuResource.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 12 лет назад
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 лет назад
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 лет назад
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 лет назад
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 лет назад
CmHardwareBufferManager.h 0a242cf23e Reverted Module changes 12 лет назад
CmHighLevelGpuProgram.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 лет назад
CmImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmInput.h 047dd0ffcd Added proper timestamps for OIS input events 12 лет назад
CmInputFwd.h 047dd0ffcd Added proper timestamps for OIS input events 12 лет назад
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 лет назад
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 лет назад
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 лет назад
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmMesh.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 лет назад
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 лет назад
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 лет назад
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 лет назад
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 лет назад
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 лет назад
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 лет назад
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmPass.h 538bcedd0c Bit more renames 12 лет назад
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 лет назад
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 лет назад
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 лет назад
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 лет назад
CmPlatform.h 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 12 лет назад
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmPrerequisites.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 лет назад
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 лет назад
CmQueryManager.h 0a242cf23e Reverted Module changes 12 лет назад
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 лет назад
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmRawInputHandler.h 047dd0ffcd Added proper timestamps for OIS input events 12 лет назад
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 лет назад
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 лет назад
CmRenderStateManager.h 0a242cf23e Reverted Module changes 12 лет назад
CmRenderSystem.h 0a242cf23e Reverted Module changes 12 лет назад
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 лет назад
CmRenderSystemFactory.h ea7362503f Added wide strings 12 лет назад
CmRenderSystemManager.h 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 лет назад
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 лет назад
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 лет назад
CmRenderWindow.h abc644c627 Modal windows 12 лет назад
CmRenderWindowManager.h 0a242cf23e Reverted Module changes 12 лет назад
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 лет назад
CmRendererFactory.h ea7362503f Added wide strings 12 лет назад
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmResource.h f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 лет назад
CmResourceHandle.h f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 лет назад
CmResourceHandleRTTI.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
CmResourceManifest.h 4ddeec90e0 EditorWidgetLayout & DockManagerLayout added (untested) 12 лет назад
CmResourceManifestRTTI.h 6a24e0d39a ProjectLibrary save/load 12 лет назад
CmResourceRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 лет назад
CmResources.h b5772b5e95 Added basic float and int fields 12 лет назад
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmSceneManager.h 0a242cf23e Reverted Module changes 12 лет назад
CmSceneObject.h 79961694d3 Started work on C# object serialization 12 лет назад
CmSceneObjectRTTI.h 17204b8447 Serializing SerializableObject works 12 лет назад
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmSpecificImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 лет назад
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 лет назад
CmTextData.h 53af23ab1d Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters 12 лет назад
CmTexture.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 12 лет назад
CmTextureManager.h 0a242cf23e Reverted Module changes 12 лет назад
CmTextureRTTI.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 12 лет назад
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmTimerQuery.h 7214304ace Added Timer queries 12 лет назад
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 лет назад
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 лет назад
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 лет назад
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 лет назад
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 лет назад
CmWin32FolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 лет назад
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад