BsScriptAnimation.h 2.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsAnimation.h"
  7. namespace BansheeEngine
  8. {
  9. class ScriptAnimationClip;
  10. /** @addtogroup ScriptInteropEngine
  11. * @{
  12. */
  13. /** Interop class between C++ & CLR for Animation. */
  14. class BS_SCR_BE_EXPORT ScriptAnimation : public ScriptObject <ScriptAnimation>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeAnimation")
  18. /** Returns the native wrapped animation. */
  19. SPtr<Animation> getInternal() const { return mAnimation; }
  20. private:
  21. ScriptAnimation(MonoObject* managedInstance);
  22. ~ScriptAnimation();
  23. SPtr<Animation> mAnimation;
  24. /************************************************************************/
  25. /* CLR HOOKS */
  26. /************************************************************************/
  27. static void internal_Create(MonoObject* instance);
  28. static void internal_Destroy(ScriptAnimation* thisPtr);
  29. static void internal_SetWrapMode(ScriptAnimation* thisPtr, AnimWrapMode wrapMode);
  30. static void internal_SetSpeed(ScriptAnimation* thisPtr, float speed);
  31. static void internal_Play(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, UINT32 layer, AnimPlayMode playMode);
  32. static void internal_Blend(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float weight, float fadeLength, UINT32 layer);
  33. static void internal_CrossFade(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float fadeLength, UINT32 layer, AnimPlayMode playMode);
  34. static void internal_Stop(ScriptAnimation* thisPtr, UINT32 layer);
  35. static void internal_StopAll(ScriptAnimation* thisPtr);
  36. static bool internal_IsPlaying(ScriptAnimation* thisPtr);
  37. static bool internal_GetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state);
  38. static void internal_SetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state);
  39. };
  40. /** @} */
  41. }