#3d #game-engine #engine #gamedev

Marko Pintera 55f8931e8f A lot of work on List/Dictionary C# serialization 12 anos atrás
BansheeEditor e7e1debcbd Fixed a couple of issues that would happen if a render target was destroyed yet still being referenced 12 anos atrás
BansheeEditorExec b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 12 anos atrás
BansheeEngine 17204b8447 Serializing SerializableObject works 12 anos atrás
BansheeForwardRenderer 99f545b06f Added frame allocator 12 anos atrás
BansheeMono 55f8931e8f A lot of work on List/Dictionary C# serialization 12 anos atrás
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anos atrás
CamelotCore 17204b8447 Serializing SerializableObject works 12 anos atrás
CamelotD3D11RenderSystem 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 anos atrás
CamelotD3D9Renderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 anos atrás
CamelotEditor e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 anos atrás
CamelotFBXImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 anos atrás
CamelotFontImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 anos atrás
CamelotFreeImgImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 anos atrás
CamelotGLRenderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 anos atrás
CamelotOISInput 047dd0ffcd Added proper timestamps for OIS input events 12 anos atrás
CamelotUtility ce8a58d25b C# single-dimensional array serialization works 12 anos atrás
MBansheeEditor ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 12 anos atrás
MBansheeEngine 27b87005b1 C# serialization of jagged arrays works 12 anos atrás
SBansheeEditor 8539e9a863 Basic C# component and field serialization tested and working 12 anos atrás
SBansheeEngine 55f8931e8f A lot of work on List/Dictionary C# serialization 12 anos atrás
BansheeEngine.sln 17204b8447 Serializing SerializableObject works 12 anos atrás
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 anos atrás
Dependencies.txt e51cbce52c Started work on scripting 12 anos atrás
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 anos atrás
EditorWindowDock.txt 053df91815 Better modal window test case 12 anos atrás
GameObjectSerialization.txt ce8a58d25b C# single-dimensional array serialization works 12 anos atrás
Inspector.txt 17204b8447 Serializing SerializableObject works 12 anos atrás
MonoIntegrationGuide.txt ce8a58d25b C# single-dimensional array serialization works 12 anos atrás
Notes.txt 17204b8447 Serializing SerializableObject works 12 anos atrás
Opts.txt 99f545b06f Added frame allocator 12 anos atrás
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anos atrás
ProjectLibrary.txt 942eb008db EditorWidgetManager 12 anos atrás
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anos atrás
ResourceBundles.txt e51cbce52c Started work on scripting 12 anos atrás
SpriteTexture.txt c58b45571a Added managed HString 12 anos atrás
TODO.txt 17204b8447 Serializing SerializableObject works 12 anos atrás
TODODoc.txt 47682e394e Work on GUIMenuBar 12 anos atrás
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly 12 anos atrás
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 anos atrás
UndoRedo.txt 88c83017de Started work on undo/redo system 12 anos atrás