BearishSun ec77a59680 AnimationClip and all related classes ported to use the script binding 8 jaren geleden
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BsAnimationEx.h ec77a59680 AnimationClip and all related classes ported to use the script binding 8 jaren geleden
BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 jaren geleden
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedComponent.h 01946d1a00 Getting the new component system to work 8 jaren geleden
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 jaren geleden
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 jaren geleden
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsMeshDataEx.h 0c1be4aac3 Fixing some documentation errors 8 jaren geleden
BsMeshEx.h 0c1be4aac3 Fixing some documentation errors 8 jaren geleden
BsPhysicsMeshEx.h 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 jaren geleden
BsPixelDataEx.h a2cbf9eddd Pixel formats refactor/update: 8 jaren geleden
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptCamera.h 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 jaren geleden
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptComponent.h 479e9cb3b2 More work on script binding generation 8 jaren geleden
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptD6Joint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 jaren geleden
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptEnginePrerequisites.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 jaren geleden
BsScriptFixedJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 jaren geleden
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 jaren geleden
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work 8 jaren geleden
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptHingeJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 jaren geleden
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptLight.h 49a338f456 Area light sources (WIP) 8 jaren geleden
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 jaren geleden
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 jaren geleden
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptObject.h 5c8a8ab593 More work on documentation 8 jaren geleden
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptQuaternion.h ec77a59680 AnimationClip and all related classes ported to use the script binding 8 jaren geleden
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptRenderSettings.h 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 jaren geleden
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 jaren geleden
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 jaren geleden
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 jaren geleden
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 jaren geleden
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptSliderJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 jaren geleden
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptSphericalJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 jaren geleden
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 jaren geleden
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsSkeletonEx.h 0c1be4aac3 Fixing some documentation errors 8 jaren geleden
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 jaren geleden