BsManagedComponentRTTI.h 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsGameObjectRTTI.h"
  5. #include "BsManagedComponent.h"
  6. #include "BsMonoManager.h"
  7. #include "BsManagedSerializableObject.h"
  8. #include "BsGameObjectManager.h"
  9. #include "BsScriptGameObjectManager.h"
  10. namespace BansheeEngine
  11. {
  12. class BS_SCR_BE_EXPORT ManagedComponentRTTI : public RTTIType<ManagedComponent, Component, ManagedComponentRTTI>
  13. {
  14. private:
  15. String& getNamespace(ManagedComponent* obj)
  16. {
  17. return obj->mNamespace;
  18. }
  19. void setNamespace(ManagedComponent* obj, String& val)
  20. {
  21. obj->mNamespace = val;
  22. }
  23. String& getTypename(ManagedComponent* obj)
  24. {
  25. return obj->mTypeName;
  26. }
  27. void setTypename(ManagedComponent* obj, String& val)
  28. {
  29. obj->mTypeName = val;
  30. }
  31. ManagedSerializableObjectPtr getObjectData(ManagedComponent* obj)
  32. {
  33. return any_cast<ManagedSerializableObjectPtr>(obj->mRTTIData);
  34. }
  35. void setObjectData(ManagedComponent* obj, ManagedSerializableObjectPtr val)
  36. {
  37. obj->mRTTIData = val;
  38. }
  39. public:
  40. ManagedComponentRTTI()
  41. {
  42. addPlainField("mNamespace", 0, &ManagedComponentRTTI::getNamespace, &ManagedComponentRTTI::setNamespace);
  43. addPlainField("mTypename", 1, &ManagedComponentRTTI::getTypename, &ManagedComponentRTTI::setTypename);
  44. addReflectablePtrField("mObjectData", 2, &ManagedComponentRTTI::getObjectData, &ManagedComponentRTTI::setObjectData);
  45. }
  46. void onSerializationStarted(IReflectable* obj)
  47. {
  48. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  49. mc->mRTTIData = ManagedSerializableObject::createFromExisting(mc->getManagedInstance());
  50. }
  51. virtual void onDeserializationStarted(IReflectable* obj)
  52. {
  53. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  54. GameObjectManager::instance().registerOnDeserializationEndCallback(std::bind(&ManagedComponentRTTI::finalizeDeserialization, mc));
  55. }
  56. static void finalizeDeserialization(ManagedComponent* mc)
  57. {
  58. ManagedSerializableObjectPtr serializableObject = any_cast<ManagedSerializableObjectPtr>(mc->mRTTIData);
  59. ::MonoClass* monoClass = mono_object_get_class(serializableObject->getManagedInstance());
  60. MonoType* monoType = mono_class_get_type(monoClass);
  61. MonoReflectionType* runtimeType = mono_type_get_object(MonoManager::instance().getDomain(), monoType);
  62. // Find handle so we can create a script component
  63. HManagedComponent componentHandle;
  64. if (mc->mParent != nullptr)
  65. {
  66. const Vector<HComponent>& components = mc->mParent->getComponents();
  67. for (auto& component : components)
  68. {
  69. if (component.get() == mc)
  70. {
  71. componentHandle = component;
  72. break;
  73. }
  74. }
  75. }
  76. assert(componentHandle != nullptr); // It must exist as every component belongs to its parent SO
  77. mc->construct(serializableObject->getManagedInstance(), runtimeType);
  78. ScriptComponent* nativeInstance = ScriptGameObjectManager::instance().createScriptComponent(componentHandle);
  79. }
  80. virtual const String& getRTTIName()
  81. {
  82. static String name = "ManagedComponent";
  83. return name;
  84. }
  85. virtual UINT32 getRTTIId()
  86. {
  87. return TID_ManagedComponent;
  88. }
  89. virtual std::shared_ptr<IReflectable> newRTTIObject()
  90. {
  91. return GameObjectRTTI::createGameObject<ManagedComponent>();
  92. }
  93. };
  94. }