BearishSun 3882f40373 Added bounds meshes to lights in the renderer 10 anni fa
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Win32 77fd1ec83a Added a way to create new resources in Library Window 10 anni fa
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 anni fa
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 anni fa
BsCoreApplication.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 anni fa
BsCoreObject.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 anni fa
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCoreObjectManager.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 anni fa
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anni fa
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 anni fa
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFont.cpp 098f8865e1 Font C# interface 10 anni fa
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontManager.cpp 098f8865e1 Font C# interface 10 anni fa
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGameObjectManager.cpp 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 anni fa
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 anni fa
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuParams.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuProgram.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsHString.cpp d293414daf Support for multiple StringTables 10 anni fa
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 anni fa
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 anni fa
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMaterial.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 anni fa
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 anni fa
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMesh.cpp 3882f40373 Added bounds meshes to lights in the renderer 10 anni fa
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 anni fa
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 anni fa
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPass.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 anni fa
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 anni fa
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPrefab.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 anni fa
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsPrefabImporter.cpp 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 anni fa
BsPrefabUtility.cpp 1f31bf9385 Documentation 10 anni fa
BsProfilerCPU.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 anni fa
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets 10 anni fa
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 anni fa
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 anni fa
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 anni fa
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 anni fa
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 anni fa
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResources.cpp fb10aa71f2 Project Load/Unload (not tested) 10 anni fa
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 anni fa
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 anni fa
BsSceneObject.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 anni fa
BsShader.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 anni fa
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 anni fa
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 anni fa
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily 10 anni fa
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 anni fa
BsTechnique.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 anni fa
BsTextData.cpp 7a6945b210 Added ScriptCode inspector 10 anni fa
BsTexture.cpp d90ea6b4a0 .exe icon replacement finalized and working 10 anni fa
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance 10 anni fa
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsUUID.cpp ee9c441334 Proper UUID generation 10 anni fa
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 anni fa
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 anni fa
BsViewport.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 anni fa