Marko Pintera 5b5a6302e5 Added OnEnabled/OnDisabled callback to Component 10 年之前
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 年之前
BsBlendState.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 年之前
BsCommonTypes.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsComponent.h 5b5a6302e5 Added OnEnabled/OnDisabled callback to Component 10 年之前
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsCoreApplication.h 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown 10 年之前
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsCorePrerequisites.h d293414daf Support for multiple StringTables 10 年之前
BsCoreRenderer.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 年之前
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 年之前
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDepthStencilState.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsDrawList.h 0eecfe525d More documentation 11 年之前
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFont.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 年之前
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 年之前
BsGameObject.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 年之前
BsGameObjectHandle.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 年之前
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 年之前
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 年之前
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年之前
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 年之前
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 年之前
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 年之前
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 年之前
BsGpuProgramManager.h 43c78bc4d0 WIP shader includes 10 年之前
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 年之前
BsGpuResourceData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsHString.h d293414daf Support for multiple StringTables 10 年之前
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 年之前
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 年之前
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年之前
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 年之前
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 年之前
BsMaterial.h 6c12ea130c Sampler state overrides working 10 年之前
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年之前
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 年之前
BsMaterialRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 年之前
BsMesh.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 年之前
BsMeshData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 年之前
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsMeshImportOptions.h 401f7c96bf Added import scale to fix importer 10 年之前
BsMeshImportOptionsRTTI.h 401f7c96bf Added import scale to fix importer 10 年之前
BsMeshManager.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 年之前
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsOSInputHandler.h 24434868e3 More handle fixes 11 年之前
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPass.h 6b920a90d8 - Moved all shaders to BSL 10 年之前
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 年之前
BsPixelBuffer.h fc8f2b1eaf More documentation 11 年之前
BsPixelData.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 年之前
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 年之前
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPlatform.h ee9c441334 Proper UUID generation 10 年之前
BsPrefab.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年之前
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 年之前
BsPrefabDiffRTTI.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 年之前
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年之前
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年之前
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 年之前
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 年之前
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年之前
BsRasterizerState.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 年之前
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsRenderAPICapabilities.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年之前
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderStateManager.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 年之前
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsRenderWindow.h 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen 10 年之前
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年之前
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年之前
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年之前
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年之前
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 年之前
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 年之前
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 年之前
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 年之前
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年之前
BsResources.h f85cceb27d Add basic level load/save method 10 年之前
BsSamplerState.h 6c12ea130c Sampler state overrides working 10 年之前
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年之前
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 年之前
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 年之前
BsSceneObject.h 5b5a6302e5 Added OnEnabled/OnDisabled callback to Component 10 年之前
BsSceneObjectRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年之前
BsShader.h ecfe9ff397 Project library dependant resource import (untested) 10 年之前
BsShaderInclude.h 43c78bc4d0 WIP shader includes 10 年之前
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes 10 年之前
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 年之前
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 年之前
BsShaderRTTI.h ecfe9ff397 Project library dependant resource import (untested) 10 年之前
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsStringTable.h d293414daf Support for multiple StringTables 10 年之前
BsStringTableManager.h d293414daf Support for multiple StringTables 10 年之前
BsStringTableRTTI.h d293414daf Support for multiple StringTables 10 年之前
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年之前
BsTechniqueRTTI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年之前
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite 10 年之前
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年之前
BsTextureImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsTextureImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年之前
BsTextureRTTI.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 年之前
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 年之前
BsUUID.h ee9c441334 Proper UUID generation 10 年之前
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 年之前
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年之前
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVertexDataDesc.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 年之前
BsViewport.h 2026432fe7 Add core object dependencies 11 年之前
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 年之前