#3d #game-engine #engine #gamedev

Marko Pintera 5700fec8d0 Removed mActiveViewport from render system 13 лет назад
CamelotClient 5eeed8897c Refactored how are render targets handled in all of the render systems 13 лет назад
CamelotD3D11RenderSystem 5700fec8d0 Removed mActiveViewport from render system 13 лет назад
CamelotD3D9Renderer 5700fec8d0 Removed mActiveViewport from render system 13 лет назад
CamelotFBXImporter f6f19866d5 Creating a resource will return a handle instead of a pointer 13 лет назад
CamelotForwardRenderer 5700fec8d0 Removed mActiveViewport from render system 13 лет назад
CamelotFreeImgImporter f6f19866d5 Creating a resource will return a handle instead of a pointer 13 лет назад
CamelotGLRenderer 5700fec8d0 Removed mActiveViewport from render system 13 лет назад
CamelotOISInput 19e874a87d Material serialization (untested) 13 лет назад
CamelotRenderer 5700fec8d0 Removed mActiveViewport from render system 13 лет назад
CamelotUtility 079c1923cf Fixed a crash where object was deleted while still in command queue 13 лет назад
CamelotRenderer.sln 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 лет назад
Dependencies.txt d71ac4d2a8 OIS works 13 лет назад
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 лет назад