Marko Pintera 588d28952d More work on mouse events 12 年之前
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
Win32 638d7bcd6c Removed Point class and replaced it with existing Int2 12 年之前
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmApplication.cpp 588d28952d More work on mouse events 12 年之前
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmCgProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmCgProgramFactory.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmCommandQueue.cpp 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 年之前
CmComponent.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmCoreObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmDeferredRenderContext.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 年之前
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmFont.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmFontImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmFontManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGpuParamBlock.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 年之前
CmGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 年之前
CmGpuParams.cpp f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 13 年之前
CmGpuProgInclude.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGpuProgramImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 13 年之前
CmGpuResourceData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 年之前
CmHardwareBufferManager.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 年之前
CmHighLevelGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmHighLevelGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmIndexData.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmInput.cpp 638d7bcd6c Removed Point class and replaced it with existing Int2 12 年之前
CmMaterial.cpp f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 13 年之前
CmMaterialRTTI.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmMesh.cpp 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 年之前
CmMeshData.cpp e7f6d12486 Simplified MeshData public interface a bit 12 年之前
CmMeshManager.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 年之前
CmMeshRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 年之前
CmMultiRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmPass.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 年之前
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 13 年之前
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 年之前
CmPixelUtil.cpp b0b6182dab Working OS cursor in DX11 12 年之前
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmRenderStateManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmRenderSystem.cpp 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 年之前
CmRenderSystemCapabilities.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 13 年之前
CmRenderTarget.cpp 1e0c79d624 Made getCustomAttribute const 12 年之前
CmRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmRenderWindow.cpp 427fdce2ce Keeping a list of all active windows 12 年之前
CmRenderWindowManager.cpp 1e0c79d624 Made getCustomAttribute const 12 年之前
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmResourceHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmResources.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmSceneManager.cpp d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 年之前
CmSceneObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmShader.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmSpecificImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmTechnique.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmTexture.cpp 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 年之前
CmTextureManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 年之前
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 年之前
CmViewport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmWindowEventUtilities.cpp 427fdce2ce Keeping a list of all active windows 12 年之前
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前