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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "CmRTTIType.h"
- #include "CmGameObjectManager.h"
- #include "BsScriptSerializableDictionary.h"
- #include "BsRuntimeScriptObjects.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptSerializableDictionaryRTTI : public CM::RTTIType<ScriptSerializableDictionary, CM::IReflectable, ScriptSerializableDictionaryRTTI>
- {
- private:
- ScriptSerializableTypeInfoDictionaryPtr getTypeInfo(ScriptSerializableDictionary* obj)
- {
- return obj->mDictionaryTypeInfo;
- }
- void setTypeInfo(ScriptSerializableDictionary* obj, ScriptSerializableTypeInfoDictionaryPtr val)
- {
- obj->mDictionaryTypeInfo = val;
- }
- CM::UINT32& getNumElements(ScriptSerializableDictionary* obj)
- {
- return (CM::UINT32)obj->mNumElements;
- }
- void setNumElements(ScriptSerializableDictionary* obj, CM::UINT32& numElements)
- {
- obj->mNumElements = numElements;
- }
- ScriptSerializableFieldDataPtr getListEntry(ScriptSerializableDictionary* obj, CM::UINT32 arrayIdx)
- {
- return obj->mDictionaryEntries[arrayIdx];
- }
- void setListEntry(ScriptSerializableDictionary* obj, CM::UINT32 arrayIdx, ScriptSerializableFieldDataPtr val)
- {
- obj->mDictionaryEntries[arrayIdx] = val;
- }
- CM::UINT32 getNumListEntries(ScriptSerializableDictionary* obj)
- {
- return (CM::UINT32)obj->mDictionaryEntries.size();
- }
- void setNumListEntries(ScriptSerializableDictionary* obj, CM::UINT32 numEntries)
- {
- obj->mDictionaryEntries.resize(numEntries);
- }
- public:
- ScriptSerializableDictionaryRTTI()
- {
- addReflectablePtrField("mListTypeInfo", 0, &ScriptSerializableDictionaryRTTI::getTypeInfo, &ScriptSerializableDictionaryRTTI::setTypeInfo);
- addPlainField("mNumElements", 1, &ScriptSerializableDictionaryRTTI::getNumElements, &ScriptSerializableDictionaryRTTI::setNumElements);
- addReflectablePtrArrayField("mListEntries", 2, &ScriptSerializableDictionaryRTTI::getListEntry, &ScriptSerializableDictionaryRTTI::getNumListEntries,
- &ScriptSerializableDictionaryRTTI::setListEntry, &ScriptSerializableDictionaryRTTI::setNumListEntries);
- }
- virtual void onSerializationStarted(CM::IReflectable* obj)
- {
- ScriptSerializableDictionary* serializableObject = static_cast<ScriptSerializableDictionary*>(obj);
- serializableObject->serializeManagedInstance();
- }
- virtual void onDeserializationStarted(CM::IReflectable* obj)
- {
- ScriptSerializableDictionary* serializableObject = static_cast<ScriptSerializableDictionary*>(obj);
- // If we are deserializing a GameObject we need to defer deserializing actual field values
- // to ensure GameObject handles instances have been fixed up (which only happens after deserialization is done)
- if(CM::GameObjectManager::instance().isGameObjectDeserializationActive())
- CM::GameObjectManager::instance().registerOnDeserializationEndCallback([=] () { serializableObject->deserializeManagedInstance(); });
- else
- serializableObject->deserializeManagedInstance();
- }
- virtual const CM::String& getRTTIName()
- {
- static CM::String name = "ScriptSerializableDictionary";
- return name;
- }
- virtual CM::UINT32 getRTTIId()
- {
- return TID_ScriptSerializableDictionary;
- }
- virtual std::shared_ptr<CM::IReflectable> newRTTIObject()
- {
- return ScriptSerializableDictionary::createEmpty();
- }
- };
- }
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