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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsAnimation.h"
- namespace BansheeEngine
- {
- class ScriptAnimationClip;
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for Animation. */
- class BS_SCR_BE_EXPORT ScriptAnimation : public ScriptObject <ScriptAnimation>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeAnimation")
- /** Returns the native wrapped animation. */
- SPtr<Animation> getInternal() const { return mAnimation; }
- private:
- ScriptAnimation(MonoObject* managedInstance);
- ~ScriptAnimation();
- SPtr<Animation> mAnimation;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_Create(MonoObject* instance);
- static void internal_Destroy(ScriptAnimation* thisPtr);
- static void internal_SetWrapMode(ScriptAnimation* thisPtr, AnimWrapMode wrapMode);
- static void internal_SetSpeed(ScriptAnimation* thisPtr, float speed);
- static void internal_Play(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, UINT32 layer, AnimPlayMode playMode);
- static void internal_Blend(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float weight, float fadeLength, UINT32 layer);
- static void internal_CrossFade(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float fadeLength, UINT32 layer, AnimPlayMode playMode);
- static void internal_Stop(ScriptAnimation* thisPtr, UINT32 layer);
- static void internal_StopAll(ScriptAnimation* thisPtr);
- static bool internal_IsPlaying(ScriptAnimation* thisPtr);
- static bool internal_GetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state);
- static void internal_SetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state);
- };
- /** @} */
- }
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