BearishSun 58027f255c Vulkan: Delay binding GPU parameters to ensure we get the latest version of the resources (e.g. resource writes can internally create new images/buffers, which would then incorrectly not be bound to the descriptor set, if that write was executed after a GPU param bind) 9 years ago
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BansheeCore 3d48e47f9a Vulkan: Fixing GUI rendering 9 years ago
BansheeD3D11RenderAPI 3d48e47f9a Vulkan: Fixing GUI rendering 9 years ago
BansheeEditor e18724bf03 Don't crash when picking gizmos and icon mesh doesn't exist 9 years ago
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeEngine 289f6de3a3 Added missing Light component handle 9 years ago
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing 9 years ago
BansheeFMOD b82e9e33bb Improving build find module functions 9 years ago
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
BansheeFreeImgImporter e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
BansheeGLRenderAPI 7f41acf1cc Vulkan & OpenGL: Fixing windowed/fullscreen mode switching 9 years ago
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
BansheeUtility ef59933827 More work on user manuals 9 years ago
BansheeVulkanRenderAPI 58027f255c Vulkan: Delay binding GPU parameters to ensure we get the latest version of the resources (e.g. resource writes can internally create new images/buffers, which would then incorrectly not be bound to the descriptor set, if that write was executed after a GPU param bind) 9 years ago
CMake f8fe191760 Added GLSL->SPIRV compilation, instead of attempting to use GLSL directly 9 years ago
ExampleProject 8db4954322 Reverting accidental changes 9 years ago
Game 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
MBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
MBansheeEngine 05e0207f0f More work on user manuals 9 years ago
RenderBeast 6b87f9b649 When binding scene color for rendering, properly load its contents since we intend to blend with existing contents 9 years ago
SBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
SBansheeEngine 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
CMakeLists.txt b82e9e33bb Improving build find module functions 9 years ago