ReflectionCubeDownsample.bsl 675 B

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  1. #include "$ENGINE$\PPBase.bslinc"
  2. #include "$ENGINE$\ReflectionCubemapCommon.bslinc"
  3. Parameters =
  4. {
  5. int gCubeFace;
  6. SamplerCUBE gInputSamp : alias("gInputTex");
  7. TextureCUBE gInputTex;
  8. };
  9. Blocks =
  10. {
  11. Block Input;
  12. };
  13. Technique
  14. : inherits("PPBase")
  15. : inherits("ReflectionCubemapCommon") =
  16. {
  17. Language = "HLSL11";
  18. Pass =
  19. {
  20. Fragment =
  21. {
  22. cbuffer Input
  23. {
  24. int gCubeFace;
  25. }
  26. SamplerState gInputSamp;
  27. TextureCube gInputTex;
  28. float4 main(VStoFS input) : SV_Target0
  29. {
  30. float2 scaledUV = input.uv0 * 2.0f - 1.0f;
  31. float3 dir = getDirFromCubeFace(gCubeFace, scaledUV);
  32. return gInputTex.Sample(gInputSamp, dir);
  33. }
  34. };
  35. };
  36. };