BearishSun 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 anni fa
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Win32 52970a388f Minor tweaks to follow engine guidelines 9 anni fa
BsAnimation.cpp 9a6ee5a831 Root motion import implemented 9 anni fa
BsAnimationClip.cpp 9a6ee5a831 Root motion import implemented 9 anni fa
BsAnimationCurve.cpp 33e1a48673 Properly handle evaluating a curve with a single keyframe at non-zero time 9 anni fa
BsAnimationManager.cpp e8175f03bf Fixing a nasty task scheduler issue, where re-queuing the task and requesting wait(), would not properly block the calling thread until task finished. 9 anni fa
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 9 anni fa
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 anni fa
BsAudioClip.cpp a774a03552 AnimationClip foundation 9 anni fa
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional 9 anni fa
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown 9 anni fa
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 anni fa
BsBlendState.cpp ca328eff7d Finishing up Vulkan sampler states 9 anni fa
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource 9 anni fa
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources 9 anni fa
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 anni fa
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 anni fa
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class 9 anni fa
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor 9 anni fa
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anni fa
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anni fa
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anni fa
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 anni fa
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anni fa
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 anni fa
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anni fa
BsCamera.cpp 9d73cc1da2 Various tweaks to the previous merge 9 anni fa
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsCommandBuffer.cpp ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 anni fa
BsCommandBufferManager.cpp ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 anni fa
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsComponent.cpp 399936e1bf Properly initialize notify flags when deserializing a Component 9 anni fa
BsCoreApplication.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 anni fa
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsCoreObjectManager.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 anni fa
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) 9 anni fa
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) 9 anni fa
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsDepthStencilState.cpp ca328eff7d Finishing up Vulkan sampler states 9 anni fa
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsEventQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsGpuBuffer.cpp 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 anni fa
BsGpuParam.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 anni fa
BsGpuParamBlockBuffer.cpp 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 anni fa
BsGpuParams.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 anni fa
BsGpuParamsSet.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 anni fa
BsGpuPipelineState.cpp a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 anni fa
BsGpuProgram.cpp 142c7970fc Cleaned up render API capabilities class 9 anni fa
BsGpuProgramManager.cpp 34e313c12d Neater creation of GpuPrograms 9 anni fa
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsHardwareBufferManager.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 anni fa
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows 9 anni fa
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsImporter.cpp be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 anni fa
BsIndexBuffer.cpp 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 anni fa
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance 9 anni fa
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified 9 anni fa
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified 9 anni fa
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 anni fa
BsMesh.cpp 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 anni fa
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsMeshHeap.cpp f2cf9d3387 WIP Vulkan buffers 9 anni fa
BsMeshImportOptions.cpp ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 anni fa
BsMeshManager.cpp 92aca46056 Added morph shapes to Mesh 9 anni fa
BsMeshUtility.cpp 7df08fef41 Fixing tangent frame generation so it properly accumulates tangents/normals 9 anni fa
BsMorphShapes.cpp b89005a830 Added morph shape curve evaluation 9 anni fa
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsOcclusionQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsPass.cpp f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 anni fa
BsPhysics.cpp f92ea8ea21 Removed unused Physics code 9 anni fa
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsPixelData.cpp 9d73cc1da2 Various tweaks to the previous merge 9 anni fa
BsPixelUtil.cpp bd8d872f2f Style changes 9 anni fa
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsPrefab.cpp 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anni fa
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 anni fa
BsPrefabUtility.cpp 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anni fa
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 anni fa
BsProfilerGPU.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anni fa
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsRasterizerState.cpp ca328eff7d Finishing up Vulkan sampler states 9 anni fa
BsRenderAPI.cpp 0f68b63eb4 Vulkan render target binding and render pass start 9 anni fa
BsRenderAPICapabilities.cpp 9555982752 Fixing OpenGL texture and image binding 9 anni fa
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsRenderStateManager.cpp ca328eff7d Finishing up Vulkan sampler states 9 anni fa
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsRenderTexture.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anni fa
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsRendererMeshData.cpp a69052d9c5 Morph shape evaluation 9 anni fa
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 anni fa
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsResources.cpp be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 anni fa
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 anni fa
BsSamplerState.cpp ca328eff7d Finishing up Vulkan sampler states 9 anni fa
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsSceneObject.cpp 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 anni fa
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 anni fa
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline 9 anni fa
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines 9 anni fa
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsSkeleton.cpp 3bfa432c8c Fixing an crash when number of animation curves doesn't match the number of skeleton bones 9 anni fa
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation 9 anni fa
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsTechnique.cpp e4637da406 Added tags to material techniques 9 anni fa
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters 9 anni fa
BsTexture.cpp 692e25b595 Code style changes and minor cleanup 9 anni fa
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails 9 anni fa
BsTextureManager.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anni fa
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsTimerQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsVertexBuffer.cpp 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 anni fa
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering 9 anni fa
BsVertexDeclaration.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 anni fa
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa