BearishSun 585e0a6e67 Fixing transparent shaders 8 vuotta sitten
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 vuotta sitten
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 vuotta sitten
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 vuotta sitten
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 vuotta sitten
IrradianceComputeSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 vuotta sitten
IrradianceProjectSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 vuotta sitten
IrradianceReduceSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 vuotta sitten
LightGridLLCreation.bsl d4c19836b5 Initial support for unified shading language across all render APIs 8 vuotta sitten
LightGridLLReduction.bsl d4c19836b5 Initial support for unified shading language across all render APIs 8 vuotta sitten
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 vuotta sitten
PPDownsample.bsl d4c19836b5 Initial support for unified shading language across all render APIs 8 vuotta sitten
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 vuotta sitten
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 vuotta sitten
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 vuotta sitten
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 vuotta sitten
ReflectionCubeDownsample.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 vuotta sitten
ReflectionCubeImportanceSample.bsl 47fcc0fec4 Better error reporting when shaders fail to compile 8 vuotta sitten
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 vuotta sitten
Skybox.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 vuotta sitten
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 vuotta sitten
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 vuotta sitten
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 vuotta sitten
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 vuotta sitten
TestFX.bsl e4637da406 Added tags to material techniques 9 vuotta sitten
TiledDeferredImageBasedLighting.bsl d4c19836b5 Initial support for unified shading language across all render APIs 8 vuotta sitten
TiledDeferredLighting.bsl d4c19836b5 Initial support for unified shading language across all render APIs 8 vuotta sitten
Transparent.bsl 585e0a6e67 Fixing transparent shaders 8 vuotta sitten