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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 vuotta sitten |
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Default.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 vuotta sitten |
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Diffuse.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 vuotta sitten |
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FlatFramebufferToTexture.bsl
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 vuotta sitten |
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IrradianceComputeSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 vuotta sitten |
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IrradianceProjectSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 vuotta sitten |
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IrradianceReduceSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 vuotta sitten |
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LightGridLLCreation.bsl
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 vuotta sitten |
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LightGridLLReduction.bsl
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 vuotta sitten |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 vuotta sitten |
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PPDownsample.bsl
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 vuotta sitten |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 vuotta sitten |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 vuotta sitten |
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ReflectionCubeDownsample.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 vuotta sitten |
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ReflectionCubeImportanceSample.bsl
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47fcc0fec4
Better error reporting when shaders fail to compile
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8 vuotta sitten |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 vuotta sitten |
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Skybox.bsl
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 vuotta sitten |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 vuotta sitten |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 vuotta sitten |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 vuotta sitten |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 vuotta sitten |
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TiledDeferredImageBasedLighting.bsl
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 vuotta sitten |
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TiledDeferredLighting.bsl
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 vuotta sitten |
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Transparent.bsl
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585e0a6e67
Fixing transparent shaders
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8 vuotta sitten |