#3d #game-engine #engine #gamedev

Marko Pintera 56edbdf1e4 Started work on scrollbar handle il y a 12 ans
BansheeEngine 56edbdf1e4 Started work on scrollbar handle il y a 12 ans
BansheeForwardRenderer 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
BansheeOctreeSM d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CamelotClient 1cbedb412a Added a background to the scroll bar il y a 12 ans
CamelotCore d68636c4da Fixing caret/selection so it work with word wrap properly il y a 12 ans
CamelotD3D11RenderSystem 63b75b834b Move/resize work adequately il y a 12 ans
CamelotD3D9Renderer 63b75b834b Move/resize work adequately il y a 12 ans
CamelotEditor d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CamelotFBXImporter 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CamelotFontImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CamelotFreeImgImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CamelotGLRenderer 63b75b834b Move/resize work adequately il y a 12 ans
CamelotOISInput 0f201050b2 Better handling of focus changed events il y a 12 ans
CamelotUtility 269c01c4e7 Added ability to update offset/clip rect without recreating entire GUIElement mesh il y a 12 ans
BansheeEngine.sln 3856bcb79d Refactored D3D9 RenderWindow a bit il y a 12 ans
CSharpWrap.txt 3856bcb79d Refactored D3D9 RenderWindow a bit il y a 12 ans
Dependencies.txt 1c48c8a736 Hooked up custom OIS il y a 12 ans
Notes.txt da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive il y a 12 ans
TODO.txt 1cbedb412a Added a background to the scroll bar il y a 12 ans
TODODoc.txt 3856bcb79d Refactored D3D9 RenderWindow a bit il y a 12 ans
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI il y a 13 ans
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI il y a 13 ans