Marko Pintera 62e7ec3fc8 Added managed GUIElementStyle sub styles %!s(int64=11) %!d(string=hai) anos
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BsManagedComponent.h d1f33eb36a Tested remaining inspector fields %!s(int64=11) %!d(string=hai) anos
BsManagedComponentRTTI.h ed1d293920 Fix for an issue causing a nullref when releasing a managed instance %!s(int64=11) %!d(string=hai) anos
BsManagedResource.h 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsManagedResourceManager.h 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsManagedResourceMetaData.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsManagedResourceMetaDataRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsManagedResourceRTTI.h 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableArray.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableArrayRTTI.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableDictionary.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableDictionaryRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableField.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableFieldRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableList.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableListRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObject.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObjectInfo.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObjectInfoRTTI.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObjectRTTI.h 4ee72a455c ProjectLibrary::create added and working %!s(int64=11) %!d(string=hai) anos
BsRuntimeScriptObjects.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
BsScriptComponent.h 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptEnginePrerequisites.h 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsScriptFont.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptGUIArea.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptGUIButton.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElement.h e3cab25c32 Array inspector buttons work %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStateStyle.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStyle.h 62e7ec3fc8 Added managed GUIElementStyle sub styles %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFixedSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUIInputBox.h 0714a6ad8d Components foldout render (kinda) %!s(int64=11) %!d(string=hai) anos
BsScriptGUILabel.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUILayout.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUILayoutUtility.h 5d4572b343 Calculating optimal layout size from C# works %!s(int64=11) %!d(string=hai) anos
BsScriptGUIListBox.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIPanel.h eee0e6bbf4 GUIPanelContainer used in C# and working %!s(int64=11) %!d(string=hai) anos
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUITexture.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggle.h 785f60e078 Script GUI elements now share a common base class %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGameObject.h 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptGameObjectManager.h 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptHString.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptMacros.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptManagedResource.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
BsScriptObject.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptObjectImpl.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptResource.h 1195be6fb8 WIP ResourceField %!s(int64=11) %!d(string=hai) anos
BsScriptResourceManager.h 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsScriptSceneObject.h 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableDictionary.h 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableList.h 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableProperty.h 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSpriteTexture.h 1195be6fb8 WIP ResourceField %!s(int64=11) %!d(string=hai) anos
BsScriptStringTable.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptTexture2D.h 1195be6fb8 WIP ResourceField %!s(int64=11) %!d(string=hai) anos