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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsGameObjectRTTI.h"
- #include "BsManagedComponent.h"
- #include "BsMonoManager.h"
- #include "BsManagedSerializableObject.h"
- #include "BsGameObjectManager.h"
- #include "BsScriptGameObjectManager.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ManagedComponentRTTI : public RTTIType<ManagedComponent, Component, ManagedComponentRTTI>
- {
- private:
- String& getNamespace(ManagedComponent* obj)
- {
- return obj->mNamespace;
- }
- void setNamespace(ManagedComponent* obj, String& val)
- {
- obj->mNamespace = val;
- }
- String& getTypename(ManagedComponent* obj)
- {
- return obj->mTypeName;
- }
- void setTypename(ManagedComponent* obj, String& val)
- {
- obj->mTypeName = val;
- }
- ManagedSerializableObjectPtr getObjectData(ManagedComponent* obj)
- {
- return any_cast<ManagedSerializableObjectPtr>(obj->mRTTIData);
- }
- void setObjectData(ManagedComponent* obj, ManagedSerializableObjectPtr val)
- {
- obj->mRTTIData = val;
- }
- public:
- ManagedComponentRTTI()
- {
- addPlainField("mNamespace", 0, &ManagedComponentRTTI::getNamespace, &ManagedComponentRTTI::setNamespace);
- addPlainField("mTypename", 1, &ManagedComponentRTTI::getTypename, &ManagedComponentRTTI::setTypename);
- addReflectablePtrField("mObjectData", 2, &ManagedComponentRTTI::getObjectData, &ManagedComponentRTTI::setObjectData);
- }
- void onSerializationStarted(IReflectable* obj)
- {
- ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
- mc->mRTTIData = ManagedSerializableObject::createFromExisting(mc->getManagedInstance());
- }
- virtual void onDeserializationStarted(IReflectable* obj)
- {
- ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
- GameObjectManager::instance().registerOnDeserializationEndCallback(std::bind(&ManagedComponentRTTI::finalizeDeserialization, mc));
- }
- static void finalizeDeserialization(ManagedComponent* mc)
- {
- ManagedSerializableObjectPtr serializableObject = any_cast<ManagedSerializableObjectPtr>(mc->mRTTIData);
- ::MonoClass* monoClass = mono_object_get_class(serializableObject->getManagedInstance());
- MonoType* monoType = mono_class_get_type(monoClass);
- MonoReflectionType* runtimeType = mono_type_get_object(MonoManager::instance().getDomain(), monoType);
- // Find handle so we can create a script component
- HManagedComponent componentHandle;
- if (mc->mParent != nullptr)
- {
- const Vector<HComponent>& components = mc->mParent->getComponents();
- for (auto& component : components)
- {
- if (component.get() == mc)
- {
- componentHandle = component;
- break;
- }
- }
- }
- assert(componentHandle != nullptr); // It must exist as every component belongs to its parent SO
- mc->construct(serializableObject->getManagedInstance(), runtimeType);
- ScriptComponent* nativeInstance = ScriptGameObjectManager::instance().createScriptComponent(componentHandle);
- }
- virtual const String& getRTTIName()
- {
- static String name = "ManagedComponent";
- return name;
- }
- virtual UINT32 getRTTIId()
- {
- return TID_ManagedComponent;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject()
- {
- return GameObjectRTTI::createGameObject<ManagedComponent>();
- }
- };
- }
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