Marko Pintera 588d28952d More work on mouse events 12 éve
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 éve
Win32 638d7bcd6c Removed Point class and replaced it with existing Int2 12 éve
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 éve
CmApplication.h 588d28952d More work on mouse events 12 éve
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmCgProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmCgProgramFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmCommandQueue.h 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 éve
CmCommonEnums.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmComponent.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmCoreObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmCoreObjectManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmCursor.h b0b6182dab Working OS cursor in DX11 12 éve
CmDeferredRenderContext.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 éve
CmDeferredRenderContextFwd.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 éve
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmFont.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmFontDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmFontImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmFontImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmFontManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmFontRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 éve
CmGameObjectHandle.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuParamBlock.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 éve
CmGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 éve
CmGpuParamDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuParams.h f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 13 éve
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuProgramImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuProgramImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuProgramParams.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuResource.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 éve
CmGpuResourceData.h 71002238ae Added default internal buffer alloc for PixelData 12 éve
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 13 éve
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 13 éve
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 éve
CmHighLevelGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmHighLevelGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmInput.h 638d7bcd6c Removed Point class and replaced it with existing Int2 12 éve
CmInputHandler.h 638d7bcd6c Removed Point class and replaced it with existing Int2 12 éve
CmMaterial.h f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 13 éve
CmMaterialManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmMaterialRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmMesh.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 éve
CmMeshData.h e7f6d12486 Simplified MeshData public interface a bit 12 éve
CmMeshDataRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 éve
CmMeshManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmMultiRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmPass.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 éve
CmPassRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmPixelData.h b0b6182dab Working OS cursor in DX11 12 éve
CmPixelDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 13 éve
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 13 éve
CmPrerequisites.h 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 éve
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 éve
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmRenderOperation.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmRenderSystem.h 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 éve
CmRenderSystemCapabilities.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmRenderSystemFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmRenderSystemManager.h aa46b8b57a Overhauled OpenGL context handling 13 éve
CmRenderTarget.h 1e0c79d624 Made getCustomAttribute const 12 éve
CmRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmRenderWindow.h 427fdce2ce Keeping a list of all active windows 12 éve
CmRenderWindowManager.h 1e0c79d624 Made getCustomAttribute const 12 éve
CmRenderer.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 éve
CmRendererFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmRendererManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmResourceHandle.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmResourceHandleRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmResources.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmResourcesRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmSceneObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmShader.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmTechnique.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmTechniqueRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmTexture.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 éve
CmTextureManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmTextureRTTI.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 éve
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmVertexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmVertexDeclaration.h 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 éve
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmViewport.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmWindowEventUtilities.h b0b6182dab Working OS cursor in DX11 12 éve
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 éve
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 éve