#3d #game-engine #engine #gamedev

Marko Pintera 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 år sedan
BansheeEngine 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 år sedan
BansheeForwardRenderer 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 år sedan
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) 12 år sedan
CamelotClient 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 år sedan
CamelotCore 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 år sedan
CamelotD3D11RenderSystem bbded86fda Added gpu params for basic data types 12 år sedan
CamelotD3D9Renderer bbded86fda Added gpu params for basic data types 12 år sedan
CamelotEditor b19b034abb Added DebugRelease build 12 år sedan
CamelotFBXImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 år sedan
CamelotFontImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 år sedan
CamelotFreeImgImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 år sedan
CamelotGLRenderer b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 år sedan
CamelotOISInput acac9022f2 Fixed OIS preprocessor defines to get rid of dllexport warnings 12 år sedan
CamelotUtility d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 år sedan
BansheeEngine.sln b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 år sedan
CSharpWrap.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc 12 år sedan
Dependencies.txt eecdc1b68e Made all GUI textures relative to the bin folder 12 år sedan
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 år sedan
EditorWindowDock.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc 12 år sedan
Notes.txt 12a7eb5e8e Made TextData thread safe 12 år sedan
Opts.txt bbded86fda Added gpu params for basic data types 12 år sedan
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 år sedan
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 år sedan
TODO.txt 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 år sedan
TODODoc.txt 47682e394e Work on GUIMenuBar 12 år sedan
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 år sedan